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361. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Godin Thekiller wrote: They can fit inside dropships along with other infantry, so why do people think they are "walking HAV's"? How would a walking HAV be any larger than a regular HAV Taller yes, but if it is the same mass it will take up...
- by Patoman Radiant - at 2013.02.23 00:08:00
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362. Forge Guns under used? - in General Discussions [original thread]
HMG is better vs infantry Sure you can one shot infantry, if you can hit them. Its probably good if you pop and shoot, but in strait up fight, in open or close I beat them fast. I definatly have a harder time with shotguns, AR and HMG than forge...
- by Patoman Radiant - at 2013.02.22 23:59:00
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363. [Request] Can CCP add soldiers instead of every being mercenaries? - in Feedback/Requests [original thread]
the mechanics could be improved to allow players to better doit
- by Patoman Radiant - at 2013.02.22 04:31:00
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364. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
slap26 wrote: Caeli SineDeo wrote: Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change fr...
- by Patoman Radiant - at 2013.02.22 04:07:00
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365. Shield, Armor, Hull - in Feedback/Requests [original thread]
having it combined I see no issue.
- by Patoman Radiant - at 2013.02.21 02:16:00
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366. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
All millta weapons should be 90% dam, half price of standard. Other than that, I say keep a great deal of diversity in militia weapons, let people try things out.
- by Patoman Radiant - at 2013.02.19 06:23:00
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367. Anti the Anti - in Feedback/Requests [original thread]
I think anti- anti tank is called sniper, HMG, any gun that is not AV
- by Patoman Radiant - at 2013.02.19 06:19:00
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368. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
Eve has a bible of history, let the ignorant read it. Specifically stuff pertaining to dust mercs.
- by Patoman Radiant - at 2013.02.19 04:28:00
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369. Launch Week??? - in General Discussions [original thread]
I have the PS3 purchase bonus guraisa saga + **** pack bought 2 merc packs have to know what this new pack is, and whats in it.
- by Patoman Radiant - at 2013.02.19 04:19:00
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370. Call back (return) vehicles. - in Feedback/Requests [original thread]
This and being able to retrofit in the field. A mech lab?
- by Patoman Radiant - at 2013.02.19 04:14:00
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371. Terrain feedback - in Feedback/Requests [original thread]
A small cliff to climb adds a bit of suspense as you climb up and then slam down. Tanks are pretty robust in being able to climb things. Also, a map with no cover makes tanking a suicide mission with all of the ranged AV, Mountainous areas sho...
- by Patoman Radiant - at 2013.02.19 04:12:00
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372. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Add to that better vehicle locking, so you can park it without a blueberry swiping it.
- by Patoman Radiant - at 2013.02.19 04:05:00
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373. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
gbghg wrote: This sounds like a overcharged MD, but it could quickly become op, you might want to set a minimum range for the shells as well to compensate for the high AOE and so it would behave more like actual artillery. Or a short range...
- by Patoman Radiant - at 2013.02.19 03:57:00
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374. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
Could model two different guns or varients for cannons that reflect RL A large bore cannon that fires explosive shells at short range (seige, anti infantry gun). slow fire rate. (ISU-150, brumbar) A high velocity gun that shoots less explosive r...
- by Patoman Radiant - at 2013.02.19 03:54:00
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375. Should I have a separate pilot account???? - in General Discussions [original thread]
One account is better, stuff overlaps too, PG and CPU to 5 is helpfull for everything Out of the dropship what do you do? A pro on my team forge guns stuff in a tall building
- by Patoman Radiant - at 2013.02.19 03:49:00
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376. Does anyone invest SP into making decent LAV's? - in General Discussions [original thread]
Unless you have a gurista saga, the starter LAV is basically half the HP of it, and any tech one purchasable one. Not including extra slots.... So they could be, millita free one is junk that can be one shoted by even millita and free AV. Tanks...
- by Patoman Radiant - at 2013.02.19 03:39:00
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377. Can someone help me to clarify the storyline? - in General Discussions [original thread]
The whole story is as long as the bible, (and in the case of Ammar includes parts of it), read it at your own risk.
- by Patoman Radiant - at 2013.02.19 03:26:00
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378. Ccp buff the missiles - in General Discussions [original thread]
I tryed a missile turret for the hell of it, boy the missiles few everywhere. Long range, short range, its a shitgun. The difference in the shots is like TEN feet. It makes full auto of blasters and HMG seem like precise weapons.
- by Patoman Radiant - at 2013.02.19 03:21:00
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379. Anti-Tank Tactics - in General Discussions [original thread]
Full Metal Kitten wrote: Aren't gunners supposed to get out and help in these situations? I assume we are being told in OP's cool story the driver also got out of his ride. If so, lol. Gunners are supposed to, gun people dead, the tank can ...
- by Patoman Radiant - at 2013.02.19 03:18:00
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380. Anti-Tank Tactics - in General Discussions [original thread]
That seems to be anti infantry tactics more than tank. If you got that close and survived, if you bothered to get AV nades you could have blown it up (with nano hive you get as many as you need). The tank or tankers must have sucked in it. blas...
- by Patoman Radiant - at 2013.02.19 03:11:00
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