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2441. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but not forgotten! Well i...
- by Pokey Dravon - at 2015.03.14 02:02:00
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2442. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Doc DDD wrote: Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums cla...
- by Pokey Dravon - at 2015.03.14 02:01:00
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2443. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Shield Boosters are stupid expensive to fit. They're by far the least resource efficient vehicle module which basically makes them worthless to fit. The PG should be like....slightly higher than an extender of the same tier, not nearly double like...
- by Pokey Dravon - at 2015.03.14 01:53:00
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2444. CCP. - in Feedback/Requests [original thread]
I think a large factor to the AV nade this is more so that now everyone carries 6+ hives at a time, its super easy to spam grenades like nobody's business. Plus yeah the ability to jump low orbit lends its self to chucking grenades over huge dista...
- by Pokey Dravon - at 2015.03.14 01:48:00
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2445. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
The issue is that for whatever reason, we seem stuck on this "Must have massive resists for a long time with a long cooldown" which did indeed make quite a bit of sense when HAVs had 3 slots instead of the 5 they used to. You essentially needed th...
- by Pokey Dravon - at 2015.03.14 01:42:00
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2446. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
You do typically get a bit more time in a FacWar Warbarge to show off your swag, but I agree, I miss the little bit before each battle to look at the player list and see who we're up against.
- by Pokey Dravon - at 2015.03.14 01:20:00
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2447. Echo tank feedback - in Feedback/Requests [original thread]
Spkr4theDead wrote: Large blaster is still kinda meh - you could've kept the previous ammo, damage and fire rate rather than touching it at all, making it slower with more damage. That's like the compressed blaster of old, minus its excellent ...
- by Pokey Dravon - at 2015.03.13 19:35:00
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2448. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: KEROSIINI-TERO wrote: KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as tha...
- by Pokey Dravon - at 2015.03.13 07:52:00
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2449. How to fix Large Missiles (For you, Rattati) - in Feedback/Requests [original thread]
Fine fine I'll get working on the numbers....
- by Pokey Dravon - at 2015.03.13 07:51:00
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2450. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Sir Dukey wrote: Low DPS is the problem- I'm not breaking tanks with the DPS provided added in with the fact that missiles have low clip and long reload. One clip from a proto missile launcher can deal 6000-7000 damage. Well, to be fair, as...
- by Pokey Dravon - at 2015.03.13 04:29:00
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2451. Pathetic Hotfix and Event. - in General Discussions [original thread]
SmokinRoses420 wrote: Pokey Dravon wrote: SmokinRoses420 wrote: Xocoyol Zaraoul wrote: SmokinRoses420 wrote: Just made it better for the cheaters. :) What do you mean "cheaters?" Oh you haven't experienced them yet?! LOL Luck...
- by Pokey Dravon - at 2015.03.12 23:41:00
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2452. Pathetic Hotfix and Event. - in General Discussions [original thread]
SmokinRoses420 wrote: Xocoyol Zaraoul wrote: SmokinRoses420 wrote: Just made it better for the cheaters. :) What do you mean "cheaters?" Oh you haven't experienced them yet?! LOL Lucky you. I've had tanks that are "indestructible",...
- by Pokey Dravon - at 2015.03.12 23:23:00
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2453. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Passive shield regen is already in the ground. Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regener...
- by Pokey Dravon - at 2015.03.12 23:02:00
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2454. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Passive shield regen is already in the ground. Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regenerat...
- by Pokey Dravon - at 2015.03.12 21:29:00
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2455. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right...
- by Pokey Dravon - at 2015.03.12 21:10:00
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2456. Armor Tanks are Indestructible. - in General Discussions [original thread]
Sir Dukey wrote: Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don...
- by Pokey Dravon - at 2015.03.12 21:05:00
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2457. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a...
- by Pokey Dravon - at 2015.03.12 20:01:00
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2458. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basi...
- by Pokey Dravon - at 2015.03.12 19:53:00
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2459. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary.
- by Pokey Dravon - at 2015.03.12 19:37:00
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2460. OMGWTFBBQ!? - in General Discussions [original thread]
ThePlayerkyle13 wrote: Why are their Frog leapers everywhere (this includes Heavies), though i found it somewhat funny but at the same time thinking "CCP you done fuckt it up... Again" You've could've limited how far you could jump, in fact i...
- by Pokey Dravon - at 2015.03.12 19:17:00
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