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61. Does the red line problem stem from poor map design? - in General Discussions [original thread]
Kahn Zo wrote: " Does the red line problem stem from poor map design? " No. redline is a safe zone. dusty's will always exploit suits, weapons, maps, redlines, etc. to there fullest potential towards OP. It is the nature of the game. Okay,...
- by Philipp Achtel - at 2014.01.31 05:51:00
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62. Does the red line problem stem from poor map design? - in General Discussions [original thread]
The primary problem with the red line is that players can affect the battle, sometimes strongly with a relatively small chance of retaliation. My preferred solution would involve removing the red zone entirely. However perhaps there is another sol...
- by Philipp Achtel - at 2014.01.31 05:39:00
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63. I've Become What I Hate Most - in General Discussions [original thread]
noobsniper the 2nd wrote: Rynoceros wrote: Redline Railgun Turret Installations don't cost a single SP to run vehicles off of a map. Know your maps, there's always one great one. How I hate some maps especially the bridge map on dom so man...
- by Philipp Achtel - at 2013.12.14 07:09:00
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64. I've Become What I Hate Most - in General Discussions [original thread]
DUST Fiend wrote: Rynoceros wrote: Redline Railgun Turret Installations don't cost a single SP to run vehicles off of a map. Know your maps, there's always one great one. Missile installations are the worst as a dropship pilot. Infinite Ro...
- by Philipp Achtel - at 2013.12.14 06:50:00
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65. It's about time we strand up against griefing in fw. - in General Discussions [original thread]
Just yesterday, I saw a squad from the same corporation on both sides of a fw match, clearly Q-syncing to awox one side and gain an advantage because they have no gun game. Other people have posted about an exploit where you can needle a comrade ...
- by Philipp Achtel - at 2013.12.12 23:56:00
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66. COMMS BROKEN - VIDEO - FOR CCP - in General Discussions [original thread]
I've deleted the software and redownloaded from the PS store. Voice is now working for me.
- by Philipp Achtel - at 2013.12.11 15:08:00
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67. FW kick without me doing damage? - in Technical Support/Bugs [original thread]
Maken Tosch wrote: Philipp Achtel wrote: I had a similar issue. A blueberry runs under my DS as I'm repositioning at the beginning of battle and I'm booted for 24 hours. Between this and the voice chat issues, it's been a frustrating patch s...
- by Philipp Achtel - at 2013.12.11 03:42:00
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68. FW kick without me doing damage? - in Technical Support/Bugs [original thread]
I had a similar issue. A blueberry runs under my DS as I'm repositioning at the beginning of battle and I'm booted for 24 hours. Between this and the voice chat issues, it's been a frustrating patch so far.
- by Philipp Achtel - at 2013.12.11 02:17:00
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69. [Bug] Can't activate voice on chat channels - in Technical Support/Bugs [original thread]
Having the same issue. Can't connect to voice chat. Can't switch or deactivate voice channel. When I turn off voice chat, dust crashes. Submitted a ticket. Hope this gets fixed soon.
- by Philipp Achtel - at 2013.12.11 01:56:00
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70. Respec for some should mean respec for all - in General Discussions [original thread]
Commander Cartier wrote: Philipp Achtel wrote: For every dropship or tank pilot who skilled into vehicles after Uprising, there may be one other person who chose not to because they didn't see the benefit under the vehicle system of the ti...
- by Philipp Achtel - at 2013.12.04 18:05:00
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71. Respec for some should mean respec for all - in General Discussions [original thread]
Ripley Riley wrote: If CCP was going to give us a respec (which even then, it won't be a full respec) it would be after they release the remainder of the racial dropsuits. No sense in giving us one and another after another. They'll wait until ...
- by Philipp Achtel - at 2013.12.04 18:02:00
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72. Respec for some should mean respec for all - in General Discussions [original thread]
Ripley Riley wrote: Philipp Achtel wrote: I value these thoughtful and well-written responses. It certainly shows that those who disagree with me have an opinion worth considering. We could properly respond to yet another respec thread, o...
- by Philipp Achtel - at 2013.12.04 17:53:00
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73. Respec for some should mean respec for all - in General Discussions [original thread]
Sleepy Zan wrote: NNNNYYYYYYUUUUUUUUUUUUUOOOOOOOOOOOOOOOOWWWWWWW I value these thoughtful and well-written responses. It certainly shows that those who disagree with me have an opinion worth considering.
- by Philipp Achtel - at 2013.12.04 17:44:00
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74. Respec for some should mean respec for all - in General Discussions [original thread]
CCP have decided that the upcoming vehicle changes are significant enough to justify a respec for current vehicle players. This is the right decision. Any time a large and unanticipated change to skills or gameplay occurs, players who invested in ...
- by Philipp Achtel - at 2013.12.04 17:33:00
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75. About that whole "logis only get sidearms" idea..... - in General Discussions [original thread]
Assault suits don't need a buff; they need something to distinguish themselves from logis. The fact that the two suits use the same model is indicative of the problem. The answer to "why should I choose an assault over a logi" shouldn't just be "...
- by Philipp Achtel - at 2013.11.28 23:04:00
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76. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
This **** again? Logi is a suit type, not a role, and punishing players for finding creative ways to use the suit is absurd. But okay, if we've decided to force players to use a suit type in a specific way, let's remove the equipment slot from a...
- by Philipp Achtel - at 2013.11.27 16:08:00
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77. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Philipp Achtel - at 2013.05.25 14:30:00
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78. [Request] - Jenza Achievement - in General Discussions [original thread]
jenza aranda wrote: Can we call awoxing in dust jenzaing? A little ballsy to plant your flag over something you weren't the first person to discover or pull off, don't you think?
- by Philipp Achtel - at 2013.05.20 18:59:00
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79. Red line mechanics make me want to stop playing this game. - in General Discussions [original thread]
Deadeye Dic wrote: Or you could get a forge gun and blow the tank apart, or you could get a tank on your team and have them do it, or you could just stay away from the tank like everyone else. If it's a sniper, you could counter snipe, you cou...
- by Philipp Achtel - at 2013.05.20 18:27:00
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80. After-Action Report: Dust Uni Vs. Seraphim - in General Discussions [original thread]
Django Quik wrote: You clearly missed the part where they failed to actually gain PRO the district they were paid to serve up - yeah, great advertising. It's not hard to lose someone 450 clones in one match if you continuously suicide - these '...
- by Philipp Achtel - at 2013.05.18 21:26:00
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