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Maximum Appendage
Villore Sec Ops Gallente Federation
15
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Posted - 2012.08.22 10:58:00 -
[1] - Quote
For anyone who's interested:
http://www.eurogamer.net/articles/2012-08-22-dust-514-preview-is-bigger-always-better
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Iceyburnz
316
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Posted - 2012.08.22 11:01:00 -
[2] - Quote
That writer thought that "just another grunt on the front line trying to stay alive" was really clever. I bet after finishing that article he looks at himself in the mirror and said something like "you nailed it jon, perfect conclusion". |
Pent'noir
Algintal Core Gallente Federation
61
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Posted - 2012.08.22 11:07:00 -
[3] - Quote
"Of course, there are other ways to play. The heavy type starts with a rocket launcher that looks absolutely lovely to fire but proves woefully inaccurate"
LOL, that must of been one of the ppl trying to kill infantry with a swarm launcher. What a goof. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.22 11:13:00 -
[4] - Quote
Iceyburnz wrote:That writer thought that "just another grunt on the front line trying to stay alive" was really clever. I bet after finishing that article he looks at himself in the mirror and said something like "you nailed it jon, perfect conclusion". Except we're not... Death is Obsolete. |
Iceyburnz
316
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Posted - 2012.08.22 11:13:00 -
[5] - Quote
Some of the "facts" in that article look like the guy never actually played the game but got his information from someone who did. |
Sven Lindblad
11
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Posted - 2012.08.22 11:15:00 -
[6] - Quote
@Ice: Or atleast didn't play for very long. The progression system is what makes DUST addictive. |
Jedd Brown
Villore Sec Ops Gallente Federation
20
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Posted - 2012.08.22 11:15:00 -
[7] - Quote
Pent'noir wrote:"Of course, there are other ways to play. The heavy type starts with a rocket launcher that looks absolutely lovely to fire but proves woefully inaccurate" LOL, that must of been one of the ppl trying to kill infantry with a swarm launcher. What a goof. ;) I think someone who play beta one weekend should not start writing about it. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.08.22 11:17:00 -
[8] - Quote
Quote:Perhaps the most interesting class is the infiltrator, known as Scout, who packs a team-healing syringe and an area-of-effect protection shield along with close-quarters weaponry. He's a medic, for all intents and purposes, but allows you to avoid the sketchy gunfights and play your own way.
where can i get that AOE protection shield ? lolidiot |
OG DonHel
65
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Posted - 2012.08.22 11:18:00 -
[9] - Quote
"Skirmishes are a vast and disorganised melee, where soldiers sprint around desperately trying to kill each other and higher-ranked players circle above in their paid-for dropships, blasting everyone below." Jon Denton
lol, nub. |
OG DonHel
65
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Posted - 2012.08.22 11:21:00 -
[10] - Quote
Gilbatron wrote:Quote:Perhaps the most interesting class is the infiltrator, known as Scout, who packs a team-healing syringe and an area-of-effect protection shield along with close-quarters weaponry. He's a medic, for all intents and purposes, but allows you to avoid the sketchy gunfights and play your own way.
where can i get that AOE protection shield ? lolidiot
haha right, dude didnt even know what a nanohive was.. wonder if he actually stood in one thinking he was protected from everyone |
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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.22 11:31:00 -
[11] - Quote
And how did he get out of the NDA? |
Sven Lindblad
11
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Posted - 2012.08.22 11:33:00 -
[12] - Quote
There was gamescom if I'm not mistaken. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.22 11:47:00 -
[13] - Quote
Sven Lindblad wrote:@Ice: Or atleast didn't play for very long. The progression system is what makes DUST addictive.
No. Gameplay is what needs to be adictivr and I agree with the writer. Dust doesn't feel "special" enough. We're getting there on hit detection & matchmaking. But addictive gameplay? Hmmm tricky. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.08.22 11:54:00 -
[14] - Quote
Perhaps the most interesting class is the infiltrator, known as Scout, who packs a team-healing syringe and an area-of-effect protection shield along with close-quarters weaponry. He's a medic, for all intents and purposes, but allows you to avoid the sketchy gunfights and play your own way.
yeah this dude sucks |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.22 14:02:00 -
[15] - Quote
Rasatsu wrote:And how did he get out of the NDA? I'm more interested in this.
The article is also filled with misconceptions and inaccuracies.
Belief that Dropsuits = predefined "classes". Snipers are Scouts, and Scouts are Logistics.. what? Thinking that Nanohives are invulnerability shield bubbles. Expecting that the Dust/Eve link is more feature complete (but wouldn't that be nice).
At least he gets and communicates the "beta != demo" idea.
It sounds like he spent all of 1 hour tops playing the game before reviewing it.
edit: From a image caption - "Vehicles can be spawned in at captured outposts". Uh, yah, you can call in vehicles anywhere mate.
And constantly slamming the game for using scifi language and having "too much customization" (I guess he's never checked out Eve - even at release that game had 10x the options); the reviewer sounds like a typical internet forum critic, almost trollish, rather than someone paid by gaming press. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.22 14:53:00 -
[16] - Quote
Tony Calif wrote:Sven Lindblad wrote:@Ice: Or atleast didn't play for very long. The progression system is what makes DUST addictive. No. Gameplay is what needs to be adictivr and I agree with the writer. Dust doesn't feel "special" enough. We're getting there on hit detection & matchmaking. But addictive gameplay? Hmmm tricky.
For me it is both. I dig all the stuff. But it doesn't really matter how much stuff there is if it is not fun to use.
I have to agree with the gist of the article. The core combat can still be clunky and dull, choppy and generic.
The article is worth paying some attention to. Even if the guy got a lot of facts wrong and misunderstood a lot of what was going on with the game. Even if the author played a game of skirmish, a game of ambush and decided to call it a day and write the preview. Some of the less than favorable tone of the preview is down to the fact that the guy didn't know what the heck he was doing and was coming from basically L2P problems. But that first take on the game gets at some of the problems that persist with DUST 514 as we know it in beta even after hours and hours of playing. * see note *
Unlike the article, and some of the comments there, I am not too worried about "core gameplay" and have positive expectations. I don't think that "core gameplay" is never going to change. It has changed, a lot of things have gotten better, some have gotten worse, but there are big changes to core gameplay from build to build and usually in a good way.
In the precursor build when everything is firing as it should (hit detections seems on, latency issues and frame rate drops are not noticeable, there is no input delay) the game can be really f'n amazing.
Then a couple games later it will all fall apart and turn into a choppy stuttering slog.
* note * Some blah blah blah followsGǪ In Dark Souls, if you rolled a knight on your first play through your character had a movement penalty because of all the armor they were carrying. So you would be chugging along like your tighty-whiteys were full of wet sand. There were complaints. Uggh, game is so slow. Well, that was because people just didn't understand what was going on. Even some Demon's Souls vets had a difficult time adjusting to the new three tiered equip burden scheme. But after a while you could figure it out or make changes to your character and it all made sense. And with the combat system it always feels like as hard and fast as you can push the game, the game is always one step ahead of you, and there is always room to take it further.
In Dust 514, even if you have a scout suit gameplay can still feel sluggish. You can move fast enough but sometimes the controls don't feel snappy. So many times going from a full run to a crouch to a run, to zoom in with something like scrambler pistol the game will hiccup. Or if you are on a good run it feels like you have to wait for the game to catch up to you. Not talking about hitting the stamina penalty and having to wait for the meter to fill before being able to sprint or jump again.
One of the things that I feel was really improved in this build along the lines of "seems to suck at first, but gets better the more you practice" are the new dropship physics. At first it seems like you are trying to bowl a strike with a stack of pancakes balanced on a golf ball. And after you crash your 4th ship you realize, "Hey, I might be able to fly this thing!" |
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