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gustavo acosta
Pure Evil. Capital Punishment.
316
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Posted - 2014.10.12 20:23:00 -
[1] - Quote
Scouts are not OP because they can fit a cloak.
Scouts are not OP because they can armor tank.
Scouts are not OP because they can Shield tank.
Scouts are not OP because they have a light weapon.
Scouts are OP because of how versatile it is at playing roles. No one should care if a scout tries to run as an assault, in the same way that no one should care when a logi tries to run as an assault. No one should care if a scout tries to run as a logi, in the same way that no one should care if an assault suit tries to run as a logi. The fitting system in Dust encourages experimentation and such actions are to be expected.
HOWEVER, the scout suit follows this trend in a ludicrously efficient manner. Because the scout can run as an effective assault, logi, and (of course) scout, it outperforms every other suit in the game in this aspect. I've said this a few times, but I thought I should make a proper thread in an attempt to relieve the confusion. Scouts are actually rewarded to act as pseudo-medium suits, in the following aspects:
1. High Regeneration, Low Recharge Delays, and Passive Armor Reps. Because scouts receive such ridiculously high regeneration, and low recharge delays they are rewarded for stacking shield extenders. "I have 30+ hp/s and 7- regen delay. Why do I need regulators? Why do I need rechargers/energizers? I can just tank" The same can be said about the gallente scout's passive armor reps.
2. Passive E-war. Because scouts get a passive bonus, as opposed to an efficiency bonus to E-war, scouts can still have sufficient scans, and tank to work as a pseudo-medium frame. The base stats to E-war that the scout has furthers this issue. "Why should I run E-war? I have passive E-war, just tank..."(minmatar scouts are excluded in this aspect)
3. The Second Equipment slot. Because scouts get a second equipment slot they are more encouraged/inclined to run as a pseudo-logi(though I believe this issue will be resolved if the first two issues are addressed)"I have 2 equip slots? WP farm!!!"
4. Base speed(not really an issue more as an observation). Scouts are less inclined to use bio-tics modules because their base speed is high to begin with.(again not really an issue)"Why do I need kin-cats I'm pretty fast to begin with..."
Not one of these issues causes disparity in the scout role itself, however it is because the scout has a large amount of passive rewards that it appears OP. Whereas other suits have a drawback to acting in other roles the scout does not have any drawbacks to working as a pseudo-assault/logi. I personally believe that if the first two issues were resolved the scout would be perfect, as these are the two issues that creates the most disparity in the scout's role.(i.e. If I'm not supposed to tank , then why is my regen so high?)
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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hfderrtgvcd
764
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Posted - 2014.10.12 20:34:00 -
[2] - Quote
As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc.
You can't fight in here! This is the war room.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 20:34:00 -
[3] - Quote
gustavo acosta wrote:
Not one of these issues causes disparity in the scout role itself, however it is because the scout has a large amount of passive rewards that it appears OP. Whereas other suits have a drawback to acting in other roles the scout does not have any drawbacks to working as a pseudo-assault/logi.
Gavri11o I do agree with this part it is the reason scouts need to pay with their ability to use light weapons and in turn allowing their offensive capability to be balanced separately.
https://www.youtube.com/watch?v=Rxv_dkf-JFw
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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gustavo acosta
Pure Evil. Capital Punishment.
319
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Posted - 2014.10.12 20:40:00 -
[4] - Quote
hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Boot Booter
Pure Evil. Capital Punishment.
936
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Posted - 2014.10.12 20:42:00 -
[5] - Quote
Number 1 is the big one. Why does amarr scout have greater shield regen than Caldari Assault? Why can Caldari scout brawl with assaults in 1v1?
Number 2 wouldn't be so much of an issue if passive scans didn't function as a wallhack
Good post gus
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Ahkhomi Cypher
Opus Arcana Covert Intervention
256
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Posted - 2014.10.12 20:42:00 -
[6] - Quote
Blueprint For Murder wrote: Gavri11o
Gav and Gustavo aren't the same person.
Opus Arcana | TBD Ringleader
Im a nerd that wears Jordans and True Religion jeans.
Savage Worlds > D20 | Tay Roc > DNA
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hfderrtgvcd
764
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Posted - 2014.10.12 20:43:00 -
[7] - Quote
gustavo acosta wrote:hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run. That's not even close to what I said. I was just saying that I find other suits more useful than my scouts. Also, your entire post is an opinion, as is mine. Don't pretend that its fact.
You can't fight in here! This is the war room.
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gustavo acosta
Pure Evil. Capital Punishment.
319
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Posted - 2014.10.12 20:47:00 -
[8] - Quote
hfderrtgvcd wrote:gustavo acosta wrote:hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run. That's not even close to what I said. I was just saying that I find other suits more useful than my scouts. Also, your entire post is an opinion, as is mine. Don't pretend that its fact. Well in all honesty you as 1 person are not the balancing point of this game, I just wanted to make sure you understood that . You're right my post does contain opinion, but they are backed up by facts. The scout suit has high regen, low recharge delays, passive E-war, a second equipment slot, and is the fastest suit in the game...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Apothecary Za'ki
Biomass Positive
1021
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Posted - 2014.10.12 21:22:00 -
[9] - Quote
gustavo acosta wrote:Scouts are not OP because they can fit a cloak.
Scouts are not OP because they can armor tank.
Scouts are not OP because they can Shield tank.
Scouts are not OP because they have a light weapon.
Scouts ARE OP because they do "All of the above"
#Fixed
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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hfderrtgvcd
767
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Posted - 2014.10.12 21:25:00 -
[10] - Quote
Apothecary Za'ki wrote:gustavo acosta wrote:Scouts are not OP because they can fit a cloak.
Scouts are not OP because they can armor tank.
Scouts are not OP because they can Shield tank.
Scouts are not OP because they have a light weapon.
Scouts ARE OP because they do "All of the above"
#Fixed you realize logis, assaults, and commandos can do all those things too right?
You can't fight in here! This is the war room.
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man- bear pig
D3ATH CARD
58
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Posted - 2014.10.12 22:01:00 -
[11] - Quote
Changing the Scout is going to happen, there's to many people crying about it for them to ignore. However, we need to push for a balanced change to make sure they don't **** it up completely.
The first issue is the inertia bug with scout suits. They can move freely, which is why they can strafe like a coked out rabbit and dodge an HMG. This needs a client patch to fix.
They need to lose 1 equipment slot. Logi suits should be the only class to have multiple equipment, that's what they were designed for on the battle field. Why is a suit that is smaller then an assault able to carry more equipment? They can chose a cloak or they can chose remotes, but they shouldn't be able to have both.
The third thing is armor plates. Changing the weight system for stacking plates. This would effect every class, however in the case of scouts, it is going to effect them the most. Why? Because if you're going to have more armor then my assault suit, you should be moving at the same speed as my assault. This would also push more people to actually focus on shields rather then armor.
OR, we break up the scout tier to two classes. One as a more assault focused scout, and the other as a more logi/Ewar.
It's going to happen, so if scout users actually started offering reasonable changes, they would be more inclined to listen. |
One Eyed King
Land of the BIind
4775
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Posted - 2014.10.12 22:15:00 -
[12] - Quote
gustavo acosta wrote:hfderrtgvcd wrote:gustavo acosta wrote:hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run. That's not even close to what I said. I was just saying that I find other suits more useful than my scouts. Also, your entire post is an opinion, as is mine. Don't pretend that its fact. Well in all honesty you as 1 person are not the balancing point of this game, Going to have to say the same thing to you gustavo.
You are 1 person, and are not the balancing point of the game.
This is why CCP uses data to determine what is OP and what is not.
They aren't seeing what you are seeing.
You can always tell a Millford Minja
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Eruditus 920
Prodigy Ops
552
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Posted - 2014.10.12 22:31:00 -
[13] - Quote
I have a proto scout and a proto assault.
For me, the assault is the easier suit to use. When I use my scout, I have to concentrate much more because if I make a mistake I am usually dead as a result.
The assault I can play more casually and have similar results. It takes less thought and is more forgiving of mistakes.
I enjoy playing both roles.
However, from most of the posts/threads I read from players belly aching about scouts, I get the impression most complainers don't play as a scout, but simply die to them.
I believe most who play scout would tell you it's the most SP sink intensive role, requires the most thought in battle, and a lot of concentration. It is not easy.
Wisdom is what you gain after you need it.
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Atiim
12917
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Posted - 2014.10.12 22:49:00 -
[14] - Quote
hfderrtgvcd wrote:gustavo acosta wrote:hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run. [....] Also, your entire post is an opinion, as is mine. Don't pretend that its fact. Of course the post has opinons in it, that is to be expected when your engaging in a conversation with people. However, when you deconstruct his post, you'll see that:
gustavo acosta wrote:Scouts are not OP because they can fit a cloak.
Scouts are not OP because they can armor tank.
Scouts are not OP because they can Shield tank.
Scouts are not OP because they have a light weapon.
Scouts are OP because of how versatile it is at playing roles. No one should care if a scout tries to run as an assault, in the same way that no one should care when a logi tries to run as an assault. No one should care if a scout tries to run as a logi, in the same way that no one should care if an assault suit tries to run as a logi. The fitting system in Dust encourages experimentation and such actions are to be expected.
HOWEVER, the scout suit follows this trend in a ludicrously efficient manner. Because the scout can run as an effective assault, logi, and (of course) scout, it outperforms every other suit in the game in this aspect. I've said this a few times, but I thought I should make a proper thread in an attempt to relieve the confusion. Scouts are actually rewarded to act as pseudo-medium suits, in the following aspects:
1. High Regeneration, Low Recharge Delays, and Passive Armor Reps. Because scouts receive such ridiculously high regeneration, and low recharge delays they are rewarded for stacking shield extenders. "I have 30+ hp/s and 7- regen delay. Why do I need regulators? Why do I need rechargers/energizers? I can just tank" The same can be said about the gallente scout's passive armor reps.
2. Passive E-war. Because scouts get a passive bonus, as opposed to an efficiency bonus to E-war, scouts can still have sufficient scans, and tank to work as a pseudo-medium frame. The base stats to E-war that the scout has furthers this issue. "Why should I run E-war? I have passive E-war, just tank..."(minmatar scouts are excluded in this aspect)
3. The Second Equipment slot. Because scouts get a second equipment slot they are more encouraged/inclined to run as a pseudo-logi(though I believe this issue will be resolved if the first two issues are addressed)"I have 2 equip slots? WP farm!!!"
4. Base speed(not really an issue more as an observation). Scouts are less inclined to use bio-tics modules because their base speed is high to begin with.(again not really an issue)"Why do I need kin-cats I'm pretty fast to begin with..."
Not one of these issues causes disparity in the scout role itself, however it is because the scout has a large amount of passive rewards that it appears OP. Whereas other suits have a drawback to acting in other roles the scout does not have any drawbacks to working as a pseudo-assault/logi. I personally believe that if the first two issues were resolved the scout would be perfect, as these are the two issues that creates the most disparity in the scout's role.(i.e. If I'm not supposed to tank , then why is my regen so high?)
That the majority of his post is indeed factual.
The 1st Matari Commando
-HAND
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Shutter Fly
Molon Labe. General Tso's Alliance
435
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Posted - 2014.10.12 23:01:00 -
[15] - Quote
hfderrtgvcd wrote:Apothecary Za'ki wrote:gustavo acosta wrote:Scouts are not OP because they can fit a cloak.
Scouts are not OP because they can armor tank.
Scouts are not OP because they can Shield tank.
Scouts are not OP because they have a light weapon.
Scouts ARE OP because they do "All of the above"
#Fixed you realize logis, assaults, and commandos can do all those things too right? You realize scouts are the only ones that can do all those things at the same time, right?
Stop trying to argue when you obviously have no understanding of the actual issue here. The fact that you choose to use a heavy rather than your Scout in PC is meaningless in this argument. Heavies are needed in PC, too. I prefer to use my Minmatar Scout over my Cal and Gal Scouts in PC, but that doesn't lend anything toward an argument that the Min is better than the Gal Scout (it isn't).
I'm glad to see others are seeing that the main issue with Scouts in regard to balance with Assaults is HP regen. The reason they can stack so much HP is because they can do so without having to fit regen/repair modules. It makes every point of HP they stack more effective, while every point of HP on an Assault is just using space that could have gone to regen/repair instead. |
PARKOUR PRACTIONER
Pure Evil. Capital Punishment.
2051
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Posted - 2014.10.12 23:08:00 -
[16] - Quote
man- bear pig wrote:Changing the Scout is going to happen, there's to many people crying about it for them to ignore. However, we need to push for a balanced change to make sure they don't **** it up completely.
The first issue is the inertia bug with scout suits. They can move freely, which is why they can strafe like a coked out rabbit and dodge an HMG. This needs a client patch to fix.
They need to lose 1 equipment slot. Logi suits should be the only class to have multiple equipment, that's what they were designed for on the battle field. Why is a suit that is smaller then an assault able to carry more equipment? They can chose a cloak or they can chose remotes, but they shouldn't be able to have both.
The third thing is armor plates. Changing the weight system for stacking plates. This would effect every class, however in the case of scouts, it is going to effect them the most. Why? Because if you're going to have more armor then my assault suit, you should be moving at the same speed as my assault. This would also push more people to actually focus on shields rather then armor.
OR, we break up the scout tier to two classes. One as a more assault focused scout, and the other as a more logi/Ewar.
It's going to happen, so if scout users actually started offering reasonable changes, they would be more inclined to listen.
Thats funny. I cant seem to dodge HMG fire. Keave strafing alone, were scouts, we should strafing faster. Everthing else i can agree to.
PSN Sil4ntChaozz
Hi guys several charge swipes later bye guys
Wannabe LeafinDaWind/Ghost
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gustavo acosta
Pure Evil. Capital Punishment.
324
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Posted - 2014.10.13 00:42:00 -
[17] - Quote
One Eyed King wrote:gustavo acosta wrote:hfderrtgvcd wrote:gustavo acosta wrote:hfderrtgvcd wrote:As someone with two proto scouts, a proto assault, and a proto sentinel, scouts aren't op at all. I use my assault more often in pubs and my sentinel more often in pc. The whole "I killed x people with no deaths, the suit's not OP, I'm OP," argument is the most hilarious one. I'm simply stating facts here man, who cares what YOU run. That's not even close to what I said. I was just saying that I find other suits more useful than my scouts. Also, your entire post is an opinion, as is mine. Don't pretend that its fact. Well in all honesty you as 1 person are not the balancing point of this game, Going to have to say the same thing to you gustavo. You are 1 person, and are not the balancing point of the game. This is why CCP uses data to determine what is OP and what is not. They aren't seeing what you are seeing. You're right, I cannot decide what should happen in this game, however that doesn't take away my ability to point out what's wrong with certain aspects of this game.
If CCP doesn't agree, fine, it's their game. I just want to make sure when people complain about scout suits that they will know what is the actual issue with them, rather than unconstructively posting about some random thing about the scout that will not actually change it for the better. (i.e. the cloak need more pg/cpu)
If the actual issues aren't addressed then scouts will continue as they are, as the jack of all trades monstrosity people worked hard to keep from balancing. Or scouts will become the next ADs fiasco, if CCP can see with their own eyes...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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