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541. NOVA KNIFES - in General Discussions [original thread]
Radar R4D-47 wrote: Oxskull Duncarino wrote: Dante Dragonsguard wrote: Maken Tosch wrote: So, how long do you want to bet it will be before some heavy players start posting Nerf-Novas threads? Im a Heavy and i think they are awesome...
- by Oxskull Duncarino - at 2013.05.12 14:11:00
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542. new Dust Image on PS3 - in General Discussions [original thread]
It's an Amarr heavy and he is holding one of the new heavy weapons that images were shown of during Fanfest. It'll be more than likely an Amarr heavy laser.
- by Oxskull Duncarino - at 2013.05.12 12:13:00
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543. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok so we have 4 types of assault rifles 1. Assault Rifle 2. Breach Assault Rifle 3. Tactical Assault Rifle 4. Burst Assault Rifle 1. There all the same weapon and use the same round they just have different firing me...
- by Oxskull Duncarino - at 2013.05.12 12:03:00
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544. New Player's Impressions: - in General Discussions [original thread]
Papillon Leblanc wrote: Hello everyone. Longtime EVE player, wanted to make a transition out of a traditional MMO environment into something that was more pick up and play but still had depth and structure. I found out about DUST, did a lit...
- by Oxskull Duncarino - at 2013.05.12 08:28:00
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545. New Player's Impressions: - in General Discussions [original thread]
The dark cloud wrote: oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. You, are a douchebag.
- by Oxskull Duncarino - at 2013.05.12 08:19:00
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546. Sentinel bonus - in General Discussions [original thread]
WyrmHero1945 wrote: Change it to 2% damage reduction per level. Forge gun doesn't have feedback damage. HMG doesn't have feedback damage. Give that bonus to Amarr logistics, since only weapons with feedback damage are Amarr and logibros favor d...
- by Oxskull Duncarino - at 2013.05.12 08:15:00
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547. NOVA KNIFES - in General Discussions [original thread]
Dante Dragonsguard wrote: Maken Tosch wrote: So, how long do you want to bet it will be before some heavy players start posting Nerf-Novas threads? Im a Heavy and i think they are awesome. Anyone who gives up a ranged weapon for a melee s...
- by Oxskull Duncarino - at 2013.05.12 08:03:00
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548. Anybody elses stats working now too? - in General Discussions [original thread]
Bones McGavins wrote: Oxskull Duncarino wrote: Nope. After 7 games today, my stats only showed 12 kills. I had well over a 100 kills in reality. The 12 kills only showed up because we cloned the other team in the game. All the rest ended wit...
- by Oxskull Duncarino - at 2013.05.08 17:50:00
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549. Anybody elses stats working now too? - in General Discussions [original thread]
Nope. After 7 games today, my stats only showed 12 kills. I had well over a 100 kills in reality. The 12 kills only showed up because we cloned the other team in the game. All the rest ended with MCC destruction. The stats situation definitely has...
- by Oxskull Duncarino - at 2013.05.08 17:41:00
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550. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
TECH-SARGE wrote: Musta Tornius wrote: Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output co...
- by Oxskull Duncarino - at 2013.05.08 17:02:00
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551. IGN article abt jets/speeders - in General Discussions [original thread]
Quote from the IGN article 'Right now Dust makes most of its money from skill-point boosters that give you increased experience for a period of time, and vanity items ' Haha, I'm not going to be trusting a reporter that displays such lack of kno...
- by Oxskull Duncarino - at 2013.05.02 15:33:00
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552. Where is the MCC Commander role? - in General Discussions [original thread]
Shouper of BHD wrote: well before some 1 says the command DS, the comamnd DS is a heavy with to light weapon slots, limited slots like a heavy plenty of PG/CPU and slow/fat. as for the MCC moving around and sending installations and have vehci...
- by Oxskull Duncarino - at 2013.04.28 15:17:00
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553. Extinction of the Heavy Inbound- May 6th - in General Discussions [original thread]
Jotun Hiem wrote: XxWarlordxX97 wrote: Exmaple Core wrote: hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? I've heard that there is a shooting skill of some type...
- by Oxskull Duncarino - at 2013.04.27 09:32:00
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554. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
No, because the onboard anti ship weapons help limit game duration. Unfortunately for you the taking of all cannons has been too little too late. I've had games where my side's MCC was well bet into it's armour, and the other side had very littl...
- by Oxskull Duncarino - at 2013.04.24 16:05:00
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555. Scrambler is gonna be so OP. - in General Discussions [original thread]
Marston VC wrote: ALM1GHTY STATIUS wrote: Because of the charge shot, you walk around holding it, as soon as you see an enemy you release and I expect 200-300 damage from that, then you just tap it up for the rest of the damage, no-one will ...
- by Oxskull Duncarino - at 2013.04.24 11:41:00
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556. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Rubico wrote: Solution: Create an upper limit for rate of fire, above which you cannot fire any faster. (eg. Halo 2 & 3 battle rifle) This isnt that hard people Exactly. This what should have been done with the tac AR. Now it's a rare w...
- by Oxskull Duncarino - at 2013.04.24 07:54:00
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557. {idea} Entrenchment mode for the new heavy suit - in Feedback/Requests [original thread]
Interesting idea. I like the slow ramping up after activation. I'd say actually reduce the cool down as the slow start should moderate the module. Would you have movement fully restricted from the first moment of activation, or in reverse tandem t...
- by Oxskull Duncarino - at 2013.04.24 07:29:00
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558. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Mobius Wyvern wrote: ReGnUM Public Relations wrote: Oxskull Duncarino wrote: EnIgMa99 wrote: I don't think i have ever come across anyone with a "modded controller" or if i did i beat them anyway. I think this is a figment of the commu...
- by Oxskull Duncarino - at 2013.04.24 07:18:00
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559. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
ReGnUM Public Relations wrote: Oxskull Duncarino wrote: EnIgMa99 wrote: I don't think i have ever come across anyone with a "modded controller" or if i did i beat them anyway. I think this is a figment of the community. It's not a a fig...
- by Oxskull Duncarino - at 2013.04.24 07:11:00
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560. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Yep, I've read the full thread, and I took attention of the overheat feature from when first we saw the weapon in action. I hope it'll limit the potential abuse that the options I gave could enable. Until we play with it we can't be sure it'll wor...
- by Oxskull Duncarino - at 2013.04.24 00:18:00
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