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21. [Request] Range buff - in Feedback/Requests [original thread]
The changes to the HMG have made it a scary CQC weapon Problem is, it being barely out of range in every engagement. I think it could use a range buff without anything being broken. (I only know the STD hmg's current optimal being 30m) Request...
- by PEW JACKSON - at 2014.01.20 05:31:00
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22. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: PEW JACKSON wrote: Melchiah ARANeAE wrote: The reason they removed it in the first place was because it was easy for farming WP. Now, however, with the global limiter that prevents WP farming they're seriously cons...
- by PEW JACKSON - at 2014.01.10 18:04:00
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23. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: The reason they removed it in the first place was because it was easy for farming WP. Now, however, with the global limiter that prevents WP farming they're seriously considering putting it back in. I'd like to see it ...
- by PEW JACKSON - at 2014.01.10 16:42:00
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24. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: buff AV a little leave tanks and dropships as they are and it should all work out. and no to giving points for hp dmg done as it could lead to damage farming, points paid out for destruction works well enough Ummm ...
- by PEW JACKSON - at 2014.01.10 11:36:00
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25. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
I'll just toss this in here. Enemy Asset Damage + 35 Those 35 wp get awarded for every 1000 ehp dmg done to enemy installations and vehicles. Guarantee you'll start seeing logis running around with 4-5 dmg modded swarms. Oh, and heavies? Forge s...
- by PEW JACKSON - at 2014.01.10 11:07:00
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26. Tanks for listening - in Feedback/Requests [original thread]
Read OP, but not all of the replies. +1 btw, just a nay to the 1.6 av. I think Av needs to get 35 WP for every 1000 ehp dmg caused to vehicles and installations. The problem right now is tankers making profit in their tanks while av loses isk...
- by PEW JACKSON - at 2014.01.04 09:17:00
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27. For the love of Bacon Batman..... - in Feedback/Requests [original thread]
Will 1.8 finally give my ADV gal scout a 3rd low slot instead of a 2nd high? CCP please make it so.
- by PEW JACKSON - at 2014.01.02 11:42:00
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28. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
Give AV something for all their troubles. Apparently CCP wants tanks to take half to a whole squad of AV to deal with them. My problem is only 1 guy in that squad really benefiting(kill shot guy). My suggestion? Enemy Asset Damage +35 for every ...
- by PEW JACKSON - at 2014.01.01 20:10:00
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29. i love this game as well as eve respectively however there seems to be a disconn... - in Feedback/Requests [original thread]
I like this idea. Reminds me of Halo (the first) enemies had shields as well as their own HP. Maybe we could introduce some kind of critical dmg into the game. Some weapons, or even circumstances could completely ignore the player's armor and shi...
- by PEW JACKSON - at 2013.12.28 11:33:00
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30. a few possibilities to make infantry fun again - in Feedback/Requests [original thread]
Makes Proxies do 2500 dmg. Give swarms 1.6 dmg, but leave them at 1.7 range. Buff AV nades back to original 1.6 values. Also introduce a crawl effect. Vehicles under 1000 armor HP will get a 60% hit in movement speed for 15 seconds even after ...
- by PEW JACKSON - at 2013.12.28 11:15:00
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31. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
I think it should get removed. A scrub's near 1 mil SP makes my 5mil into scouts worthless.
- by PEW JACKSON - at 2013.12.27 08:20:00
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32. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Jack Galen wrote: Having been a DS pilot since the day DUST came out, I can safely say that this has been the only update so far in which I can even sustain (let alone profit from) my roles as a transport/CRU/reconnaissance/fire support, even w...
- by PEW JACKSON - at 2013.12.11 00:21:00
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33. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Alena Ventrallis wrote: PEW JACKSON wrote: Ivy Zalinto wrote: PEW JACKSON wrote: Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shi...
- by PEW JACKSON - at 2013.12.10 23:01:00
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34. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Ivy Zalinto wrote: PEW JACKSON wrote: Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits throug...
- by PEW JACKSON - at 2013.12.10 22:40:00
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35. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a hardener and sits through my second clip.... STD Tank sitting throu...
- by PEW JACKSON - at 2013.12.10 22:27:00
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36. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Well Caldari have the option to hybrid tank with some fair results. The regulator bonus would fit, but I think the MK0 should have higher shield regen to give it a more defined hit and run role. Get in fast, shoot sh*t up, get out. Short regen...
- by PEW JACKSON - at 2013.12.09 14:12:00
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37. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
xAckie wrote: disagree. It will then mirror the caldari layout. I like the MK0 layout - and the idea the sits behind what the MK0 is supposed to be But the suit bonus need to be reworked - true of all suits to make them distinctive - and t...
- by PEW JACKSON - at 2013.12.09 13:29:00
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38. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Guinevere Bravo wrote: PEW JACKSON wrote: I agree with all of your points except the lower profile and speed increase..... If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless. I'd say give it a 3rd low in ...
- by PEW JACKSON - at 2013.12.09 13:23:00
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39. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
I agree with all of your points except the lower profile and speed increase..... If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless. I'd say give it a 3rd low in exchange for 1 high slot.
- by PEW JACKSON - at 2013.12.09 12:30:00
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40. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Scout GK0 1 Complex plate 3x Complex reps = profit?
- by PEW JACKSON - at 2013.12.08 11:27:00
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