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2901. Logistics slot progression(still). - in Feedback/Requests [original thread]
el OPERATOR wrote: Do NOT parrallel Logi slot progression to Assaults. Care to elaborate as to why you feel that way?
- by Pokey Dravon - at 2015.02.12 21:34:00
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2902. Concept for a Artillery - in Feedback/Requests [original thread]
You mean HAV's difficulty to deal with ADS flying directly above them?
- by Pokey Dravon - at 2015.02.12 21:32:00
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2903. Concept for a Artillery - in Feedback/Requests [original thread]
I guess I missed the problem you were trying to solve. Could you re-word it?
- by Pokey Dravon - at 2015.02.12 21:27:00
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2904. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy.
- by Pokey Dravon - at 2015.02.12 21:23:00
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2905. Logistics slot progression(still). - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Pokey Dravon wrote: Well in the end it's basically the same thing really. If all Logis naturally have 3 slots Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment or if all Logis naturally hav...
- by Pokey Dravon - at 2015.02.12 21:15:00
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2906. Logistics slot progression(still). - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tra...
- by Pokey Dravon - at 2015.02.12 19:53:00
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2907. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case? And thus you've finally reached the ...
- by Pokey Dravon - at 2015.02.12 19:25:00
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2908. HAV bring back initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: raven glow wrote: amarr laser cannon? hybrid of laser and plasma cannon? very quick to overheat laser with 200+ damage per second? or maybe less. 200 dps won't even break vehicle shield regen I still think they shou...
- by Pokey Dravon - at 2015.02.12 19:10:00
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2909. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: He's literally crying that the outlier justifies his claims that everything else in AV is broken. That's basically my point. I mean if you really want to get technical, a Gallmando with 2 Officer PLC can pop a shield ta...
- by Pokey Dravon - at 2015.02.12 19:01:00
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2910. Remove bullseye from tank - in Feedback/Requests [original thread]
DarthJT5 wrote: True Adamance wrote: Breakin Stuff wrote: Teeee Bone wrote: Too many people JUST hunting tanks. Remone damage warpoints from just tanks. Too much pay in hunting tanks!! Other than that i believe tanks are balanced. ge...
- by Pokey Dravon - at 2015.02.12 18:51:00
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2911. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little spooked when a reasona...
- by Pokey Dravon - at 2015.02.12 18:48:00
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2912. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Pokey wrote: So basically you have no idea what the appropriate time to kill is. In other words you are incapable of being constructive to the balance process, as you don't actually have a means ...
- by Pokey Dravon - at 2015.02.12 18:43:00
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2913. Logistics slot progression(still). - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Pokey Dravon wrote: The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot ...
- by Pokey Dravon - at 2015.02.12 18:27:00
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2914. Logistics slot progression(still). - in Feedback/Requests [original thread]
The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-Processor, so it's a 'l...
- by Pokey Dravon - at 2015.02.12 17:48:00
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2915. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: The other day we managed to drop a python with a lazor rifle, massdriver and combat rifle,... that was a bad pilot.. Not watching his health. Good pilots however, can hear the swarms before they hit. So my question is.. H...
- by Pokey Dravon - at 2015.02.12 17:40:00
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2916. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id ...
- by Pokey Dravon - at 2015.02.12 17:35:00
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2917. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tesfa Alem wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honest...
- by Pokey Dravon - at 2015.02.12 17:28:00
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2918. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and hone...
- by Pokey Dravon - at 2015.02.12 17:26:00
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2919. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things to do. But hey I'll e...
- by Pokey Dravon - at 2015.02.12 17:23:00
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2920. HAV bring back initiative - in Feedback/Requests [original thread]
Actually these swarms would really struggle against dropships since their transverse velocity would likely exceed the turn radius of the missiles, particularly if they're moving perpendicular to the firing vector. The dropship would either have to...
- by Pokey Dravon - at 2015.02.12 17:18:00
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