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4181. [module idea] Shield Modulator - in Feedback/Requests [original thread]
1. Isn't that kind of the point of shield modules? To benefit shield tankers? 2. Its true there are too many lows, but I wouldn't break consistency for the sake of forcing a high. 3. But....it is a regulator, just better and in a high slot. 4. Aga...
- by Pokey Dravon - at 2014.11.25 19:06:00
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4182. Sp cap thought. - in General Discussions [original thread]
Eruditus 920 wrote: KEROSIINI-TERO wrote: Pokey Dravon wrote: EDIT: Let me put it this way, how would your playing habits change if there was no cap? It would be the sickest race ever to stay 'competitive'. Meh. That is a fall...
- by Pokey Dravon - at 2014.11.25 19:00:00
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4183. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Pokey Dravon wrote: Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases? Dimishin...
- by Pokey Dravon - at 2014.11.25 18:47:00
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4184. Inversely proportional skill bonus - in Feedback/Requests [original thread]
Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases?
- by Pokey Dravon - at 2014.11.25 18:07:00
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4185. Sp cap thought. - in General Discussions [original thread]
Well then I suggest you clear your schedule. SP cap design should not be based off of those who habitually *have* to cap regardless of the absolute value. The rate of benefit per hour has unchanged, nor should it. If you choose to cap that's your ...
- by Pokey Dravon - at 2014.11.25 17:57:00
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4186. Sp cap thought. - in General Discussions [original thread]
You know, you don't actually HAVE to cap right?
- by Pokey Dravon - at 2014.11.25 17:51:00
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4187. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
Always a pet peeve of mine. If the "Role Bonus" of the scout is the ability to fit cloaks, then someone should gain that benefit immediately when skilling into scouts. Really what it SHOULD have been was a flat reduction for simply wearing the sui...
- by Pokey Dravon - at 2014.11.25 17:42:00
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4188. [module idea] Shield Modulator - in Feedback/Requests [original thread]
I mean its your thing, but since it's performing like a shield regulator, it should go in the same slot as a shield regulator. So in that regard I'd like it a low slot with a direct penalty to either shield HP or recharge rate.
- by Pokey Dravon - at 2014.11.25 17:35:00
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4189. [module idea] Shield Modulator - in Feedback/Requests [original thread]
I do like the idea of 'extreme' versions of modules that come with additional downsides. A good example of this are Shield Rechargers which increase recharge rate, and then Shield Energizers which increase recharge rate greatly, but at a cost to s...
- by Pokey Dravon - at 2014.11.25 17:16:00
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4190. So how many of you think Heavies... - in General Discussions [original thread]
No. Restrictions on vehicle piloting is bad. Increase time to get in and out of a vehicle? Sounds good. Besides, restrict heavies to be unable to pilot vehicles, ok, I'll just drive my heavy around and he can hop out of the passenger seat and ke...
- by Pokey Dravon - at 2014.11.25 16:59:00
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4191. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i like the idea but the logi fits will be quite difficult. Logi Suits and Frame suits have all kinds of fuckery going on with their slot layouts in general
- by Pokey Dravon - at 2014.11.25 16:39:00
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4192. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
I get what you're saying but there are methods to make long range weapons perform badly at close range. For example in EVE the way they make long range turrets perform poorly at close range is through tracking speed, or the rate at which the turre...
- by Pokey Dravon - at 2014.11.25 15:44:00
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4193. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
While I get what you're going for, I think straight up damage reduction is typically not the way to go as it doesn't make much sense intuitively. Obviously gameplay is most important but you also don't want a system where players are confused beca...
- by Pokey Dravon - at 2014.11.25 15:11:00
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4194. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Haerr wrote: Just like the Heavy is the only Suit to be allowed to use a Heavy Weapons so should Pilot Suits be the only ones allowed to Pilot a Tank, and/or Dropship. Gonna have to disagree on that one. Heavy Weapons are pretty much a rarit...
- by Pokey Dravon - at 2014.11.25 15:07:00
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4195. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Jack the Rlpper wrote: CCP Rattati wrote: BL4CKST4R wrote: Is the sheet supposed to be blank? Yes :), I haven't had time to accept sharing requests yet. Hey CCP I have spent $140.00 on aurum getting respecs each time and each time i ...
- by Pokey Dravon - at 2014.11.25 06:12:00
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4196. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Finn Colman wrote: Pokey Dravon wrote: Aeon Amadi wrote: Well. Unless it was going to be a PS Vita application. Or just put Dust514 on PS4 with Remote Play to Vita I think he is referring to the PS Vita "Neocom" app that has yet t...
- by Pokey Dravon - at 2014.11.24 21:23:00
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4197. strafe penalties on HP mods - in Feedback/Requests [original thread]
Agreed. Stick a 100 pound backpack on some skinny teenager then stick that same bag on a heavyweight fighter. Does it really make sense that the fighter be hindered more than the teenager?
- by Pokey Dravon - at 2014.11.24 19:11:00
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4198. solution to the redline problem - in Feedback/Requests [original thread]
Spartykins wrote: You could always just rush someone with a dropship and pray to god you hit them. Militia Fighter you say? I call them Dropship Torpedos!
- by Pokey Dravon - at 2014.11.24 19:05:00
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4199. Best Proposal for the Redline ! - in Feedback/Requests [original thread]
*sigh* I hate to be that guy but... Search Feature. Cannot tell you how many times I've seen this exact idea, sorry bro.
- by Pokey Dravon - at 2014.11.24 19:04:00
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4200. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Aeon Amadi wrote: Well. Unless it was going to be a PS Vita application. Or just put Dust514 on PS4 with Remote Play to Vita
- by Pokey Dravon - at 2014.11.24 18:25:00
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