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41. Vehicle entrance/exit delay - in Feedback/Requests [original thread]
I like this idea i get tired of pounding a tank just to have the tanker drive up hop right out shoot at me he kills me and drives away, flip side he about to die he hops in drives away tank is about to kaboom just for him to hop out and run.
- by Pocket Rocket Girl - at 2014.12.11 00:54:00
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42. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
i think that shields should increase scan profile, just like armor with slowing movement
- by Pocket Rocket Girl - at 2014.12.04 16:04:00
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43. AV Balance - in Feedback/Requests [original thread]
sure ill just use a minmatar logi equip all the swarms into my equipment (as many as i can get to fit) and a smg for inf. tanks might have one body to choose fun but besides that there are mlt. turrets - proto turets same with mods. balance should...
- by Pocket Rocket Girl - at 2014.05.09 15:48:00
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44. Request:Rep Tool healing feedback - in Feedback/Requests [original thread]
anaboop wrote: Ahh yes, teamwork is a major issue, very easily they go off on a rambo mission and that one going off is doom to the rest. Its hard to teach in my eyes, even with a defend order they stray off all the time, maybe instead of lo...
- by Pocket Rocket Girl - at 2014.03.28 16:01:00
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45. [Feedback] 15 Rockets - in Feedback/Requests [original thread]
Baltazar Pontain wrote: It took me 15 rockets with my swarm launcher to kill a milita tank. AWESOME \o/ Oh wait I lied. It took me 15 rockets to get an ASSIST. WOHOOO! I had pretty good cover and the tank really wanted it to know. If he would...
- by Pocket Rocket Girl - at 2013.12.13 18:03:00
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46. vehicles are OP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback. The idea of 1.7 vehicles is that they're supposed to be very power...
- by Pocket Rocket Girl - at 2013.12.13 16:27:00
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47. Invisible dropsuits - in Feedback/Requests [original thread]
it happened to me against a caldari with 400+ shields and 400+ armor i couldnt get him on a scan it was a CK.0 and he was using a Duvolle and he had uplinks for equpment thats all the info i was able to get
- by Pocket Rocket Girl - at 2013.10.28 14:46:00
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48. Myofibril Stimulants - in Feedback/Requests [original thread]
Cosgar wrote: Probably one of the most under used modules in Dust. Scouts don't have the space for them and the other frames wouldn't be caught dead with them. So here's an idea- what if we added some more practical use to their designed purpos...
- by Pocket Rocket Girl - at 2013.10.28 14:11:00
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49. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Pocket Rocket Girl wrote: John Demonsbane wrote: Pocket Rocket Girl wrote: it sucks even more when you have a piece of equipment hit the bumper as you see some one and start to fire just to use the equipment inst...
- by Pocket Rocket Girl - at 2013.10.27 16:32:00
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50. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
John Demonsbane wrote: Pocket Rocket Girl wrote: it sucks even more when you have a piece of equipment hit the bumper as you see some one and start to fire just to use the equipment instead. Oh god, I know! Can't count how many times I've...
- by Pocket Rocket Girl - at 2013.10.27 15:14:00
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51. New Suit Ideas Thread - in Feedback/Requests [original thread]
Timothy Reaper wrote: Feel free to post your own ideas, just remember to stick with existing frames. Demolitions Frame : Medium Suit bonus : 5% resistence to explosive damage per level. Racial bonuses: Amarr: 3% increase to explosiv...
- by Pocket Rocket Girl - at 2013.10.27 15:06:00
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52. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
it sucks even more when you have a piece of equipment hit the bumper as you see some one and start to fire just to use the equipment instead.
- by Pocket Rocket Girl - at 2013.10.27 14:51:00
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53. Smart restock - in Feedback/Requests [original thread]
you know its going to be like "smart deploy" on the ambush maps. its going to give parts of your fittings to random players
- by Pocket Rocket Girl - at 2013.10.27 14:45:00
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54. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Mortedeamor wrote: but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none? the thing is most people tend to go to sniping when red lined and i usuall...
- by Pocket Rocket Girl - at 2013.10.24 14:10:00
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55. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
I just realized that this thread might be the only thread that has not fallen into a " well im better thank you scrub" " no you suck and what i say is more important than you" thread
- by Pocket Rocket Girl - at 2013.10.23 17:26:00
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56. Dropsuits thats not a heavy but have 700+ armor shield - in Feedback/Requests [original thread]
Meeko Fent wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Meeko Fent wrote: Sigh, I think most of us know logi's have way more HP then they need. They need to have matching HP values with assaults (They actually have a ceiling of 7-8 ...
- by Pocket Rocket Girl - at 2013.10.23 06:04:00
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57. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try. My favorite idea is one where, when all points are held by one team a count down is started to redline removal ...
- by Pocket Rocket Girl - at 2013.10.23 05:38:00
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58. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Fizzer94 wrote: Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tea...
- by Pocket Rocket Girl - at 2013.10.23 05:23:00
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59. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
George Moros wrote: Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taking place within the red line. Failure to leave the red line after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with t...
- by Pocket Rocket Girl - at 2013.10.23 05:20:00
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60. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs. yes s...
- by Pocket Rocket Girl - at 2013.10.21 19:50:00
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