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1221. 1.3 = Super lag? - in General Discussions [original thread]
Anyone else experiencing this? Or are you experiencing something different?
- by Oswald Rehnquist - at 2013.07.31 05:28:00
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1222. Played an AR using Medium Assault suit for the first time.... and about the so c... - in General Discussions [original thread]
Got my friend into Dust, while he technically started his character before chromosome or during (somewhere around there, it was before they created the academy because I was able to play ambush from the get go), he didn't play and had about 6.5k i...
- by Oswald Rehnquist - at 2013.07.26 03:14:00
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1223. Why Do People Complain About Assault Rifles? - in General Discussions [original thread]
CrotchGrab 360 wrote: Spademan wrote: The reason (I suspect) is the fact that the AR is the most common weapon. The most used generally gets the most hate. Now personally I do think it could do with some small tweaks to recoil and perhaps da...
- by Oswald Rehnquist - at 2013.07.26 02:06:00
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1224. Getting Basic Role Concepts Down, Agree or Disagree with the layout? What should... - in General Discussions [original thread]
Aizen Intiki wrote: I don't know about some of the things the Sentinel gets, like the speed and the Cloaking. Those would be things that say EMP's and stasis webs jobs. Also, I think the only way to scan down a cloaked person is through the act...
- by Oswald Rehnquist - at 2013.07.20 17:37:00
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1225. Getting Basic Role Concepts Down, Agree or Disagree with the layout? What should... - in General Discussions [original thread]
Michael Arck wrote: Oswald Rehnquist wrote: Michael Arck wrote: Nice that you took the time to analyze. It's not bad what you compiled. I think the Assaults should be the flankers IMO due to their good offense, defense and general speed. ...
- by Oswald Rehnquist - at 2013.07.20 17:05:00
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1226. Getting Basic Role Concepts Down, Agree or Disagree with the layout? What should... - in General Discussions [original thread]
Michael Arck wrote: Nice that you took the time to analyze. It's not bad what you compiled. I think the Assaults should be the flankers IMO due to their good offense, defense and general speed. Scouts, IMO, are just good for relaying informatio...
- by Oswald Rehnquist - at 2013.07.20 06:53:00
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1227. Getting Basic Role Concepts Down, Agree or Disagree with the layout? What should... - in General Discussions [original thread]
Michael Arck wrote: The entire squad should move according to the heavies. In the wake of all the changes, people ignore and don't respect the heavy. Heavies should lead the way, even though they are slow in movement speed. There be too many ...
- by Oswald Rehnquist - at 2013.07.20 06:49:00
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1228. Getting Basic Role Concepts Down, Agree or Disagree with the layout? What should... - in General Discussions [original thread]
I think it would be more beneficial if we discussed and bounced off general roles to create variety before we go deep into racials which would be based off on roles. I think that each suit class should be broken up into 2 sub roles, ex. the scout ...
- by Oswald Rehnquist - at 2013.07.20 06:38:00
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1229. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Zekain Kade wrote: Sgt Kirk wrote: Himiko Kuronaga wrote: Shields are supposed to give you a larger signature radius, which means you are easier to detect and hit. I imagine because the "field" itself is being "extended", your hitbox shou...
- by Oswald Rehnquist - at 2013.07.19 05:09:00
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1230. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
someone beat me to my comment, but I agree shields should increase your hit box
- by Oswald Rehnquist - at 2013.07.19 04:09:00
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1231. Profile Dampeners, and their effective uses. - in General Discussions [original thread]
JieXi Bao wrote: Playing a scout sniper primary and working on a build (after 1.2, with a Gallente suit no less) for a ninja secondary. I have profile dampeners on both fits right now, but I'm kind of getting the impression that my sniper would...
- by Oswald Rehnquist - at 2013.07.14 23:41:00
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1232. Map Orientation and Coordinate systems - in General Discussions [original thread]
Glad to see there are others who think so as well. Hopefully we can get CCP to address this in the future
- by Oswald Rehnquist - at 2013.07.14 19:18:00
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1233. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: EternalRMG wrote: recharge delay reduction is the only viable for caldari it like the Amarr one, but with shields I'll place it in, and then see if I get any negative feedback from it. Two things to consider about log...
- by Oswald Rehnquist - at 2013.07.14 07:28:00
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1234. Need some help/advice. There's a good chance I'm not a very good FPS player - in General Discussions [original thread]
As one of the posters mentioned drop up links are only going to boost your war points if they are prime for flanking the enemy, in which case you are running solo, which I don't recommend. When I go hunting I actively look for those who stray from...
- by Oswald Rehnquist - at 2013.07.14 07:06:00
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1235. Map Orientation and Coordinate systems - in General Discussions [original thread]
As a GIS technician, when I look at the map tools and layout for dust, it hurts. First off, Dust desperately needs a more visually enhanced compass. Since we are in suits, I was thinking our North, South, East, West could actually be on our HUD s...
- by Oswald Rehnquist - at 2013.07.14 00:49:00
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1236. Support Weapons - in General Discussions [original thread]
This is a heavy slayer game with a huge slayer focus on weaponry. I was thinking more or less about adding weapons that needed to utilized team play or would in fact help the team with more unique mechanics. Gallante Swarm Rifle- A rifle with t...
- by Oswald Rehnquist - at 2013.07.13 14:24:00
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1237. New racial bonus ideas - in General Discussions [original thread]
ZDub 303 wrote: Oswald Rehnquist wrote: ZDub 303 wrote: I guess its just time for me to roll assault then. I enjoyed being able to actually play on the frontline with my assault buddies while still providing some support via equipment. Bu...
- by Oswald Rehnquist - at 2013.07.13 07:18:00
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1238. New racial bonus ideas - in General Discussions [original thread]
ZDub 303 wrote: I guess its just time for me to roll assault then. I enjoyed being able to actually play on the frontline with my assault buddies while still providing some support via equipment. But clearly everyone wants to make sure logis ge...
- by Oswald Rehnquist - at 2013.07.11 14:22:00
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1239. Most versitile Logi suit? - in General Discussions [original thread]
Min Logi: Scout Like (speed plus hacking plus equipment makes this a good scout) Cal Logi: Heavy Like (high hp and slowest) Gal Logi: Pure Logi (biggest bonus to going heavy into equipment) Amarr Logi: Assault Like (less logi slots for a sid...
- by Oswald Rehnquist - at 2013.07.11 04:59:00
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1240. New racial bonus ideas - in General Discussions [original thread]
Scout: 5% scan profile reduction per level (Ewar and Cloaking should also be tied to Scan profile) Now for the rest of them, CCP has officially announced that Scouts are severely declining in uprising and I think much of it could be closed up thr...
- by Oswald Rehnquist - at 2013.07.09 06:19:00
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