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5261. Petition for a respec - in General Discussions [original thread]
Whats wrong with just putting new SP you earn into new things like the rest of us do?
- by Pokey Dravon - at 2014.07.14 03:44:00
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5262. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Luther Mandrix wrote: How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow) 1.If attacker wins Ambush Attack...
- by Pokey Dravon - at 2014.07.14 02:10:00
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5263. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
John Demonsbane wrote: Holy crap, it's a Checkmate sighting! Anyway, I found it. Actually only about 6 months old, it was an interesting read going back through those old threads from pre 1.7 to 1.8. A couple people pretty accurately predi...
- by Pokey Dravon - at 2014.07.13 06:49:00
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5264. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Hawkings Greenback, yes some work on the remotes would need to happen. Primarily I see them being more as a push for the more indirect combat that the Minmatar and Logistics are known for, allowing them to set up minefields and traps to drasticall...
- by Pokey Dravon - at 2014.07.12 23:41:00
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5265. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Alaika Arbosa wrote: Why would it be a deal breaker if the Amarr Logi were to be brought into line with the other Logi suits while getting a different though equivalent bonus to the others? I am just curious, personally, I don't see it as bei...
- by Pokey Dravon - at 2014.07.12 22:09:00
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5266. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Jaysyn Larrisen wrote: ZDub 303 wrote: Althought that would be interesting from a lore standpoint, it would probably be better to keep a some sort of role bonus like reps very similar. Maybe vary 1% either way, but making it a 'Logistics' ...
- by Pokey Dravon - at 2014.07.12 18:53:00
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5267. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Just had a thought, I remembered an interesting tidbit of information about the description of the Repair Tool and looked it up. Quote: "By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanit...
- by Pokey Dravon - at 2014.07.12 09:03:00
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5268. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Nothing Certain wrote: TheEnd762 wrote: Longer delay will make it even more impossible to place more than one on a tank before they run. How will it have any effect on this? The delay will be in detonation, not placement. Indeed. And a...
- by Pokey Dravon - at 2014.07.12 08:33:00
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5269. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
Many would argue that this makes Logi's too similar to one another and do little to change the current imbalance in competitive play, where the Minmatar Logistics is largely considered to be the only one worth using. Adding additional and identica...
- by Pokey Dravon - at 2014.07.12 08:17:00
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5270. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
The issue isn't with Scouts, it's with the remotes themselves. Longer delay between throwing and detonation will turn them from an offensive weapon into a defensive tactical tool. Remotes should be for setting traps and taking out enemies at chok...
- by Pokey Dravon - at 2014.07.12 08:11:00
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5271. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
John Demonsbane wrote: Looks like I fell way behind on this discussion. RL strikes again. My quick 2 cents: 1) We have to strictly avoid any offensive bonuses for logi suits. A sidearm, in and of itself, is a sufficient "bonus" to make an Am...
- by Pokey Dravon - at 2014.07.12 07:18:00
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5272. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: Rate of fire modification is bad. The game uses rate of fire to determine a pseudo minimum range to weapons. Low rate of fire is poor at short range, this mechanic is part of what makes the Rail Rif...
- by Pokey Dravon - at 2014.07.12 01:44:00
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5273. A question concerning Aisha Ctarl - in General Discussions [original thread]
Warriors of the Ctarl Ctarl Empire don't care about gender, only victory!
- by Pokey Dravon - at 2014.07.12 01:25:00
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5274. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Rate of fire modification is bad. The game uses rate of fire to determine a pseudo minimum range to weapons. Low rate of fire is poor at short range, this mechanic is part of what makes the Rail Rifle perform badly in CQC. Increasing the fire rate...
- by Pokey Dravon - at 2014.07.12 01:21:00
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5275. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Well the concept I was going for was mostly to give each frame its own general form of tanking. Heavies get Buffer Medium get Active (regeneration) Lights get Speed Amarr Assaults/Logi's of course don't really fit this mold, however I wanted to ...
- by Pokey Dravon - at 2014.07.12 00:33:00
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5276. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: For me in my Minassault, I run 3 pro shields, a basic energizer and a basic recharger (avoids the stacking penalty), and if I'm going for up-close fights I toss on a complex reactive and ferroscale. If I'm using my burst...
- by Pokey Dravon - at 2014.07.12 00:06:00
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5277. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
DeathwindRising wrote: Baal Omniscient wrote: Pokey Dravon wrote: Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific race's weapon. Damage mo...
- by Pokey Dravon - at 2014.07.12 00:02:00
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5278. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Well at the same time the Assault is rather lacking in anything that makes it unique, so damage output should be a priority. Im not dead set on either, I understand the concern completely though. So if we have say 10% bonus 1st damage mod increa...
- by Pokey Dravon - at 2014.07.11 23:58:00
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5279. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific race's weapon. Damage mods apply to all weapons and kinda screw certain suits out of proper fitting.
- by Pokey Dravon - at 2014.07.11 23:29:00
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5280. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: Commandos have a damage bonus and that's not considered to be a problematic game mechanic. EDIT: But to be fair I would prefer to see a move to make all suit bonuses affect a module rather than a b...
- by Pokey Dravon - at 2014.07.11 23:19:00
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