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481. AA flak gun - in Feedback/Requests [original thread]
slow? are we playing the same game? dropship run circles around everything and blast the ground going from 20/0 to 60/0 obviously that fligth ceiling isnt doing anything to your ability to fly flak guns would be a strong counter to them
- by Ops Fox - at 2012.10.28 20:13:00
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482. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
so Eve has armor hardeners agianst damage types i jsut asking for them to be geared towrads specific bullet types and let shield hardeners spec against damage types. well i already threw all my grenades and range wasnt reasonable sense he was hidi...
- by Ops Fox - at 2012.10.28 19:37:00
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483. AA flak gun - in Feedback/Requests [original thread]
dont care what its called, just this function is a time and tested method of blasting planes out of the sky, fill it with shrapnel. proximity roound that have wide blast radius and ok damage at a good RoF is all that is needed. railguns are more ...
- by Ops Fox - at 2012.10.28 19:26:00
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484. Tournament winner!!! - in General Discussions [original thread]
obviously your all crazed zion got this in the bag
- by Ops Fox - at 2012.10.28 19:19:00
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485. AA flak gun - in Feedback/Requests [original thread]
i would like a lock on missile launcher and a flak gun for turrets as effective AA weapons, call in a nearly free LAV and fill the sky with AA. even if this is added swarms and dropships should be looked at CCP,a s in make swarms proper missile l...
- by Ops Fox - at 2012.10.28 05:55:00
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486. was that a cheat or is the Tac Rifle full auto agian - in General Discussions [original thread]
where can i get one
- by Ops Fox - at 2012.10.28 05:48:00
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487. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
simple way to get more surviabilty out of a suit if you know your going up agianst them
- by Ops Fox - at 2012.10.28 05:42:00
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488. was that a cheat or is the Tac Rifle full auto agian - in General Discussions [original thread]
was playing and got killed but by a tac funny thing was though there was no change in pace of fire or anything it looked alot like full auto on a tac, or you know guy with a normal gun took out 99% of my health and a tac did that 1%. but is there ...
- by Ops Fox - at 2012.10.28 05:32:00
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489. Request: Hover Bikes - in Feedback/Requests [original thread]
WHz DS9899 wrote: Ops Fox wrote: why are you so insistent on light standard and heavy version of everything? That's like asking why do people like different guns. verity, upsides & downsides, and balance. arnt the normal racial dif...
- by Ops Fox - at 2012.10.28 03:50:00
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490. Request: Hover Bikes - in Feedback/Requests [original thread]
why are you so insistent on light standard and heavy version of everything?
- by Ops Fox - at 2012.10.28 03:06:00
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491. STB offiering its helping hand :) - in General Discussions [original thread]
STB-Quickgloves EV wrote: So madavo an i just sat down in Corp CEO CHat with deejea as a witness CEO of Universal Royal Allies STB has made a getlemns agreement of multiple 100 k matches to help SYN prep for an practice for Corp matches we i...
- by Ops Fox - at 2012.10.28 03:02:00
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492. HAV: The Gunner Dilemma - in General Discussions [original thread]
give him a second he might have something even deeper to say. nothing wrong with testing something, it might be like were in a beta testing game mechanics.
- by Ops Fox - at 2012.10.28 02:57:00
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493. counter locking module - in Feedback/Requests [original thread]
swarms shouldnGÇÖt be used on tanks, well scratch that they should but they need to do support damage when a forge is present not take on tanks on their own they should be geared towards smaller targets so there is no need for their excessive fire...
- by Ops Fox - at 2012.10.28 02:52:00
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494. REQUEST Future Weapons - in Feedback/Requests [original thread]
I want my laser gun to have an ominous hum then melt your face off with it
- by Ops Fox - at 2012.10.28 02:38:00
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495. AA flak gun - in Feedback/Requests [original thread]
i would think a 1 gun for small turrets that fires 100 damage explosives with a sizable blast radius, at a fairly good RoF. the alrge turret version would be a 4 smaller turrets straped togetehr doing the same thing as a small one, just more dakka...
- by Ops Fox - at 2012.10.28 02:30:00
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496. counter locking module - in Feedback/Requests [original thread]
module that increases the time it takes to lock onto a vehicle, be useful for LAV sesne they can be one shot usually. of course swarms would have to be reworked from thier current state sense they are pretty worthless, faster missile larger turn ...
- by Ops Fox - at 2012.10.28 02:28:00
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497. AA flak gun - in Feedback/Requests [original thread]
vehicle turret that fires proximity AA rounds would be a powerful AA tool
- by Ops Fox - at 2012.10.28 02:26:00
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498. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
well ive tried everything within my means to deal with HMG and shottys and i can confirm their a pain in the ***, but they dont need to be nerfed because well its a shotgun and HMG it should be able to tear your face off. however i would like a ...
- by Ops Fox - at 2012.10.28 02:20:00
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499. ARs need a rebalance - in Feedback/Requests [original thread]
Crimson MoonV wrote: The AR is fine. Proto laser rifle can hold its own against a proto AR at range. Proto HMG wrecks proto AR cqc and medium range. Proto SMG wrecks AR in cqc. Proto sniper rifle wrecks AR at long range. So what the problem h...
- by Ops Fox - at 2012.10.25 02:13:00
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500. buff and limit the tank - in Feedback/Requests [original thread]
Oh wow people do listen to him occasinally, dang guess I owe him a 5. More importantly I agree tanks dont seem more like XL dropsuits now, I think making them require team effort to use would great it would make the for the well organized AND wel...
- by Ops Fox - at 2012.10.25 01:59:00
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