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121. Tank's aren't broken - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Citrutex wrote: The damage to kill advanced tanks before they run into the redline isn't there, even with advanced AV, and when working as a squad. Let's assume three heavies with militia forge guns and no ...
- by Philipp Achtel - at 2013.03.09 01:44:00
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122. Redlined= Rewarded - in General Discussions [original thread]
The only solution that will ever work and not feel absolutely arbitrary and artificial is to remove the redline entirely when one team controls all the points for a certain period of time. Capture a final point in the enemy spawn, and the match is...
- by Philipp Achtel - at 2013.03.09 01:33:00
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123. Goons: They're here! - in General Discussions [original thread]
DUST Fiend wrote: Just as an aside to my fellow goons......um....calling yourselves ants makes you female.....just sayin. Male ants exist to live short lives, bang the bajesus out of a big ol' hotty, then die alone in the dark. So...I like th...
- by Philipp Achtel - at 2013.02.26 23:39:00
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124. Goons: They're here! - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: Philipp Achtel/ wrote: For every ant you squash, two will take his place. That tactic can't work in Dust, sorry. I look forward to hearing these words from you in the future: "That tactic wasn't supposed to ...
- by Philipp Achtel - at 2013.02.26 20:06:00
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125. Goons: They're here! - in General Discussions [original thread]
gbghg wrote: Philipp Achtel wrote: We're the heroes DUST deserves, but not the ones it needs right now. So they'll hunt us, because we can take it. Because we\re not heroes. We're the silent guardians, watchful protectors. The Goons. Let t...
- by Philipp Achtel - at 2013.02.26 19:54:00
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126. Goons: They're here! - in General Discussions [original thread]
We're the heroes DUST deserves, but not the ones it needs right now. So they'll hunt us, because we can take it. Because we\re not heroes. We're the silent guardians, watchful protectors. The Goons.
- by Philipp Achtel - at 2013.02.26 19:10:00
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127. NECRO? - in General Discussions [original thread]
If I weaken a red dot with a few mass driver rounds and you come in for the kill, I will be happy for the help, not crying that my mah precious killz were stolen from me.
- by Philipp Achtel - at 2013.02.24 15:34:00
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128. Tank ramming - in General Discussions [original thread]
Holy cow, you tank drivers complain all the time. Is there anything you won't complain about?
- by Philipp Achtel - at 2013.02.24 15:28:00
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129. Fix surya and sagaris. - in General Discussions [original thread]
You just don't get it, do you? Cheap weapons have been used to thwart expensive armies for a long, long time. Your corpmate is crying that a missile shouldn't be able to destroy a tank, like guerrilla tactics haven't been used for thousands of yea...
- by Philipp Achtel - at 2013.02.24 02:28:00
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130. Fix surya and sagaris. - in General Discussions [original thread]
Heimdallr69 wrote: Lmfao im sick of losing my sagaris oh wait I run AR hmmm..we can create ships that take us to other places and can take one hell of a beating but they couldnt make tanks like that? Spaceships can get destroyed by missiles...
- by Philipp Achtel - at 2013.02.23 18:04:00
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131. Dropship help requested - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Destroy Supply Depots A person can look up into the sky, see you, walk over, change to a FREE swarm launcher fittings and spam the depot for ammo. Destroy them. Turrets too (especially). How do you destroy the turrets...
- by Philipp Achtel - at 2013.02.23 18:00:00
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132. Fix surya and sagaris. - in General Discussions [original thread]
Heimdallr69 wrote: We are not as advanced as the factions in DUST. Think there tanks should be able to handle some missles Or maybe missile/explosive tech has kept pace with armor/shield tech? (It clearly has.) Cheap guerrilla tactics to d...
- by Philipp Achtel - at 2013.02.23 17:45:00
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133. Introduce a team leader role - in Feedback/Requests [original thread]
People are going to farm no matter what system you put in place. Let them farm, and build the system for the 98% of players that play to win/have fun.
- by Philipp Achtel - at 2013.02.23 17:35:00
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134. Fix surya and sagaris. - in General Discussions [original thread]
Heimdallr69 wrote: Philipp Achtel wrote: Heimdallr69 wrote: Every one wants free wp for the destruction of tanks..I agree with you fix the isk price of swarms 70k and can solo a 1.2-2m surya Cheap RPGs and landmines can destroy multi-m...
- by Philipp Achtel - at 2013.02.23 17:26:00
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135. Fix surya and sagaris. - in General Discussions [original thread]
Heimdallr69 wrote: Every one wants free wp for the destruction of tanks..I agree with you fix the isk price of swarms 70k and can solo a 1.2-2m surya Cheap RPGs and landmines can destroy multi-million dollar tanks. Stinger missile launchers ...
- by Philipp Achtel - at 2013.02.23 17:19:00
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136. I have a theory about HAV drivers. - in General Discussions [original thread]
I'll be the first to admit that I rolled Logi precisely because I'm not the best shot. But if I keep my heavy alive, needle my assaults, cap points, lay down ammo/repair hives at strategic locations, suppress with my mass driver, and end up with 1...
- by Philipp Achtel - at 2013.02.23 16:15:00
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137. CCP's logic behind shield hardeners? - in General Discussions [original thread]
I don't like to complain*, but I just wish we had shield rep tools or that supply depots repaired shield or some such. Every advantage that shields have over armor seems to be easily made up for. No passive armor regen? Go to a supply depot or pu...
- by Philipp Achtel - at 2013.02.23 16:01:00
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138. CCP's logic behind shield hardeners? - in General Discussions [original thread]
Baal Omniscient wrote: Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tan...
- by Philipp Achtel - at 2013.02.23 15:12:00
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