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61. Preview on Eurogamer - in General Discussions [original thread]
Rasatsu wrote: And how did he get out of the NDA? I'm more interested in this. The article is also filled with misconceptions and inaccuracies. Belief that Dropsuits = predefined "classes". Snipers are Scouts, and Scouts are Logistics.. wha...
- by Nu11u5 - at 2012.08.22 14:02:00
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62. Using a headset with audio jacks on the ps3 - in General Discussions [original thread]
You need a USB "soundcard" or audio adaptor. Most should be compatible. http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100008658%20600011978&IsNodeId=1
- by Nu11u5 - at 2012.08.22 13:26:00
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63. Does it seem to anyone else like the the bugs have gotten worse lately. - in General Discussions [original thread]
Random invalid fits. Hard freeze when adding certain contacts to list. Hard freeze when using UI while squad leader launches battle. Custom chat channels not responding and unable to delete. Voice chat periodically not detecting mic when started. ...
- by Nu11u5 - at 2012.08.22 06:31:00
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64. Emergency RDV Recall - in General Discussions [original thread]
The game could use a manual RDV recall anyway. Once that is in I don't see a huge problem making it automatic if you are the owner and the pilot of a vehicle at the time you disconnect. The pickup process can take a bit longer during which the R...
- by Nu11u5 - at 2012.08.22 06:26:00
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65. "Looking for squad" - in General Discussions [original thread]
Kain Spero wrote: Nu11u5 wrote: Squads should have the option to be opened publicly so people can randomly join them or be filled at the beginning of each match if there is extra room. If a squad is not locked and has open slots you can d...
- by Nu11u5 - at 2012.08.21 23:38:00
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66. Spawn Points - in General Discussions [original thread]
Spooty Frog wrote: I recall a post about CCP working on a 'safe spawn bubble' algorithm to determine random spawn locations near your team but away from hostiles. Can't find the post however. I think an early version may already be in use. ...
- by Nu11u5 - at 2012.08.21 23:37:00
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67. Dropships, I love them. - in General Discussions [original thread]
You can make controlled landings without damaging the craft, but not quickly. When you are descending, keep your lateral momentum manageable. At about 5 meters just let off the throttle and let it glide in. Only use slight movements with the stic...
- by Nu11u5 - at 2012.08.21 16:13:00
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68. So ummm..... - in General Discussions [original thread]
At very long range RBS can wreck havok on sniper accuracy; at least that's what I assume is happening. I can put the reticle right on a targets head (it turns red so they should be in range), while they are completely stationary, and if they are ...
- by Nu11u5 - at 2012.08.21 16:03:00
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69. "Looking for squad" - in General Discussions [original thread]
Squads should have the option to be opened publicly so people can randomly join them or be filled at the beginning of each match if there is extra room.
- by Nu11u5 - at 2012.08.21 13:37:00
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70. 2009 CCP Fanfest: EVE Soundtrack Symphony - in General Discussions [original thread]
Daddrobit wrote: CCP Frame wrote: Unfortunately no, but you can get DUST 514 splash screen music from: http://community.eveonline.com/download/music/ It is called "Surplus of Rare Artifacts". What about the XMB pre-game selection music? ...
- by Nu11u5 - at 2012.08.21 13:32:00
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71. Dropships are now useless for a player - in General Discussions [original thread]
I was getting used to the new physics model before the wipe. It's ok but could still use some tweaking and performance/stability related skills and modules (inertia stabilizers anyone?). mCRUs need to give points when used just like Droplinks do....
- by Nu11u5 - at 2012.08.19 17:40:00
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72. Where did the GA railgun go? - in General Discussions [original thread]
In EVE they tint the turret to match the ship.
- by Nu11u5 - at 2012.08.17 01:49:00
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73. Starting to really like this "Salvage" thing - in General Discussions [original thread]
Imgur is a public image gallery, so yah, about that NDA thing...
- by Nu11u5 - at 2012.08.15 16:09:00
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74. Dust for EVE. - in General Discussions [original thread]
Assuming that Isk can be transferred to Eve from Dust you can buy a month's worth of sub time (1 PLEX) for around 500M Isk.
- by Nu11u5 - at 2012.08.15 02:31:00
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75. [Question]Militia Vehicles - in General Discussions [original thread]
I can't confirm the source, but my understanding was that: Prefit militia vehicles would be removed from fittings.
Miltia vehicles will be available from the market at cost.
A civilian LAV will be available for free.
I could have misund...
- by Nu11u5 - at 2012.08.14 15:12:00
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76. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Antimaterial Sniper Rifle. 1 shot clip, long reload. Strong vs armor. High damage, bonus against vehicles. (On a related note, vehicles should be able to be "head-shot" in the engine for extra damage.)
- by Nu11u5 - at 2012.08.13 20:35:00
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77. DUST 514 Precursor Update Interview With CCP's David Reid. - in General Discussions [original thread]
lordjnus wrote: I hope mercs can take terretories and hold them and earn isk to the corp... When manufacturing comes into the game I imagine holding territories will be even more lucrative. Eve already has things like import/export taxes so...
- by Nu11u5 - at 2012.08.13 19:37:00
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78. GROUPING (with External Corps)Limit is 4 to start - in General Discussions [original thread]
To be fair, real life traditional "fireteams" usually consist of 4 soldiers and is sufficient for tactical maneuvers. Having 4 players to a squad also conveniently factors into 24 player games (3 squads x2) and 32 player games (4 squads x2). Wha...
- by Nu11u5 - at 2012.08.13 19:25:00
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79. Screenshot question - in General Discussions [original thread]
Possibly using an Unreal Engine cinema suite too to construct the scene.
- by Nu11u5 - at 2012.08.11 23:24:00
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80. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
The chat channels are cross platform between EVE and Dust (and Vita Neocom?). In EVE, chat channels support voice, so it's possible voice will be available in the August 21 release. The catch would be switching between the chat channels in-game s...
- by Nu11u5 - at 2012.08.10 18:39:00
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