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41. [SUGGESTION] Logi Balance - in Feedback/Requests [original thread]
Why not give the logi -15% dmg to their primary weapon? It's the same as the LLAV and that somewhat enforced the role of the vehicle to rep/roadkill.... Why 15%? Proficiency will bring the weapon back to regular damage while also still stressing ...
- by PEW JACKSON - at 2013.12.01 15:00:00
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42. [REQUEST] Scout sonar - in Feedback/Requests [original thread]
When a scout prevents a scan, the signal should be traced back to the scanner. The tech on my suit tells me when I've been scanned and also when I've prevented one. Scouts should be able to lock on to a scan signal that did not compromise their ...
- by PEW JACKSON - at 2013.11.25 20:05:00
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43. Request for repper tool - in Feedback/Requests [original thread]
I don't think the feature would put too much strain on the servers. I would assume it's just the same as enemy info when they're targeted.
- by PEW JACKSON - at 2013.11.17 19:38:00
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44. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
If CCP made it to where I could strafe as a scout again, that'd be great.......
- by PEW JACKSON - at 2013.11.14 17:25:00
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45. When the new rifles come out. - in Feedback/Requests [original thread]
Militia assault scrambler rifle would be nice. Maybe even the LR being pre fitted onto a starter fit :D
- by PEW JACKSON - at 2013.11.14 11:04:00
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46. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Meeko Fent wrote: Why not make scouts faster? It already takes forever to walk halfway across the map to the null cannons, we don't need to move even slower. Buff Scouts. Frame rate issue, and the buff would lead to another unwarranted ...
- by PEW JACKSON - at 2013.10.09 23:07:00
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47. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
Give LR ops 5% feedback reduction per level. Imo it'd be better to have 5% maximum range per level. But this is CCP we're talking about.
- by PEW JACKSON - at 2013.10.01 00:32:00
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48. Best reasoning I've heard to date. - in Feedback/Requests [original thread]
I was playing in a random squad earlier today that had voice comms. I joined a Domination that was nearly finished, but hearing some sensible discussion going on in team chat, I went ahead and joined the squad. The topic about Uprising vs Chromo...
- by PEW JACKSON - at 2013.09.30 00:28:00
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49. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
pegasis prime wrote: You dont speak for me and a large part of this community when you ask for resoecs. Yea I'm pretty sure OP meant the in-game commmunity. The forum community can go be content with stagnation elsewere.
- by PEW JACKSON - at 2013.09.29 23:27:00
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50. [Suggestion] Alter the Laser Rifle's beam opacity based on range of target - in Feedback/Requests [original thread]
The new efficiency readout does this for you... Aim at a target, and read the numbers.
- by PEW JACKSON - at 2013.09.12 18:17:00
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51. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I'm buying a pack of rubber bands to rig my left joy stick. Need some?
- by PEW JACKSON - at 2013.09.06 17:21:00
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52. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
It's a crying shame I wasn't around to enjoy Skirmish 1.0 :'(
- by PEW JACKSON - at 2013.09.02 23:02:00
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53. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
KING CHECKMATE wrote: You make it sound easy. Not only its NOT easy. I doubt you could do it yourself. It IS possible, maybe,but if the 4 tankers AND the rest of the team are total random a** bluedots and fail to hold a single objective. AND...
- by PEW JACKSON - at 2013.09.02 22:21:00
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54. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
lithkul devant wrote: Okay...the notion of actually attacking an MCC is aboslute horseshit, these are ships that are geared to go through space and blow up space ships and whatever is trying to go after them, the amount of weaponry on them woul...
- by PEW JACKSON - at 2013.09.02 22:06:00
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55. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
Bump.
- by PEW JACKSON - at 2013.09.02 19:52:00
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56. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
Thurak1 wrote: I hate to say it but yes especially given that there is a militia heavy frame and militia forge gun it would be pretty easy and cheap for 1 team to all drop as forge gunners and take out objectives. Null Cannons won't give WP ...
- by PEW JACKSON - at 2013.09.01 12:12:00
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57. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
KING CHECKMATE wrote: OP. Even if you idea has basis and IS pretty thought up think of this: MANUS PEAK Game starts , 1 team calls out 4 tanks. Take C, destroy B and A. Game over. Im gonna admit you had something there for a moment, but g...
- by PEW JACKSON - at 2013.09.01 12:10:00
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58. super tank!... - in Feedback/Requests [original thread]
CLONE117 wrote: a tank that has 20k shields 10k armor.. has no turrets... and must therefore drive over other tanks, lavs and infantry in order to destroy them... does this sound fun?....oh and it cant be fitted in any way and costs 150k isk...
- by PEW JACKSON - at 2013.09.01 02:35:00
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59. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
I would love the ability to turn the tide of the battle by destroying null cannons. First the numbers. Null cannon HP 12,500 shield 75,000 armor They also have the same resistance as the CRU's have against small arms fire. Remote explosives sh...
- by PEW JACKSON - at 2013.08.31 23:19:00
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60. range of viziam - in Feedback/Requests [original thread]
Talos Alomar wrote: Mobius Kaethis wrote: This is a good question. I think the laser rifle should have a larger optimal range but suspect that is is low because the laser was such a death machine in Chromosome. That being said, I never thoug...
- by PEW JACKSON - at 2013.08.21 15:19:00
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