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341. Anti the Anti - in Feedback/Requests [original thread]
An interesting idea.... I'd rather they just expand upon the current system though. If forge and swarm are different dmg types, then let there be spcific modules you can fit to reduce the dmg of that dmg type. Right now i only see omni restance st...
- by Pent'noir - at 2013.02.21 02:50:00
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342. The new starter kit on PSN market - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Why in the merc pack did the scout get an smg which is a sidearm instead of a shotgun? I love my toxin! The new starter pack sucks, however, that maybe because I already have an exile. The cost is much too high for the othe...
- by Pent'noir - at 2013.02.21 01:29:00
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343. Are matches being mixed - in Rookie Training Grounds [original thread]
Are matches from Europe and us being mixed? Sometimes I'll be playing with great fps, no connection lagging, no graphics lagging, then the very next match i'm lagging all over the place. With what seems like both connection lag (moving will auto c...
- by Pent'noir - at 2013.02.20 22:23:00
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344. Fix it - in Feedback/Requests [original thread]
Is there still a stacking bug for dmg mods? not sure where that 30% is coming from. The prof swarm skill only gives 15% if you dump a ton of sp into it. I guess it is possible to get 30% with a dropsuit with 3 highs and maxed prof skills. Swarm...
- by Pent'noir - at 2013.02.20 07:56:00
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345. Removing the majority of starter fits. - in Feedback/Requests [original thread]
ahh true, i redact what i said.
- by Pent'noir - at 2013.02.20 02:29:00
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346. Removing the majority of starter fits. - in Feedback/Requests [original thread]
la, are you suggesting the free lav's are op? They're a mobile coffin. I think there should be a free militia version of every weapon so ppl can try them out. I just don't think they should have any mods on them. I would say the same about vehicle...
- by Pent'noir - at 2013.02.20 02:18:00
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347. My thoughts on Friendly Fire - in Feedback/Requests [original thread]
If there was a security rating, then there would need to be some sort of punishment for going negative. It is a good idea, but will probably take a couple years before they have enough of a game to make it something meaningful. Like having FF only...
- by Pent'noir - at 2013.02.20 00:56:00
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348. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
I agree with some up there... I'd be cool if they tweeked around with the homing radius, but not to get rid of it. Without the homing, they tended to bounce off vehicles and do no dmg and were easy to drive away from. Which i always thought was re...
- by Pent'noir - at 2013.02.20 00:30:00
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349. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
la another one, it ain't broke! But you acknowledge that, so thats cool. Let me change my camera view point to be the missiles and contoll it from there and you have me sold. Otherwise, the change introduces problems that i don't want to deal wit...
- by Pent'noir - at 2013.02.19 02:13:00
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350. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
I can think of a reason why swarms will never have dumbfire swarms again. From what I gather, they removed dumbfire because all of the newbies thought it was a rocket launcher that should kill infantry. They would stand there trying to hit ppl ove...
- by Pent'noir - at 2013.02.18 21:42:00
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351. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
The ability to fire and forget is one of the key points of having a swarm launcher. The missiles are slow and don't do alot of dmg, but they will eventually reach their target if there isn't anything in the way. Also don't want to messup being abl...
- by Pent'noir - at 2013.02.18 15:00:00
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352. Light weapon sharpshooter - in General Discussions [original thread]
The last time I played with the md (couple builds ago), it would extend the distance by launching the projectile slightly faster, thus appearing that there was less of an arc. So the more sharpshooting you had, the less of an arc there was for a s...
- by Pent'noir - at 2013.02.18 06:57:00
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353. lol this game..... - in Feedback/Requests [original thread]
They will never stop coding for this game. When it is out of beta, it will probably still feel like it is a beta, but stick around because things will always be getting updated, added too, expanded... It isn't a retail store game that you can go o...
- by Pent'noir - at 2013.02.18 05:42:00
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354. Froll tace all day - in General Discussions [original thread]
They'd better be very careful on how to implement FF. I can envision many joining instant battles to just kill their own team for giggles. Even if there was a penalty, they would take the time to work it off and then have a few more matches of tea...
- by Pent'noir - at 2013.02.18 02:52:00
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355. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Unless they have changed their mind, there was going to be a new dumbfire av weapon. Although, I suspect you just want the lockon function removed from swarms and be dumbfire also. I would not object to that since that means I could have fun doing...
- by Pent'noir - at 2013.02.17 10:01:00
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356. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pent'noir wrote: My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in sw...
- by Pent'noir - at 2013.02.17 00:06:00
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357. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 i...
- by Pent'noir - at 2013.02.16 23:30:00
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358. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Did you try Teamwork ? Did you try using a Methana with Remote Repairers? No? Thats an interesting point, where are the spider tanks or rr vehicles. I've only ever seen one team try it and I thought it was very slick. ...
- by Pent'noir - at 2013.02.16 21:40:00
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359. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
I'm not sure why we are talking about the free militia swarms, they suck. They could take it out of the game or half the dmg and it wouldnt effect the game all that much. All a person has to do is take a tiny bit of effort to train the skill for 2...
- by Pent'noir - at 2013.02.16 20:28:00
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360. A returning player - in Feedback/Requests [original thread]
I took a month or two break to play other games and was worried that my newly reset toon was going to be at a huge disadvantage. I am pleasantly surprised that was not the case. Even with less than 1 mill sp, I'm able to score near the top. I stil...
- by Pent'noir - at 2013.02.16 18:04:00
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