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negative49er
One-Armed Bandits Atrocitas
0
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Posted - 2013.05.04 03:14:00 -
[1] - Quote
I know that the forge gun and swarm launcher were nerf, but did they really needed to be nerf. All i know that only one who complain were the ones drive that dropship and tanks. They just become frustrated and mad that their vehicles kept getting destroyed. Now the forge gun is the only capable weapon for taking down vehicles, as the swarm launcher it can barely take out a installation turrets. Now it becoming more difficult to take out tanks, well known as the prototypes tanks. i think they should really unnerf the Av weapon cause now it hell to take a single tank. And we all know when people all and sudden start spamming tanks, "yeeaahh that going to be a problem". |
WyrmHero1945
Greatness Achieved Through Training EoN.
175
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Posted - 2013.05.04 03:30:00 -
[2] - Quote
Get some guys to target the tank as well. Tanks aren't meant to be destroyed solo. |
danny12343331
SyNergy Gaming EoN.
46
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Posted - 2013.05.04 03:32:00 -
[3] - Quote
Link to where AV are getting nerfed? |
Jax Saurian
GunFall Mobilization Covert Intervention
26
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Posted - 2013.05.04 03:32:00 -
[4] - Quote
I think they took care of this in uprising. |
Void Echo
Internal Error. Negative-Feedback
82
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Posted - 2013.05.04 04:01:00 -
[5] - Quote
about time they nerfed the AV too bad its when our advanced havs get replaced by cardboard |
Casius Hakoke
Fenrir's Wolves
100
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Posted - 2013.05.04 04:03:00 -
[6] - Quote
danny12343331 wrote:Link to where AV are getting nerfed?
Yes. We really need a link to this. |
Justin Tymes
Condotta Rouvenor Gallente Federation
62
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Posted - 2013.05.04 04:06:00 -
[7] - Quote
WyrmHero1945 wrote:Get some guys to target the tank as well. Tanks aren't meant to be destroyed solo.
This goes both ways. Don't cry when you end up dying to weaponry that is specifically designed to kill tanks. |
Ops Fox
ZionTCD Unclaimed.
225
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Posted - 2013.05.04 04:22:00 -
[8] - Quote
I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other, this might be the first step. |
Obsidian Rex
Planetary Response Organisation
0
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Posted - 2013.05.04 04:29:00 -
[9] - Quote
Ops Fox wrote:I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other, this might be the first step.
I am not going to cry op, but I was just in a game where the enemy had the armor tank from the download the credron one I think is what its called. I had 2 guys trying to kill it, I had swarms and regular packed AV nades. My friend had f/45 proxy mines, and packed AV. That tank ran over 6 of his proxy mines, and took 3 packed AV from him, then I shot it with 2 barrage from my specialist swarm and 2 packed AV we didnt kill it. I know the armor repper should be repping at the end of every cycle. I grabbed an armor HAV and a heavy repper, it reps twice every cycle. Now the big armor repper that reps 414 is able to rep 828 armor every cycle. while the shield boosteres biggest can only rep 328 per cycle. If this is not broke, then tell me what is. The armor reppers need to be re-callibrated. so if a squad that actually knows what to do can actually destroy a tank.
My main character is a shield tank primarily. I just skilled into armor tanks because they are able to rep all of their armor in 10 seconds.
AV and Tanks are not OP its the modules that are creating the imbalances. |
Void Echo
Internal Error. Negative-Feedback
82
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Posted - 2013.05.04 04:37:00 -
[10] - Quote
Obsidian Rex wrote:Ops Fox wrote:I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other, this might be the first step. I am not going to cry op, but I was just in a game where the enemy had the armor tank from the download the credron one I think is what its called. I had 2 guys trying to kill it, I had swarms and regular packed AV nades. My friend had f/45 proxy mines, and packed AV. That tank ran over 6 of his proxy mines, and took 3 packed AV from him, then I shot it with 2 barrage from my specialist swarm and 2 packed AV we didnt kill it. I know the armor repper should be repping at the end of every cycle. I grabbed an armor HAV and a heavy repper, it reps twice every cycle. Now the big armor repper that reps 414 is able to rep 828 armor every cycle. while the shield boosteres biggest can only rep 328 per cycle. If this is not broke, then tell me what is. The armor reppers need to be re-callibrated. so if a squad that actually knows what to do can actually destroy a tank. My main character is a shield tank primarily. I just skilled into armor tanks because they are able to rep all of their armor in 10 seconds. AV and Tanks are not OP its the modules that are creating the imbalances.
no, the shield is the one that needs recalibration, its basically glass compared to the armor therefore the shield needs fixing |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2013.05.04 04:44:00 -
[11] - Quote
Casius Hakoke wrote:danny12343331 wrote:Link to where AV are getting nerfed? Yes. We really need a link to this. Seriously, link or it didn't happen. |
Patoman Radiant
ZionTCD Unclaimed.
76
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Posted - 2013.05.04 05:03:00 -
[12] - Quote
Were they? That would put the other AV weapons more in line with the plasma cannon.
If its the case AV weapons are nerfed or tweaked, that realy changes if the changes to top tier vehicles are realy bad or just keeping things consistent.
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Charlotte O'Dell
Faabulous
243
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Posted - 2013.05.04 05:22:00 -
[13] - Quote
negative49er wrote:I know that the forge gun and swarm launcher were nerf, but did they really needed to be nerf. All i know that only one who complain were the ones drive that dropship and tanks. They just become frustrated and mad that their vehicles kept getting destroyed. Now the forge gun is the only capable weapon for taking down vehicles, as the swarm launcher it can barely take out a installation turrets. Now it becoming more difficult to take out tanks, well known as the prototypes tanks. i think they should really unnerf the Av weapon cause now it hell to take a single tank. And we all know when people all and sudden start spamming tanks, "yeeaahh that going to be a problem".
you'll do ok bc our beloved saggys and suryas have been killed. Also, you're probably not AV bc all the real AV guys and real tankers know tanks are UP. |
Arkena Wyrnspire
Turalyon Plus
140
|
Posted - 2013.05.04 11:20:00 -
[14] - Quote
Charlotte O'Dell wrote:negative49er wrote:I know that the forge gun and swarm launcher were nerf, but did they really needed to be nerf. All i know that only one who complain were the ones drive that dropship and tanks. They just become frustrated and mad that their vehicles kept getting destroyed. Now the forge gun is the only capable weapon for taking down vehicles, as the swarm launcher it can barely take out a installation turrets. Now it becoming more difficult to take out tanks, well known as the prototypes tanks. i think they should really unnerf the Av weapon cause now it hell to take a single tank. And we all know when people all and sudden start spamming tanks, "yeeaahh that going to be a problem". you'll do ok bc our beloved saggys and suryas have been killed. Also, you're probably not AV bc all the real AV guys and real tankers know tanks are UP.
Sure, they die against their hard counter. What is the problem? |
Jason Pearson
Seraphim Initiative. CRONOS.
984
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Posted - 2013.05.04 11:25:00 -
[15] - Quote
Link or extract from the patch notes describing the nerf pls. |
negative49er
One-Armed Bandits Atrocitas
0
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Posted - 2013.05.04 14:49:00 -
[16] - Quote
WyrmHero1945 wrote:Get some guys to target the tank as well. Tanks aren't meant to be destroyed solo.
I'm never alone when it come to taking down a tank |
negative49er
One-Armed Bandits Atrocitas
0
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Posted - 2013.05.04 14:51:00 -
[17] - Quote
Ops Fox wrote:I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other, this might be the first step.
So you are trying to say that there should be a limit of how many vehicles can be on the map |
negative49er
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.04 14:55:00 -
[18] - Quote
Obsidian Rex wrote:Ops Fox wrote:I think the real issue was how fast the vehicles were getting dropped, literately as fast as they could be put on the field sometimes. Tank drivers need to have fun as well and CCP needs to find a balance were it doesn't lean one way or the other, this might be the first step. I am not going to cry op, but I was just in a game where the enemy had the armor tank from the download the credron one I think is what its called. I had 2 guys trying to kill it, I had swarms and regular packed AV nades. My friend had f/45 proxy mines, and packed AV. That tank ran over 6 of his proxy mines, and took 3 packed AV from him, then I shot it with 2 barrage from my specialist swarm and 2 packed AV we didnt kill it. I know the armor repper should be repping at the end of every cycle. I grabbed an armor HAV and a heavy repper, it reps twice every cycle. Now the big armor repper that reps 414 is able to rep 828 armor every cycle. while the shield boosteres biggest can only rep 328 per cycle. If this is not broke, then tell me what is. The armor reppers need to be re-callibrated. so if a squad that actually knows what to do can actually destroy a tank. My main character is a shield tank primarily. I just skilled into armor tanks because they are able to rep all of their armor in 10 seconds. AV and Tanks are not OP its the modules that are creating the imbalances.
you got a point many tank driver are equiping their tanks with afterburner, hardeners, armor repair, and can't forget they can increase their turrets speed and damage giving it a title of a OP tank, |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
192
|
Posted - 2013.05.04 14:58:00 -
[19] - Quote
Wait did you say swarms were ineffective weapons OP? Wow you aint using them right then. Target LAV and Dropships as well as turrent those things go down fast as hell.....tanks on the otherhand..... use other types of AV. Pretty simple, |
negative49er
One-Armed Bandits Atrocitas
0
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Posted - 2013.05.05 17:12:00 -
[20] - Quote
Harkon Vysarii wrote:Wait did you say swarms were ineffective weapons OP? Wow you aint using them right then. Target LAV and Dropships as well as turrent those things go down fast as hell.....tanks on the otherhand..... use other types of AV. Pretty simple, I know that my swarm launcher can take down lavs and dropships with ease since i put put a lot of Complex damage mod. But the real problem i see a gunnologi and try to weaken it's defenses with my forge gun with three COMPLEX HEAVY DAMAGE mods, along with two other teammates who were using forge gun. The only we destroy the tank was when it accidently ran into a wall with when it shield a lot and we start hitting it with av grenades and forge guns.
That why i prefer my forge gun class over my swarm launcher class.
Now swarm launcher is completely useless against infantry while a forge gun can kill you in one shot. the swarm launcher is Anti-vehilce weapon only, a forge gun is both a anti-vehilce weapon and assault weapons. |
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