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2921. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case? And thus you've finally reached the point of the conversation where everyone h...
- by Pokey Dravon - at 2015.02.12 17:08:00
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2922. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? Wha...
- by Pokey Dravon - at 2015.02.12 16:44:00
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2923. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. As I said just before, if AV was that powerful why would anybody use vehicles at all? What's the point of all tho...
- by Pokey Dravon - at 2015.02.12 16:37:00
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2924. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity. I always get a little spooked when a reasonable Dropship Pilot appears. It's like seeing...
- by Pokey Dravon - at 2015.02.12 16:28:00
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2925. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Proto galmando shares the same difficulty getting into an optimal firing position as a sentinel. His choice of the scout is tactically sound. If gaining optimal position is the goal, Scout is actually pretty legit. If ...
- by Pokey Dravon - at 2015.02.12 16:22:00
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2926. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: 2. Not true you can dodge a missile for all intents and purposes by outflying the explosion forcing it to do diddly squat for damage. Its the whole reason why you don't use citadel torpedoes against interceptors. Tha...
- by Pokey Dravon - at 2015.02.12 16:15:00
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2927. swarm guidance. - in Feedback/Requests [original thread]
Harpyja wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would it be possible to set swarms faster but with a maximum turn rate of 30 degrees per second? Is it also possible to make them update their trajectory relative to target location...
- by Pokey Dravon - at 2015.02.12 16:05:00
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2928. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I se...
- by Pokey Dravon - at 2015.02.12 15:39:00
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2929. a turret in the back of a dropship? - in Feedback/Requests [original thread]
-_- "In case my gunners miss, give me more guns so I can make up for the lack of skill on board" Like....really? Dropship pilots are all being cute and **** again.
- by Pokey Dravon - at 2015.02.12 04:44:00
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2930. secondary payment system - in Feedback/Requests [original thread]
CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to develop a "if won" paym...
- by Pokey Dravon - at 2015.02.12 03:07:00
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2931. Question about battle duration - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change. I mean like, what actions ...
- by Pokey Dravon - at 2015.02.12 01:39:00
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2932. Weapon Fitting Op - in Feedback/Requests [original thread]
In extreme cases yes, a flat bonus may be more appropriate, but a flat -1/level for all weapons is just silly.
- by Pokey Dravon - at 2015.02.12 01:37:00
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2933. Question about battle duration - in Feedback/Requests [original thread]
Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions?
- by Pokey Dravon - at 2015.02.11 23:48:00
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2934. Weapon Fitting Op - in Feedback/Requests [original thread]
1e 3peat wrote: Well the current system assures little benefit if at all. Skilling tier one is completely worthless. I understand that, Im not arguing with you about your interpretation of benefit/cost. I'm saying that flat bonuses are bad f...
- by Pokey Dravon - at 2015.02.11 23:16:00
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2935. Weapon Fitting Op - in Feedback/Requests [original thread]
1e 3peat wrote: Pokey Dravon wrote: 1e 3peat wrote: There is still your Porto gear and right now the skill is not very good for the sp investment 5 pg would make a lot more sense than 3.5pg for all the sp invested and it does basically no...
- by Pokey Dravon - at 2015.02.11 23:10:00
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2936. Weapon Fitting Op - in Feedback/Requests [original thread]
1e 3peat wrote: There is still your Porto gear and right now the skill is not very good for the sp investment 5 pg would make a lot more sense than 3.5pg for all the sp invested and it does basically nothing for the adv and basic. So what yo...
- by Pokey Dravon - at 2015.02.11 23:02:00
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2937. Weapon Fitting Op - in Feedback/Requests [original thread]
1e 3peat wrote: Well obviously it would simply be zero not negative come on use your head. Well actually you're not really using your head then, because if the weapon in question uses say 3PG, under your system levels 4 and 5 of that skill ...
- by Pokey Dravon - at 2015.02.11 22:56:00
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2938. Armor Tanks - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gabriel Ceja wrote: Yes pokey I agree it's not the easiest thing to argue because there are many factors on either side to take into account but as for Breakin Stuff your argument is Invalid due to the fact 400 hp/s is a...
- by Pokey Dravon - at 2015.02.11 22:51:00
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2939. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Yes pokey I agree it's not the easiest thing to argue because there are many factors on either side to take into account but as for Breakin Stuff your argument is Invalid due to the fact 400 hp/s is almost impossible to achi...
- by Pokey Dravon - at 2015.02.11 22:44:00
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2940. Weapon Fitting Op - in Feedback/Requests [original thread]
This would mean that the skills is FAR more useful for some weapons over others, and in some cases put some weapons into the negative PG cost if memory serves, which is just silly.
- by Pokey Dravon - at 2015.02.11 22:38:00
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