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21. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
I say yay for a respec or even a full reset. This is launch after all.
- by Ops Fox - at 2013.05.08 12:27:00
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22. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
While no Dev will actually take the time to read this far into a "You screwed up again CCP" thread. I got to voice my support for showing us stat changes before hand as well as being more open. The only time I see a dev blog is when they are talki...
- by Ops Fox - at 2013.05.07 21:47:00
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23. Mass logout - in General Discussions [original thread]
no, I want to see first hand whether they screwed up again or not.
- by Ops Fox - at 2013.05.04 05:38:00
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24. Was Uprising rushed out for 5/14??? - in General Discussions [original thread]
no a bad intended feature is worse because that could have been prevented with a little forethought. honestly dust should not be launching right now I would have thought uprising would be the open beta build and the one after that the launch. the ...
- by Ops Fox - at 2013.05.04 05:36:00
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25. The Coalition of Dropships, Heavies, and Tanks (without links) - in General Discussions [original thread]
I gave up my tank because of the nerfs CCP and all these members agree that they are being excessively chained nerfed. take a hint.
- by Ops Fox - at 2013.05.04 05:24:00
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26. Did the patch notes say anything about the inclined terrain glitch? - in General Discussions [original thread]
The patch notes were lacking honestly it all most seems like they took some random changes then put them down without including others so i dont know.
- by Ops Fox - at 2013.05.04 04:52:00
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27. Will the missing racial suits be added some time in the future? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Yes, supposedly within the near future, CCP defines it as 6 months or less. another 6 months this game is hardly ready for updates being 6 months apart. it shouldn't even be out of beta yet.
- by Ops Fox - at 2013.05.04 04:46:00
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28. Uprising doesn't feel like a "release" build - in General Discussions [original thread]
Logi Bro wrote: Chromosome didn't feel like an open-beta build. But it was. uprising sounds like a open beta build not a release build.
- by Ops Fox - at 2013.05.04 04:27:00
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29. Uprising doesn't feel like a "release" build - in General Discussions [original thread]
feels like a kick in the balls to be honest. but somethings are good like 24 vs 24 and....
- by Ops Fox - at 2013.05.04 04:26:00
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30. [PLEASE READ] How to open a spam thread - in General Discussions [original thread]
General Tiberius1 wrote: wait, what? the title is confusing oh i get it, too many "we heavies are displeased with CCP" threads and we are being told to can it (didn't create a spam thread, just saying) actually tib, unicorns refering to th...
- by Ops Fox - at 2013.05.04 04:25:00
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31. Really shouldn't have nerf the Av weapons? - in General Discussions [original thread]
I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other,...
- by Ops Fox - at 2013.05.04 04:22:00
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32. ****PETITION**** REOVE PROTO AV UNTIL THERE ARE PROTO VEHCILES THAT NEED COUNTERING - in General Discussions [original thread]
I cannot figure out if you people are actually unaware of the situation or are just trolling, but here geos. They are not saying remove Proto Av because not everyone is in Proto tanks, they are saying remove proto av because there are no Proto tan...
- by Ops Fox - at 2013.05.04 04:16:00
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33. Gameplay tuned for 32-48 players? - in General Discussions [original thread]
it just makes it easier.
- by Ops Fox - at 2013.05.03 21:29:00
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34. Gameplay tuned for 32-48 players? - in General Discussions [original thread]
Bones McGavins wrote: Increasing squads to 6 without making team sizes an even multiple of 6 is silly. I hope to god they dont do that. I suppose the worst case scenario is the last 4 get a squad of 4 which is what we have now, but it still...s...
- by Ops Fox - at 2013.05.03 21:14:00
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35. Reason for removing Sharpshooter - in General Discussions [original thread]
I hope your right as well that would be pretty cool, maybe half or a third as effective beyond their range.
- by Ops Fox - at 2013.05.03 21:07:00
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36. I dont know if this will be classified as spamming but lets give a welcome back ... - in General Discussions [original thread]
I saw a unicorn woo!! even thoug it was just locking spam threads.
- by Ops Fox - at 2013.05.03 21:01:00
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37. Gameplay tuned for 32-48 players? - in General Discussions [original thread]
squads of 6 sound beautiful. 3 people fit into a tank, 3 people fit into a Lav and now you can have an entire squad dedicated to ground vehicles able to communicate between one another.
- by Ops Fox - at 2013.05.03 20:59:00
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38. Quit your bitchin! - in General Discussions [original thread]
NeoWraith Acedia wrote: And people staying quiet is the reason all the Assault QQers got what they wanted in the first place, staying quiet again would be stupid. this
- by Ops Fox - at 2013.05.03 20:56:00
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39. * Reduced damage and max range of the HMG* - in General Discussions [original thread]
ARs have no kick or dispersion to worry about every one of our shots can be reasonably expected to hit especially with all the -5% dispersion skills that are in the skill book line up. a heavy have a much higher rate of not hitting their target. I...
- by Ops Fox - at 2013.05.03 20:51:00
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40. Patch notes/Blog make no mention of AFK fix - in General Discussions [original thread]
they make no mention of Laser rifle fix or tank fix or AR fix all the mention is a heavy nerf and you can see how well thats going over.
- by Ops Fox - at 2013.05.03 20:16:00
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