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5621. CCP, scout spawn is acceptable - in General Discussions [original thread]
Maken Tosch wrote: Blueprint For Murder wrote: Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no ...
- by One Eyed King - at 2014.10.27 19:49:00
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5622. Scout Registry / Killboard - in General Discussions [original thread]
@ Haerr That was nice of him...
- by One Eyed King - at 2014.10.27 19:44:00
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5623. CCP, scout spawn is acceptable - in General Discussions [original thread]
Mossellia Delt wrote: The point is, I'm currently on the edge of just not bothering with the cloak and going full tank mode. Is that 0.33 delay enough to put you over the edge? If so, do you think that a significant number of cloak users w...
- by One Eyed King - at 2014.10.27 19:30:00
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5624. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: IgniteableAura wrote: @Haerr Was that a purchased market item? Thread: Spotted on SISI... Direct link to image. What it says: Skill Tree Reset and Refund (i) All of the mercenary's skills in the Skill Tree are comple...
- by One Eyed King - at 2014.10.27 19:27:00
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5625. CCP, scout spawn is acceptable - in General Discussions [original thread]
Kaeru Nayiri wrote: STAYING ON POINT OF DISCUSSION Let's see how the cloak nerf goes. We complain when they change too much at the same time, we complain when they change too little, we complain when they change one side of the coin, we compla...
- by One Eyed King - at 2014.10.27 19:23:00
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5626. CCP, scout spawn is acceptable - in General Discussions [original thread]
Mossellia Delt wrote: Ripley Riley wrote: Mossellia Delt wrote: Any nerf to the cloak at this point just makes me want to run more tanked scouts since all my cloaked scouts are around 300 HP or less. Not much point in running a cloak less...
- by One Eyed King - at 2014.10.27 19:18:00
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5627. CCP, scout spawn is acceptable - in General Discussions [original thread]
Ripley Riley wrote: CCP Rattati wrote: We'll see what happens with cloak changes. Data is coming. Those must be some amazing cloaking changes... I'm assuming you think that cutting down on the cloaky-NK or shotgun scout kills will help. M...
- by One Eyed King - at 2014.10.27 15:31:00
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5628. Triple xp events for new players under x SP? - in General Discussions [original thread]
I think it is a good idea. Vets could still make out with some alts if they have been wanting to try something new, or just for fun. Plus it might increase the retention on new players just a bit.
- by One Eyed King - at 2014.10.27 15:24:00
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5629. Scout Registry / Killboard - in General Discussions [original thread]
Dev blog up tomorrow. https://forums.dust514.com/default.aspx?g=posts&m=2421423#post2421423
- by One Eyed King - at 2014.10.27 15:20:00
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5630. Movie: John Wick - Dust 514 - in General Discussions [original thread]
That was Legion. Its more than just a re skin of Dust. Did you not see THIS thread? It included screen shots and everything.
- by One Eyed King - at 2014.10.27 04:56:00
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5631. Remove wp gain for destroying neutral installations - in Feedback/Requests [original thread]
Crimson ShieId wrote: I used to take them out just because they got points, but with the HP buff, I'll occasionally kill the neutral turrets just because I know if they get capped by the enemy team and I get into a bad situation, they can easil...
- by One Eyed King - at 2014.10.27 02:42:00
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5632. What will YOU do with the sidearm event SP? - in General Discussions [original thread]
If you really like the play style, then it is worth considering Minmatar. Otherwise, if you are using proto knives, you can already do a considerable amount of damage. As long as you have all your core stuff skilled, its really a judgement call....
- by One Eyed King - at 2014.10.27 02:14:00
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5633. I was a non-factor in a match last night... - in General Discussions [original thread]
Also, rumor has it you can run well into the red line and explore interesting parts of the map while in this state.
- by One Eyed King - at 2014.10.27 01:53:00
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5634. How to make scouts be scouts - in Feedback/Requests [original thread]
CeeJ Mantis wrote: You don't NEED to be literally unscannable to be a good scout. A Gal logi using 1 really good scanner scout be able to see stuff. That's the only thing they have going for them over other logis. Scouts now are so hard to sc...
- by One Eyed King - at 2014.10.26 23:03:00
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5635. So GD should I? - in General Discussions [original thread]
I got a PS4 in September, and I really like it, however, I also really like Dust and still get on my PS3 on occasion. Long term, I would go with the PS4 first, and then see if you can fix your PS3 at a later point. You can still sell your contro...
- by One Eyed King - at 2014.10.26 22:58:00
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5636. Tanking Module Glitch - in Technical Support/Bugs [original thread]
Is this a glitch with the module itself, or an issue of having to use the EQ wheel?
- by One Eyed King - at 2014.10.26 22:38:00
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5637. How to make scouts be scouts - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I prefer adjusting numbers that fix the scout's inherent unscannability, so that they have more appealing options than brick out. Seems like a better fix to me. Scouts already have to sacrifice a lot (save for Gallente) in...
- by One Eyed King - at 2014.10.26 22:32:00
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5638. Hey guys, looking for some help finding the right corp. Any thoughts... - in Rookie Training Grounds [original thread]
There is a corporate recruitment section of the forums. You will be able to shop for a corp there to see what might suit you.
- by One Eyed King - at 2014.10.26 22:01:00
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5639. Glitched remotes - in General Discussions [original thread]
Redacted.
- by One Eyed King - at 2014.10.26 21:26:00
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5640. Thank you for testing Eve Legion. Images and Video arriving SoonGäó - in General Discussions [original thread]
I want to see more of that Tacnet system. I hope it is GREATLY improved. Edit: Annnnd, you're welcome
- by One Eyed King - at 2014.10.26 20:23:00
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