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5801. Learning to run away - in General Discussions [original thread]
Apothecary Za'ki wrote: PARKOUR PRACTIONER wrote: Learning to run the **** away. Took me long enough. Been messing around with my 'Sever' scout put some cheap gear on, and tried and failed at being OP. Had MLT CR & MLT SMG on and wasnt b...
- by One Eyed King - at 2014.10.14 19:31:00
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5802. Nova Knife Fit? - in Rookie Training Grounds [original thread]
TritusX wrote: Thanks for the tips everybody. I'm finding that NK is really hard. I'm seeing left and right people doing random 180's to spot guys that are running cloak and shotty following behind them.... It's hard to be sneaky when they can ...
- by One Eyed King - at 2014.10.14 01:48:00
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5803. Reviving a dead community. - in General Discussions [original thread]
Respecs will promote more FotM chasing, which drives new players away faster than it attracts vets back.
- by One Eyed King - at 2014.10.14 01:11:00
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5804. I am probably making a massive fool of myself to Japanese Dusters... - in General Discussions [original thread]
Jadek Menaheim wrote: I really just need to learn Japanese. I took a year of it in college. It is hard as hell.
- by One Eyed King - at 2014.10.14 00:58:00
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5805. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: One Eyed King wrote: Remind me again, what is the major problem that we are trying to fix? Shotgun Scout. Lol ... kinda got carried away, eh? Wish there was something we could do about the hacking drawback ... :: t...
- by One Eyed King - at 2014.10.14 00:25:00
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5806. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: One Eyed King wrote: Adipem Nothi wrote: One Eyed King wrote: If Haerr's cloak fixes went through, you can bet your patootie Minjas will go back to irrelevance. I cannot fathom that cloaks are so OP that we should ...
- by One Eyed King - at 2014.10.14 00:06:00
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5807. Are myrofibs good at proto level. - in General Discussions [original thread]
Also, melee hit detection is off from what I hear. But if you are going to do it, do it on a Commando.
- by One Eyed King - at 2014.10.13 23:31:00
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5808. To anyone with a twitter account - in General Discussions [original thread]
Why is the fact it is on the 13th not important?
- by One Eyed King - at 2014.10.13 23:06:00
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5809. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: One Eyed King wrote: If Haerr's cloak fixes went through, you can bet your patootie Minjas will go back to irrelevance. I cannot fathom that cloaks are so OP that we should be forced to be BLINDER THAN A HEAVY with as lo...
- by One Eyed King - at 2014.10.13 22:52:00
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5810. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: Magnus: You'll be way faster than the assault An invisible Gal scout with 700eHP will move at little more than 7m/s. My Min Assault will out-run and out-strafe that. Magnus: you see the assault coming before and he will ...
- by One Eyed King - at 2014.10.13 22:28:00
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5811. Scout Registry / Killboard - in General Discussions [original thread]
More thinking out loud: If the totality of suggestions were present, i.e. EWAR changes + Haerr's cloak changes. Two things would happen: 1) Cloaked Minjas would be BLINDER than a heavy. 2) In order to have any efficacy outside of hunting ...
- by One Eyed King - at 2014.10.13 22:13:00
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5812. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: One Eyed King wrote: In some ways, wouldn't this be an indirect nerf to Amarr scanning? As it stands, if I have 2 Damps and a proto cloak, I have to have my cloak active for an Amarr not to pick me up. If we made this c...
- by One Eyed King - at 2014.10.13 21:24:00
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5813. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: One Eyed King wrote: @ Adipem 1) If you make scan profile 99dB, while cloaked, it effectively does the same amount of damage to hacking as making range 0. The only benefit it would have is that we could still hunt EQ. ...
- by One Eyed King - at 2014.10.13 20:09:00
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5814. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: One Eyed King wrote: Alder King wrote: I really think that if you took away the jump impairment from plates and put the speed penalty on Proto to 7%, 5% for advance and 3% for basic. It'd be good. But there was a huge ...
- by One Eyed King - at 2014.10.13 19:59:00
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5815. Scout Registry / Killboard - in General Discussions [original thread]
Alder King wrote: I really think that if you took away the jump impairment from plates and put the speed penalty on Proto to 7%, 5% for advance and 3% for basic. It'd be good. But there was a huge reason that it got dropped from the original 10...
- by One Eyed King - at 2014.10.13 19:30:00
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5816. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Thor Odinson42 wrote: If a scout has no damps it should be picked up by a medium frame with a single complex precision mod. At first glance, this sounds reasonable. To me, at least. But having looked into the numbers...
- by One Eyed King - at 2014.10.13 02:59:00
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5817. To Clear Up the Confusion... - in General Discussions [original thread]
gustavo acosta wrote: hfderrtgvcd wrote: gustavo acosta wrote: hfderrtgvcd wrote: As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel mor...
- by One Eyed King - at 2014.10.12 22:15:00
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5818. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Spademan wrote: mollerz wrote: Spademan is going to get an A (whatever the top grade is ) An A1 So they give out steak sauce as the highest achievement per assignment, I like where you go for school. Its fo...
- by One Eyed King - at 2014.10.12 21:21:00
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5819. How Assaults underperform: a noob perspective - in General Discussions [original thread]
I don't think you are oblivious to the problem, I just think you are someone with a level head that gets the larger picture. There might be some very specific issues with scouts and heavies, but many of the problems are overstated, and need finer...
- by One Eyed King - at 2014.10.12 21:16:00
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5820. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
el OPERATOR wrote: Adipem Nothi wrote: For EWAR to work for one class, in favor of one class and to perpetuate gross overall game imbalance all scouts need to be able to beat all scans as well as retain all the other advantages of the clas...
- by One Eyed King - at 2014.10.12 20:04:00
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