Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
2881. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Well that's kind of a tricky to say offhand because I think many of the Light modules are....not worth it, they offer too little of a benefit. So I'd be looking at decreasing base HP, increasing slots, and making the modules in those slots better....
- by Pokey Dravon - at 2015.02.13 16:38:00
|
2882. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Vulpes Dolosus wrote: All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots remove...
- by Pokey Dravon - at 2015.02.13 16:20:00
|
2883. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret). Or just nerf the ba...
- by Pokey Dravon - at 2015.02.13 16:11:00
|
2884. Salvage - in Feedback/Requests [original thread]
Or just save it for when crafting comes out?
- by Pokey Dravon - at 2015.02.13 16:09:00
|
2885. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are...
- by Pokey Dravon - at 2015.02.13 16:07:00
|
2886. HAV bring back initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they c...
- by Pokey Dravon - at 2015.02.13 03:49:00
|
2887. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Godin Thekiller wrote: DarthJT5 wrote: Godin Thekiller wrote: I'm not sure if all vehicles should have the exact same slot layout. That might lead to some vehicles having way too much tank somewhere down the line. We would have to see fir...
- by Pokey Dravon - at 2015.02.13 02:00:00
|
2888. Logistics slot progression(still). - in Feedback/Requests [original thread]
But should variation between roles not be defined by its ability to fit the essentials and more so based around the Role bonuses to define the role? Even if you don't like the concept of matching the Logistics to the Assault....fine, that's a dif...
- by Pokey Dravon - at 2015.02.12 23:14:00
|
2889. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving...
- by Pokey Dravon - at 2015.02.12 23:07:00
|
2890. Logistics slot progression(still). - in Feedback/Requests [original thread]
Varoth Drac wrote: Actually I believe Amarr logis only have 4 lows at proto, making only 7 mod slots. This follows the old Amarr assault trend of having less slots. It was agreed that this was silly and Amarr assaults got the same total slots a...
- by Pokey Dravon - at 2015.02.12 22:53:00
|
2891. Logistics slot progression(still). - in Feedback/Requests [original thread]
el OPERATOR wrote: Yes, I'm aware that a couple patches back (as part of the greater overhaul) Assault frames were given their Logis layouts at Proto. My issue making that scheme the uniform standard down the line is to assist in limiting the ...
- by Pokey Dravon - at 2015.02.12 22:51:00
|
2892. warlords a step back and a step toward making this game not free - in Feedback/Requests [original thread]
Paganspark wrote: the vet wp/sp thing is going to drive me out of here. i have good days and bad days i believe that has a lot to do with the CCP server god. but if i just dumped a million isk in a battle was ripped off on the kill and/or the a...
- by Pokey Dravon - at 2015.02.12 22:45:00
|
2893. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: The additional slot is mainly for utility in my mind. We could use some more v3hicle modules to spice thingd up, but im not sure what off the top of my head. ABs being mandatoryon armor ships is my main reason for wanting a se...
- by Pokey Dravon - at 2015.02.12 22:41:00
|
2894. HAV bring back initiative - in Feedback/Requests [original thread]
Well don't look at me too much. I can speak on concepts and roles but when it comes to fitting/flying the damn things....
- by Pokey Dravon - at 2015.02.12 22:35:00
|
2895. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I just want a 2/3 - 3/2 layout with either a slight buff to hp, or my propsed native resists. That could open up so many fitting options for us. I assume you're speaking specifically about ADS in that case? Assault Dropsh...
- by Pokey Dravon - at 2015.02.12 22:29:00
|
2896. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****,...
- by Pokey Dravon - at 2015.02.12 22:25:00
|
2897. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python...
- by Pokey Dravon - at 2015.02.12 22:20:00
|
2898. Swarm Lock-on Bug - in Feedback/Requests [original thread]
Are you within the normal lock range?
- by Pokey Dravon - at 2015.02.12 22:18:00
|
2899. Concept for a Artillery - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sex...
- by Pokey Dravon - at 2015.02.12 22:10:00
|
2900. HAV bring back initiative - in Feedback/Requests [original thread]
DUST Fiend wrote: I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again. ...
- by Pokey Dravon - at 2015.02.12 22:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |