Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.21 23:35:00 -
[31] - Quote
I just took my tank out, killed a few guys with my railgun.. ate some forge blasts, lost the game, but had my tank still... it's no the end of the world with this fix |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 00:05:00 -
[32] - Quote
+1 |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.11.22 00:21:00 -
[33] - Quote
It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 00:44:00 -
[34] - Quote
DJINN leukoplast wrote:It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all). That's nice. Now explain how that makes the over-nerf on Large Missile Turrets a good idea. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.11.22 01:02:00 -
[35] - Quote
Garrett Blacknova wrote:DJINN leukoplast wrote:It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all). That's nice. Now explain how that makes the over-nerf on Large Missile Turrets a good idea.
I do think that it is a bad thing for the large turrets the large where not the problem it was the small. Thought yes they could have had a small nerf on the radius it was always the small that caused issues not the large |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
|
Posted - 2012.11.22 01:07:00 -
[36] - Quote
I love this thread <3 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 01:14:00 -
[37] - Quote
Goat of Dover wrote:Garrett Blacknova wrote:DJINN leukoplast wrote:It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all). That's nice. Now explain how that makes the over-nerf on Large Missile Turrets a good idea. I do think that it is a bad thing for the large turrets the large where not the problem it was the small. Thought yes they could have had a small nerf on the radius it was always the small that caused issues not the large Large Turrets were a problem because they were pinpoint-accuracy weapons with huge radius, range and damage. Nerfing a couple of those things was totally reasonable, but they stripped away ALL the potential usefulness the turrets have.
I'm not happy. But I'm also not against the whole nerf - I just think it was overdone. |
tragicly defeated
Bragian Order Amarr Empire
2
|
Posted - 2012.11.22 03:42:00 -
[38] - Quote
I spent 3mil sp on something that is now useless. Maps aren't big enough for a dropship to be a real option since a good hit of swarms flips you upside down and smash you off the ground leaving you there staring at 700+ thousand isk waiting to be blown up. Sure its meant to just drop ppl off but a ds piliot gets no reward for doing his job now the one thing that did get him points is nerfed so bad 2 guys with av gernades could kill the ds if he got in range to potentially kill them with 3 shots.
Sorry about spelling typing from my phone. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.22 04:03:00 -
[39] - Quote
Lololol I figured people would rage over the nerf but its grown to epic status really. Just saying |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.22 04:08:00 -
[40] - Quote
DJINN leukoplast wrote:It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all).
CCP specified that they were expected to be used as close air support, so you are incorrect. |
|
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 06:45:00 -
[41] - Quote
DJINN leukoplast wrote:It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. It's guns should be more used for temporary defense than offense (actually shouldn't be used for offense at all).
Oh the infantry QQ that will occur when they learn the gunships are made for supremacy. All insanity aside if they are making us actually use the dropships for nothing but transport they should buff our shields and armor substantially. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.11.22 08:39:00 -
[42] - Quote
Noc Tempre wrote:Tzaar Bomba wrote:Missles were definitely the most O.P thing in this game. Now you'll have to actually have to do some work. Dont worry though since you will no longer be carried your skill level will shoot up, just give it time. Here's where CCP ****** up again. They made them require more accuracy by reducing splash effectiveness, and the proceeded to make it impossible to shoot where you aim with very high dispersion. It's a joke. They are still OHK, but now you have to roll a d20 to see if you hit first.
lucky for me i get a +5 badassery modifier, as well as a +3 enhancement bonus. Also, i frequently cast true strike. |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.11.22 11:58:00 -
[43] - Quote
With the forge having two times the range of the small missile turret it makes getting or staying anywhere almost impossable. Have any of you seen the range its pathetic. I think splash damage alone would have been enough |
John Chevelle
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.11.22 12:30:00 -
[44] - Quote
Missiles are a impact explosive designed to Pierce the armor on tanks and other vehicles. They are no't made For anti infantry, And are not made to deal damage based on a blast wave of shrapnel. They can still be used that way but will no't be as effective as something designed to deal damage using shrapnel. I see missiles doing there job just fine now. To address a previous post. Grenades have a higher blast radius, and more damage with the blast radius because that is that they are designed to do. I think both grenades and missiles are working properly And as intended.
Keep faith. I'm sure when we get the minmatar tank cannons you will get you spash damage based explosive projectiles. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.11.22 12:40:00 -
[45] - Quote
John Chevelle wrote:Missiles are a impact explosive designed to Pierce the armor on tanks and other vehicles. They are no't made For anti infantry, And are not made to deal damage based on a blast wave of shrapnel. They can still be used that way but will no't be as effective as something designed to deal damage using shrapnel. I see missiles doing there job just fine now. To address a previous post. Grenades have a higher blast radius, and more damage with the blast radius because that is that they are designed to do. I think both grenades and missiles are working properly And as intended.
Keep faith. I'm sure when we get the minmatar tank cannons you will get you spash damage based explosive projectiles.
Israel is using missiles to kill people quite "efficiently" at this moment as far as news says. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.11.22 21:13:00 -
[46] - Quote
Umbat Boki wrote:John Chevelle wrote:Missiles are a impact explosive designed to Pierce the armor on tanks and other vehicles. They are no't made For anti infantry, And are not made to deal damage based on a blast wave of shrapnel. They can still be used that way but will no't be as effective as something designed to deal damage using shrapnel. I see missiles doing there job just fine now. To address a previous post. Grenades have a higher blast radius, and more damage with the blast radius because that is that they are designed to do. I think both grenades and missiles are working properly And as intended.
Keep faith. I'm sure when we get the minmatar tank cannons you will get you spash damage based explosive projectiles. Israel is using missiles to kill people quite "efficiently" at this moment as far as news says.
I think you lost the meaning of the post *ps I'm John Chevelle* The missiles they used were designed to have a large blast radius. There missiles were designed to damage or kill light ground targets. If they used av missiles to attack There would be more damage to the building then to the people *unless they were under the blast when the missile hit. But then again, If you were under the blast of an a strike from above it wouldn't matter what hit you, you would be dead.*
MY point being is that all things have there designed role. The missiles we have atm are mainly AV. Altho I do agree with some people as the small missiles should have a bigger blast radius. A 2.8-3.3 radius would be fantastic. |
Governor Odius
Doomheim
177
|
Posted - 2012.11.22 21:45:00 -
[47] - Quote
What about the fragmented launchers, which are designed for blast radius? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |