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1201. The battle is fought with lowslots... - in General Discussions [original thread]
I actually don't think scan profile should be provided Our profile sig is a very sensitive piece of information to give out considering the stat is suppose to keep information away from hostiles. This stat may be novel for the medium suits but it...
- by Oswald Rehnquist - at 2013.08.19 01:26:00
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1202. Changes to uplinks - in General Discussions [original thread]
I think if active scanners are going to be limited to squads, I don't see why the drop uplink shouldn't be as well. I use both as it is.
- by Oswald Rehnquist - at 2013.08.19 00:09:00
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1203. Current Favorited Dropsuit - in General Discussions [original thread]
Dragonfly Scout TT3 Scram P Toxin SMG Drop uplink / Active Scanner Dameners Cardiac Regulators
- by Oswald Rehnquist - at 2013.08.18 21:13:00
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1204. is Dust lacking strategically? (Discuss) - in General Discussions [original thread]
3 things need to happen mechanic wise 1) Lower clip size of the AR to 32, which would reduce spray and pray in favor of more meaningful shots 2) Reduce strafing speed, if you can just charge out in the open and Neo-dodge as a defense the signifi...
- by Oswald Rehnquist - at 2013.08.18 20:56:00
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1205. Injector vs. UL - in General Discussions [original thread]
I think revives should grant the revived temporary invulnerability (execpt from perma death attacks) with the logic that since you are still swimming with nanites, they are repairing you instantly from continued fire.
- by Oswald Rehnquist - at 2013.08.18 09:26:00
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1206. I was thinking about racial scouts..... - in General Discussions [original thread]
I like how you constructed these and agree with the mechanics on them, so props to you on this one
- by Oswald Rehnquist - at 2013.08.17 20:35:00
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1207. So, the active scanner... - in General Discussions [original thread]
Shotty GoBang wrote: calvin b wrote: How is the scanner relevant to a sniper? I believe it is only good for 100M. I shoot from 300M or more. Maybe squad up with a Spotter (e.g. squad tactics)? PS: I'm admittedly biased and in favor of the...
- by Oswald Rehnquist - at 2013.08.17 03:25:00
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1208. New "scout" weapons - in General Discussions [original thread]
The scram pistol works pretty nice for head shots, and it is what I currently main (I've temporarily gotten bored with both sniping and shotgunning), most effective when you have the high ground or the enemy is distracted. The Ion Pistol which w...
- by Oswald Rehnquist - at 2013.08.15 08:39:00
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1209. Active Scanners - in General Discussions [original thread]
Sgt Buttscratch wrote: was just talking about this tonight. I think A scanned target killed by your squad should grant you 5WP, good scouts should avoid active scanners with ease, and every time a scanner hits them but doesn't register they s...
- by Oswald Rehnquist - at 2013.08.14 05:13:00
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1210. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Oswald Rehnquist wrote: Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fac...
- by Oswald Rehnquist - at 2013.08.12 07:05:00
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1211. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so ...
- by Oswald Rehnquist - at 2013.08.12 06:16:00
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1212. New racial bonus ideas - in General Discussions [original thread]
Cosgar wrote: I'd imagine that they'll rebalance scouts by giving them their extra equipment slot back and add in cloaking already. There's enough EWAR to go around. Chill out. With the same logic, that is like saying there is enough guns t...
- by Oswald Rehnquist - at 2013.08.12 06:07:00
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1213. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Cosgar wrote: I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I firs...
- by Oswald Rehnquist - at 2013.08.12 05:53:00
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1214. Why is it more profitable to lose? - in General Discussions [original thread]
Its not that hard to understand "fight for me we will give you X amount of Isk" You fight and get X amount of Isk, that is how contracts work If you die, less of that isk will actually translate into profit Once we get player contracts they w...
- by Oswald Rehnquist - at 2013.08.04 20:04:00
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1215. Anything for Noobs to do? - in General Discussions [original thread]
Akdhar Saif wrote: I'm playing Dust as an EVE (maybe Ex-EVE) player. Dust and EVE are similiar in that they let people of varying skillpoints play against each other, Pro's and Noob's go head to head. In EVE they balance this by giving the noo...
- by Oswald Rehnquist - at 2013.08.04 20:00:00
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1216. A (Temporary) Fix for Scouts - in General Discussions [original thread]
Acezero 44 wrote: why do scouts need to be fixed? I cant speak for Galente, but I can for Minni.. The proto minni scout is fine, I hated the % bonus to melee at first but now? I think close to 20% of my kills are melee now,. The scout has st...
- by Oswald Rehnquist - at 2013.08.01 09:30:00
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1217. Will friendly fire ever be public? - in General Discussions [original thread]
As a penalty for team kills, I think the isk loss of the victim should be 2x compensated for by the offender (even by accident) as to put in an incentive in general not to team kill. Continued affronts could have an sp penalty followed by a list ...
- by Oswald Rehnquist - at 2013.08.01 03:34:00
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1218. A (Temporary) Fix for Scouts - in General Discussions [original thread]
Brynjar Reko wrote: I write this post under the assumption that scouts, in their current iteration, skirt the fine line between extremely mission-specific and entirely pointless; nearly everything a scout can do is more easily achievable on a m...
- by Oswald Rehnquist - at 2013.08.01 03:28:00
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1219. Racial bonus - in General Discussions [original thread]
Nocturnal Soul wrote: whats up with the amarr scout and the drop uplink its just stupid to me who would put a suit into proto just for one equipment slot racial bonus? I agree, lets see how well my scout suggestions stand to criticism Calda...
- by Oswald Rehnquist - at 2013.08.01 00:34:00
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1220. 1.3 = Super lag? - in General Discussions [original thread]
I am also finding my hit detection to be absolutely broken, and I was already accustomed to the shotgun and its faults, but it seems like it went south really fast.
- by Oswald Rehnquist - at 2013.07.31 05:55:00
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