Pages: 1 2 3 [4] |
61. [feedback] Laser Optimal - in Feedback/Requests [original thread]
Bulletmonkey50 wrote: The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance awa...
- by PEW JACKSON - at 2013.08.17 18:24:00
|
62. [feedback] Laser Optimal - in Feedback/Requests [original thread]
That curve is absolutely beautiful! With a little tweak to over heat numbers, the gradual dmg drop off Talos suggests, and a 15m increase to max optimal would make the laser feel more like a laser at range rather than a really focused strobe li...
- by PEW JACKSON - at 2013.08.16 21:17:00
|
63. [feedback] Laser Optimal - in Feedback/Requests [original thread]
I appreciate the reply. Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. Keeping the Amarr assu...
- by PEW JACKSON - at 2013.08.16 19:50:00
|
64. [feedback] Laser Optimal - in Feedback/Requests [original thread]
Is 80-100m optimal range too much to ask for? I run an elm-7 with proficiency 3 and a basic light dmg mod. Inside my optimal (pre heated) the laser feels very fair in terms of dps. It just feels weird that I can tag people out to 130m doing 1-2%...
- by PEW JACKSON - at 2013.08.16 18:29:00
|
65. Scouts should take less fall damage - in Feedback/Requests [original thread]
Bad company 2 had a nice parachute mechanic, I could spam x on small drops and not have to worry about breaking my ankles. It'd be nice if we could activate the dampeners after 10m of falling.
- by PEW JACKSON - at 2013.06.12 22:57:00
|
66. More melee! - in Feedback/Requests [original thread]
Pew Smash!!!! +1
- by PEW JACKSON - at 2013.06.07 04:29:00
|
67. [Request] A Charged Jump - in Feedback/Requests [original thread]
stlcarlos989 wrote: You hold the X button then release it drains all of your stamina but you jump like 10 feet with it scaled for the different suit types. It would be really fun getting down the timing and jumping over LAVs. I'd love to se...
- by PEW JACKSON - at 2013.05.30 02:48:00
|
68. Plasma Cannon buffs - in Feedback/Requests [original thread]
Delta 749 wrote: Some simple ones that I dont think would be horribly game breaking - Increase clip size, single shot with a charge up is ridiculous - Add a plasma burn DOT effect for direct hits, something like 200 damage over 10 seconds That...
- by PEW JACKSON - at 2013.05.30 00:51:00
|
69. nova Knives - two trick pony - in Feedback/Requests [original thread]
knight of 6 wrote: either you kill them while they aren't looking or you rely on them not knowing how to react to you running at them. now i've only used them for a short while but it seems that they're sorta gimped. the problem: the scout sui...
- by PEW JACKSON - at 2013.05.30 00:29:00
|
70. Throwable nova knifes - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Why would I throw a perfectly good knife when I can quickly close the 6m and hack up my target? It just so happens to be that 1 time your target feels twitchy, turns around then he spots you. A knife thrown to his f...
- by PEW JACKSON - at 2013.05.27 15:21:00
|
71. [REQUEST]Scout endurance - in Feedback/Requests [original thread]
Scouts feel very out of shape and a bit lazy to me. 210 stamina will get me a measily 21 second sprint time. The stamina regen is a joke 19/s if my maths is ok then it'll be 11 seconds before you'll have full stamina again. I'd be okay if the s...
- by PEW JACKSON - at 2013.05.25 00:11:00
|
72. Feedback MLT weapons - in Feedback/Requests [original thread]
CLONE117 wrote: ... right now mlt is not a problem proto gear is a problem. if u ruin free fits then it breakes the game and turns away even more new players. The idea doesn't ruin free fits... All you'd have to do is fit a STD weap. The wh...
- by PEW JACKSON - at 2013.05.20 23:42:00
|
73. Feedback MLT weapons - in Feedback/Requests [original thread]
CLONE117 wrote: Psychotic Shooter wrote: I think all mlt weapons should be nerfed to do half damage to encourage people to use better equipment so you dont have people spamming MLT locas and killing or swarms and tanking out any vehicles tha...
- by PEW JACKSON - at 2013.05.20 23:20:00
|
74. Feedback MLT weapons - in Feedback/Requests [original thread]
Psychotic Shooter wrote: I think all mlt weapons should be nerfed to do half damage to encourage people to use better equipment so you dont have people spamming MLT locas and killing or swarms and tanking out any vehicles that can be really exp...
- by PEW JACKSON - at 2013.05.20 22:14:00
|
75. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
low genius wrote: if you want to jump more use a suit that gets an endurance bonus, or mods to cover it. simple. No scout available with said bonus. Modules are a bad idea in this case, that gives logis and assault a chance to yet again outp...
- by PEW JACKSON - at 2013.05.19 23:09:00
|
Pages: 1 2 3 [4] |
First page | Previous page | Next page | Last page |