Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
5621. player market from computer - in Feedback/Requests [original thread]
Sounds more like the planned Neocom App for PS Vita
- by Pokey Dravon - at 2014.04.04 23:44:00
|
5622. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits. I think you're still confused. War Points have close to no e...
- by Pokey Dravon - at 2014.04.04 23:42:00
|
5623. Impossible to play - in General Discussions [original thread]
I just hardwired mine into my router and I experience almost no lag. It occasionally lag spikes but nothing on a regular basis.
- by Pokey Dravon - at 2014.04.04 23:28:00
|
5624. Planetary Conquest 2.0 Conceptual Design. - in General Discussions [original thread]
Something like that yes. On that same note there should be some incentives to holding blocks of land, so a corp can consider how much effort they can put into defending groups of districts. If they can handle dealing with the infestations, then go...
- by Pokey Dravon - at 2014.04.04 23:12:00
|
5625. What in-game asset do we want next? - in Feedback/Requests [original thread]
Fleshing out the remaining Heavy Weapons would probably be the most appropriate, and perhaps the Amarr and Gallente SMGs just to get those out of the way. I think that is probably most likely for NEXT update. I expect racial vehicles with associa...
- by Pokey Dravon - at 2014.04.04 21:20:00
|
5626. Planetary Conquest 2.0 Conceptual Design. - in General Discussions [original thread]
M1tch Rapp wrote: Awesome work, now we just need to get the OP on the CSM Im happy to have your support! Post up in my CMP1 Candidate thread to show your support (link in my signature) and tell your corp and alliance about me. I'd be more th...
- by Pokey Dravon - at 2014.04.04 20:54:00
|
5627. [Request] Supply depot rework - in Feedback/Requests [original thread]
True but they're trained for the portability. Supply Depots are immovable so that's a big disadvantage.
- by Pokey Dravon - at 2014.04.04 03:35:00
|
5628. recall program - in Feedback/Requests [original thread]
It would depend on the rewards really, good enough to entice people back but not worth farming multiple accounts for.
- by Pokey Dravon - at 2014.04.04 00:20:00
|
5629. recall program - in Feedback/Requests [original thread]
I like the idea but I worry about abuse since PSN accounts are free and limitless.
- by Pokey Dravon - at 2014.04.04 00:15:00
|
5630. [Request] Supply depot rework - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Pokey Dravon wrote: Fun fact. Supply Depots repair 100 Armor HP/second to vehicles within the supply range. Give that functionality (25 HP/second?) to infantry within the supply range. It would give Supply Depots a stron...
- by Pokey Dravon - at 2014.04.03 23:49:00
|
5631. [Request] Supply depot rework - in Feedback/Requests [original thread]
Fun fact. Supply Depots repair 100 Armor HP/second to vehicles within the supply range. Give that functionality (25 HP/second?) to infantry within the supply range. It would give Supply Depots a stronger tactical significance.
- by Pokey Dravon - at 2014.04.03 23:39:00
|
5632. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
TheNorthernHOUND wrote: it would cause the eve online economy to colopse Well that might be a bit much....
- by Pokey Dravon - at 2014.04.03 23:29:00
|
5633. What if suits and vehicles didn't cost isk? - in Feedback/Requests [original thread]
I get what you're shooting at but the entire system is built around clones and assets which are actual items on TQ. In another FPS with tickets, I would agree, but in Dust with Clones? It just doesn't work economically and it doesn't make sense in...
- by Pokey Dravon - at 2014.04.03 23:19:00
|
5634. Planetary Conquest 2.0 Conceptual Design. - in General Discussions [original thread]
Don't get me wrong, I'm all about player freedom in the game. But right now it is too easy to control PC. If players want to dominate, the game should make them work their asses off to do so. On that same note however, everyone should get a decent...
- by Pokey Dravon - at 2014.04.03 22:50:00
|
5635. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: Pokey Dravon wrote: Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not g...
- by Pokey Dravon - at 2014.04.03 22:29:00
|
5636. Would shifting clone sales from NPC to open market fix PC? - in The Council's Chamber [original thread]
Sounds much like the clone system I proposed in other threads, some of which you responded to. Original Post: https://forums.dust514.com/default.aspx?g=posts&m=2013941#post2013941 Graphical Representation: https://forums.dust514.com/defa...
- by Pokey Dravon - at 2014.04.03 22:14:00
|
5637. Easy request for CPM - in The Council's Chamber [original thread]
Im not so sure that's really a CPM thing, I don't think they're too involved with the Web-team over at CCP. Even so, EVE-style forums would be pretty swanky.
- by Pokey Dravon - at 2014.04.03 22:09:00
|
5638. Planetary Conquest 2.0 Conceptual Design. - in General Discussions [original thread]
Jaysyn Larrisen wrote: Solid idea, Pokey. Looks like you've set up a method where neither EVE nor Dust require the other to actually do anything but they are incentivised to use each other and that looks like a healthy approach. How do you en...
- by Pokey Dravon - at 2014.04.03 20:53:00
|
5639. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that.
- by Pokey Dravon - at 2014.04.03 16:49:00
|
5640. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
In reality this is actually working exactly as intended. Doublestacked armor repair modules is a fit which is extremely strong against weak, sustained damage which is exactly what a Blaster is. It is also however extremely weak against powerful bu...
- by Pokey Dravon - at 2014.04.03 16:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |