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2381. (Idea) Mobile vehicle Repair - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: God the Heavy Remote Armor Repairers were god-mode. I could rep another HAV at 1000+ HP/s with zero downtime with the right fit. It could take two proto assault forge guns and never drop below 50%, ...
- by Pokey Dravon - at 2015.03.17 20:25:00
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2382. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% woul...
- by Pokey Dravon - at 2015.03.17 20:19:00
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2383. (Idea) Mobile vehicle Repair - in Feedback/Requests [original thread]
God the Heavy Remote Armor Repairers were god-mode. I could rep another HAV at 1000+ HP/s with zero downtime with the right fit. It could take two proto assault forge guns and never drop below 50%, and rep right back up to full while the reloaded.
- by Pokey Dravon - at 2015.03.17 20:17:00
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2384. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
My guess is they never fixed the problem with the +5% to Shield/Armor skill If you remember, you could basically heal your HAV by hopping in and out of it. For example if you had 4000 base HP. You hop in, game says "Oh, you have a skill which in...
- by Pokey Dravon - at 2015.03.17 20:13:00
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2385. Ability to obtain AUR - in Feedback/Requests [original thread]
Once player trading comes out, just sell the AUR items for ISK and use the ISK to buy the AUR item you want from another player.
- by Pokey Dravon - at 2015.03.17 20:05:00
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2386. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Looks good to me. Closes some gaps to stop it being PRO or go home. Indeed. Fitting my LAV I saw the Basic Light Shield extender and thought it was a bug because "pffft it can't really only be 180 HP can it?"
- by Pokey Dravon - at 2015.03.17 17:32:00
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2387. Caldari FW needs a major fix - in Feedback/Requests [original thread]
Player Trading will help with this. If players want Caldari FacWar items, they will either have to play Caldari FacWar or pay someone for the items obtained from Caldari FacWar. If items are scarce, prices will be high. If prices are high, people...
- by Pokey Dravon - at 2015.03.17 17:29:00
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2388. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Alright I'll run some numbers later. I have some core concerns with the potential disparity between usefulness on lighter frames vs heavier frames. It's late so I may be fudging the math in my head, so I'll confirm and get back to you.
- by Pokey Dravon - at 2015.03.17 09:06:00
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2389. Dropships: the future - in Feedback/Requests [original thread]
BAMM HAVOC wrote: One Eyed King wrote: Spkr4theDead wrote: BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints. o7 Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some r...
- by Pokey Dravon - at 2015.03.17 08:38:00
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2390. calidari assault bonus is pontless - in Feedback/Requests [original thread]
What? You don't like the crapier version of the Commando bonus? In all seriousness though, I would totally spec into Cal Assault if it was recoil reduction
- by Pokey Dravon - at 2015.03.17 07:33:00
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2391. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% would bring back the same problem but even wors...
- by Pokey Dravon - at 2015.03.17 03:33:00
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2392. Serious Question - in General Discussions [original thread]
All the support bonuses and equipment in the world are pointless if the suit dies too quickly to be of any use. There seems to be a general mentality that any sort of buff to the Logistics survivability will result in "OMFG SLAYER LOGI" but the f...
- by Pokey Dravon - at 2015.03.17 03:25:00
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2393. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This looks a lot better, especially for light repairers. Currently, it not worth using anything below proto. It is a bit of a shame about the STD heavy rep, though I think either a change in coefficient would help or a dec...
- by Pokey Dravon - at 2015.03.17 01:47:00
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2394. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
So in light of working more with LAVs, specifically fitting, I've noticed that there seem to be some odd discrepancies in the benefit Standard and Advanced modules offer between tiers, as compared to proto. So I decided to plug in plates, extender...
- by Pokey Dravon - at 2015.03.17 01:29:00
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2395. Dropships: the future - in Feedback/Requests [original thread]
Denchlad 7 wrote: I think the real issue is none of us really know how to balance Dropships. Numbers, yeah, we could probably establish that. But with the issues every pilot has with Swarms, I highly doubt it would work. I think we need to mod...
- by Pokey Dravon - at 2015.03.16 23:32:00
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2396. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine by me. If they're going ...
- by Pokey Dravon - at 2015.03.16 20:26:00
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2397. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railg...
- by Pokey Dravon - at 2015.03.16 20:19:00
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2398. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Spkr4theDead wrote: Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it involves firing the railgun There's no way to duplicate it. It just h...
- by Pokey Dravon - at 2015.03.16 19:12:00
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2399. Dropships: the future - in Feedback/Requests [original thread]
hails8n wrote: CELESTA AUNGM wrote: GǪGǪGǪ.. GǪGǪGǪ. GǪGǪGǪ.. How many pages was the dev-thread for HAV Progression? 100+ pages? I didn't read through much of it, but I can imagine the discussion was as heated as Rattati hinted i...
- by Pokey Dravon - at 2015.03.16 09:12:00
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2400. Dropships: the future - in Feedback/Requests [original thread]
manboar thunder fist wrote: The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always i...
- by Pokey Dravon - at 2015.03.16 08:26:00
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