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2421. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: idk why ppl are against missiles being the shotgun out of the 3 av turret i mean if we can have shotty weapons why not shotty av? A weapon can be high alpha damage without being instagank. This proposal seeks to pro...
- by Pokey Dravon - at 2015.03.15 08:46:00
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2422. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
So in Delta, missiles were problematic. They were built around a concept that they had massive burst damage but awful reload which propagated a playstyle that relied heavily on killing the enemy in a single salvo, or dying on the reload. Not only ...
- by Pokey Dravon - at 2015.03.15 07:40:00
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2423. making the madrugar viable??? really? - in Feedback/Requests [original thread]
emm kay wrote: story time. after echo I go one of my tanker buddies and we tried out the adv. maddy. any gunlogi, even rail, missile, etc were easily taken out by him (ion cannon) and me ( neutron blaster) every time. when the maddy rolled arou...
- by Pokey Dravon - at 2015.03.15 06:07:00
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2424. Nerf rails please - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly. I think you mean 2 before ov...
- by Pokey Dravon - at 2015.03.15 06:01:00
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2425. Nerf rails please - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly. I think you mean 2 before overheat, with 3rd overheating. Unless that's ...
- by Pokey Dravon - at 2015.03.15 05:53:00
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2426. Nerf rails please - in General Discussions [original thread]
Yeah Im not really sure why they felt the need to bring it down to 3 shots before overheat. 4 before felt pretty good honestly.
- by Pokey Dravon - at 2015.03.15 05:47:00
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2427. I'm going to be honest about the new Myos - in General Discussions [original thread]
Which is why big vertical jumps should be reserved for the Jump Pack equipment, that way it's fair to everyone (Except Sentinels, because they're fat and should feel bad for being fat. Fatties.)
- by Pokey Dravon - at 2015.03.15 01:21:00
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2428. Judge Rhadamanthus - in General Discussions [original thread]
Juno Tristan wrote: Rather than ruin a feedback thread I thought I'd post this here. (and is only my opinion on what happened and is a bit of a rant) Judge was elected to the CPM and with the high percentage of the vote, was given a strong man...
- by Pokey Dravon - at 2015.03.15 01:19:00
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2429. Dropships: the future - in Feedback/Requests [original thread]
el OPERATOR wrote: Not much of a pilot myself but a damn good ADS pilot I know is completely pissed at whatever "tweaks" were imposed on dropships. His fits are ******, his slot layouts are ******, the whole angle of gameplay he found most rewa...
- by Pokey Dravon - at 2015.03.15 00:53:00
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2430. Dropships: the future - in Feedback/Requests [original thread]
Spkr4theDead wrote: Rakr'Dashia Rah wrote: A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popp...
- by Pokey Dravon - at 2015.03.14 23:58:00
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2431. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
MINA Longstrike wrote: As for myo's, I have to disagree with you, I think they should probably be hard-capped at two, and then a piece of equipment introduced that functions similarly to the cloaking device (in terms of weapon swap delays) tha...
- by Pokey Dravon - at 2015.03.14 20:33:00
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2432. Dropships: the future - in Feedback/Requests [original thread]
Im curious about what changes to AV you find to have a significant impact on your dropship. AV grenades damage was unchanged and are too short range to hit dropships in almost all situations. While PLC does more damage now, the difficulty to lan...
- by Pokey Dravon - at 2015.03.14 19:56:00
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2433. hav fights - in General Discussions [original thread]
If the game allows you to do it, and its not a glitch, then you're free to do it. However, I personally feel that the game should not allow you to hop out on the fly, because the ability to do so typically leads to people who won the tank fight, ...
- by Pokey Dravon - at 2015.03.14 10:41:00
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2434. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Are you kidding. . . . Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really...
- by Pokey Dravon - at 2015.03.14 07:39:00
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2435. Have the logis given up yet? - in Feedback/Requests [original thread]
Meee One wrote: So yes,buff logistics. P.S. To add salt to the wound,they even cost more. There is no reason for the equipment to cost so much. A general price decrease in equipment would do wonders to bring the average price point per ro...
- by Pokey Dravon - at 2015.03.14 07:35:00
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2436. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
True Adamance wrote: I have a few ideas and am putting together a big feedback piece for Hotfix Echo about tanking (respeced out of everything infantry and into all things tanks just to write it which is costing me major ISKies) in any case it ...
- by Pokey Dravon - at 2015.03.14 07:17:00
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2437. Have the logis given up yet? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying? Because a dead logi is a useles...
- by Pokey Dravon - at 2015.03.14 07:16:00
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2438. Have the logis given up yet? - in Feedback/Requests [original thread]
Gyn Wallace wrote: I'm tending that way. No reason to run a proto hive, when advanced hives carry just as many clusters for less isk. No reason to run a repper, when wildly increased mobility makes it that much harder to keep anyone in rep rang...
- by Pokey Dravon - at 2015.03.14 04:51:00
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2439. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine by me. If they're going to be the same, the ratios you presented nee...
- by Pokey Dravon - at 2015.03.14 04:42:00
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2440. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Pokey Dravon wrote: Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield t...
- by Pokey Dravon - at 2015.03.14 04:34:00
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