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3581. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I kind of hate the idea of personal warbarges. It's like every single real life mercenary having their own personal aircraft carrier, but even more ridiculous. Warbarges should be something that a corporation owns. ...
- by Pokey Dravon - at 2014.12.30 00:41:00
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3582. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Pokey Dravon wrote: Heres a thought, as a general principle to adhere to. Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger ...
- by Pokey Dravon - at 2014.12.29 23:01:00
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3583. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Madatory Vehicle crews are not on the table and this thread is supposed to talk the tanks we want to re-introduce, not the personnel requirements to man the thing. Frankly i find some AV fears more conspiratorial than anythi...
- by Pokey Dravon - at 2014.12.29 19:05:00
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3584. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Pokey, I was thinking more about the neglect of a district opening you up to an attacker initiated raid. What if when you don't extract the resources pile up on the district and once they hit a certain amount the district is ...
- by Pokey Dravon - at 2014.12.29 18:30:00
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3585. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Cat Merc wrote: Pokey Dravon wrote: CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP n...
- by Pokey Dravon - at 2014.12.29 08:35:00
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3586. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. There is some concern howev...
- by Pokey Dravon - at 2014.12.29 05:50:00
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3587. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Kain Spero wrote: MINA Longstrike wrote: Rather than having activity determine the power of you warbarge bonuses I'd rather see the acquisition of 'mp' go solely towards things like clones and instead have warbarge upgrades be simple isk/aur...
- by Pokey Dravon - at 2014.12.29 05:20:00
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3588. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: 1. With the null cannons firing a X% of resources each time the match duration would be the same no matter who holds the null canons once they are hacked. I would imagine the length of the match would be similar to a redlined...
- by Pokey Dravon - at 2014.12.29 00:24:00
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3589. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
It's an interesting idea to say the least. The idea of using the Null Cannons to fire packages of resources up into orbit for extraction is a neat idea, so that's a creative way to make the whole Null Cannon bit make sense. I like it. I will ask ...
- by Pokey Dravon - at 2014.12.28 22:15:00
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3590. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Kain Spero wrote: It terms of serving as an activity gate I do like the idea of using Mission Points way better than something tied to your loyalty rank or trying to frankenstein something together with war points or matches played. We could...
- by Pokey Dravon - at 2014.12.28 22:05:00
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3591. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
With that said, the ability to issue in-game contracts for all of these new systems would most certainly be a huge benefit.
- by Pokey Dravon - at 2014.12.28 20:18:00
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3592. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Well in regards to the no-lifers, you are limited to 10 missions a day, so your maximum daily activity is limited by this hard limit. People who play a lot will obviously general more MP than those who play very little, but they still have a reaso...
- by Pokey Dravon - at 2014.12.28 20:05:00
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3593. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2542736 See PDF for better visual representation: https://drive.google.com/file/d/0B6Pqc0ScXKN7emc3OUFScDJteEk/view?usp=sharing Player completion of Daily Missions generates Mission ...
- by Pokey Dravon - at 2014.12.28 17:48:00
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3594. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
See PDF for better visual representation: https://drive.google.com/file/d/0B6Pqc0ScXKN7emc3OUFScDJteEk/view?usp=sharing Player completion of Daily Missions generates Mission Points, or MP, which is pooled together in the War Barge and used ...
- by Pokey Dravon - at 2014.12.28 17:36:00
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3595. Nova Knife Damaging Tank - in Feedback/Requests [original thread]
A tank that gets knifed to death, deserves to die.
- by Pokey Dravon - at 2014.12.28 05:51:00
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3596. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Megaman Trigger wrote: Laser Strike operates as a combination of Major Flux and Major Warbarge Strikes. The initial 'shot' acts as a flux, taking out shields instantly while the remaining are directed to armour. That's how it was explained to m...
- by Pokey Dravon - at 2014.12.27 23:31:00
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3597. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Heres a thought, as a general principle to adhere to. Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair < PRO Shield Recharger opposed to how it currentl...
- by Pokey Dravon - at 2014.12.27 20:01:00
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3598. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
You also have to take into account the fact that you can do an Alpha Charge Shot with the ScR, which you can't with the TAr.
- by Pokey Dravon - at 2014.12.27 19:23:00
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3599. Suggestion on how to handle the Lizard debacle and 12 days of dust. - in Feedback/Requests [original thread]
Sole Fenychs wrote: Pokey Dravon wrote: Or just tack the affected days on the tail end of the event for those who were unable to obtain it the first time around? Ironically, I can only play until the third. I would lose out on the events i...
- by Pokey Dravon - at 2014.12.27 18:15:00
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3600. Suggestion on how to handle the Lizard debacle and 12 days of dust. - in Feedback/Requests [original thread]
Or just tack the affected days on the tail end of the event for those who were unable to obtain it the first time around?
- by Pokey Dravon - at 2014.12.27 08:29:00
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