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3581. Dust 514 past a casual shooter - in General Discussions [original thread]
Although I do agree with you on most of your points, I think right now its good that CCP is focusing on very core game mechanics and modes. I think the small maps help encourage infantry combat, and I think that's a good thing for right now since ...
- by Pokey Dravon - at 2013.01.30 21:51:00
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3582. I went 15-0 - in General Discussions [original thread]
A-P-P wrote: Pokey Dravon wrote: Raven also has identical stats to the Standard Assault. It's a fancy paint job and nothing more. Except that its a BPO.......... Obviously. But that has no influence on the performance in battle.
- by Pokey Dravon - at 2013.01.24 08:54:00
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3583. Logistics Lav with armor/shield transporters - in General Discussions [original thread]
Tectonious Falcon wrote: Pokey Dravon wrote: The big issue is that if you want to repair an infantryman, you have to rotate the camera and lock onto them, then activate the repair module. Its very clunky and quite honestly a horrible system....
- by Pokey Dravon - at 2013.01.24 08:52:00
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3584. Logistics Lav with armor/shield transporters - in General Discussions [original thread]
The big issue is that if you want to repair an infantryman, you have to rotate the camera and lock onto them, then activate the repair module. Its very clunky and quite honestly a horrible system. The LAV should auto-lock any friendly infantry wit...
- by Pokey Dravon - at 2013.01.24 07:54:00
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3585. I went 15-0 - in General Discussions [original thread]
Raven also has identical stats to the Standard Assault. It's a fancy paint job and nothing more.
- by Pokey Dravon - at 2013.01.24 07:28:00
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3586. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Centurion mkII wrote: I'd like to state my opinion. First: In Favor of Cap Removal. Second: Passive sp return? The skill cap made it so that the game was a grind. I couldn't just come on and play for as long as I wanted. After a certain amoun...
- by Pokey Dravon - at 2013.01.22 20:32:00
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3587. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
semperfi1999 wrote: Your thought process is sound but your numbers are way way way off. Last I checked you get 5% bonus per lvl for mechanics and shield.......basically all of your numbers are wrong but your correct in the long run these num...
- by Pokey Dravon - at 2013.01.22 19:35:00
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3588. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
crazy space 2100046106 wrote: I have another fantastic suggestion. 1WP = 1SP time spent in battle gives you about 3000 sp even if you don't do anything. So cap the passive in battle sp to 24,000 or whatever. That why once you hit the cap, yo...
- by Pokey Dravon - at 2013.01.22 19:34:00
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3589. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
I like the cap, I don't like the fact that its on a 24 hour cycle because it forces me to play every day regardless of scheduling and it makes the game feel like a second job. Rolling SP Cap System 27,200 SP/Day is added to the cap Max of 190,40...
- by Pokey Dravon - at 2013.01.22 19:10:00
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3590. Your reticence to fight has been noted... in my file? - in General Discussions [original thread]
I doubt it actually has any impact on the game itself, mostly just to make you feel bad for not deploying into battle.
- by Pokey Dravon - at 2013.01.21 22:01:00
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3591. Anyone all of a sudden getting reduced skill points after battle? - in General Discussions [original thread]
There is a skill cap on the number of SP you can gain in one day. Once you hit that cap, all battle rewards are reduced to 50SP
- by Pokey Dravon - at 2013.01.16 01:56:00
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3592. Whatever you do... - in General Discussions [original thread]
Yeah I have to say the "Oh I'm losing the fight, time to throw a grenade" is reminiscent of people throwing Remote Explosives in your face when they're about to get killed.
- by Pokey Dravon - at 2013.01.16 01:14:00
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3593. Why is everything so easy? - in General Discussions [original thread]
Ahhh, this thread reminds me of the battle last night where we destroyed 3 Imperfects tanks and then stole one of Zitros till he finally dropped an Orbital on it so we would not take out the 5th. Good times...gotta love those AV grenades.
- by Pokey Dravon - at 2013.01.16 01:12:00
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3594. Changes to heavies - in General Discussions [original thread]
Heavies are meant to be power houses that are difficult to kill but are unable to maintain their own defenses in the long run. Heavies are slow, which means they rely on their buffer of armor in order to soak up massive amounts of damage. Howeve...
- by Pokey Dravon - at 2013.01.15 23:08:00
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3595. First Player Run Dust Tournament Brainstorm - in General Discussions [original thread]
The notion of transferring over the ISK to a single party is a bit unnerving. Any way we can get CCP to step in an help out in that regard?
- by Pokey Dravon - at 2013.01.15 20:48:00
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3596. This game has anti pwn built in - in General Discussions [original thread]
Haha I understand that getting booted happens from time to time, but you're right, always seems to happen when I'm doing particularly well in a match
- by Pokey Dravon - at 2013.01.15 20:17:00
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3597. Where's my goddamn autocannon? - in General Discussions [original thread]
Isn't the HMG technically an Autocannon?
- by Pokey Dravon - at 2013.01.15 07:05:00
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3598. look like we have our work cut out for us - in General Discussions [original thread]
We can't be too brutal to the new guys or they'll get discouraged and run away
- by Pokey Dravon - at 2013.01.15 00:42:00
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3599. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
Scheneighnay McBob wrote: It's bad enough that HMGs are a threat to LAVs (not just killing the driver) Highest DPS smallarms weapon the the game versus the weakest militia vehicle?
- by Pokey Dravon - at 2013.01.15 00:02:00
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3600. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: I think small arms have a 10% damage efficiency against vehicles before the effects of resistance modules. I think its reasonable that small arms do SOME damage to vehicles, even if its rarely enough t...
- by Pokey Dravon - at 2013.01.14 23:52:00
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