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921. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
Yes. The problem is that closing/locking threads is not really a solution, it's a stopgap measure. Banning people is a solution but it's far too harsh in 9/10 cases. A locked/deleted thread is not really a consequence. Not being able to post is a ...
- by Nova Knife - at 2012.07.30 20:45:00
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922. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Raidne Mcfurious sake_monster kengfa zeran trellame Added. Major Reeses, IRC name's can't have spaces in them and I couldn't see one register without spaces. Follow the instructions in the first post in this thread to create a nick and create a ...
- by Nova Knife - at 2012.07.30 10:58:00
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923. Tanks - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I've been told by multiple sources (at least a couple of whom have cited the IRC as source) that well-fitted Marauders will be going up to about 1.2 million. Non-sourced comments have said as high as 1.4 and 1.5 million...
- by Nova Knife - at 2012.07.29 08:26:00
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924. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
'Moderated only' mode would mean they need to read and approve the threads, thus creating more work for the moderators. It's easier if they just have the option to click to deny post creation for a few days or so when they are handling a reported ...
- by Nova Knife - at 2012.07.29 08:23:00
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925. what's with all the freeloaders - in General Discussions [original thread]
At least they aren't posting garbage nonstop on the forums so they already have a leg up on some people :)
- by Nova Knife - at 2012.07.28 19:59:00
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926. Nanohives need adjustments - in Feedback/Requests [original thread]
The investment is hardly significant. It's something like 280k SP The reason I said it is overkill is precisely the reason you said at the end of your post. A 'healing box' is somewhat standard in games like battlefield. But the fact it gives you ...
- by Nova Knife - at 2012.07.28 19:24:00
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927. Upgrading Drop Suit? - in General Discussions [original thread]
Once you level up your skill in the appropriate dropsuit, you can purchase the suit on the market and create a new fitting for it in the fitting window. You can use all of the suits on one single character, as long as you have trained the skills f...
- by Nova Knife - at 2012.07.28 18:43:00
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928. AV grenades - in General Discussions [original thread]
xprotoman23 wrote: Nova Knife wrote: Why is it that you can't read prior posts? Aur AV grenades have stat irregularities that have already been corrected in the next build, protobabe! The advanced ISK AV grenades drops to the floor and d...
- by Nova Knife - at 2012.07.28 18:41:00
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929. A way to stop dropship crushing - in Feedback/Requests [original thread]
The solution isn't penalizing someone for using the ship as a battering ram. The solution is making it actually rewarding to use it like it was intended. It currently is not. People care about stats, and they care about getting the most SP possibl...
- by Nova Knife - at 2012.07.28 18:37:00
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930. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
Clutter threads have always been a problem on any forum, ever. On a fully launched game its a neccessary evil. But in a beta forum where feedback is much more essential, allowing these posters to continue rampant creation of trash posts is a bad i...
- by Nova Knife - at 2012.07.28 18:33:00
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931. Pay to have an advantage - ISK and AUR - in General Discussions [original thread]
EnglishSnake wrote: Nova Knife wrote: Check out this thread. I never put pay to win I didnt say pay to win The thread isn't about pay2win. It highlights rebalancing of the aur items. Mainly, their skill requirements and making the...
- by Nova Knife - at 2012.07.28 18:19:00
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932. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
This is actually going to be in the game later. They will be in the form of Black Ops HAV's. There will be a module that will allow any passenger in the HAV to instantly relocate to any valid spawnpoint, objective, or drop uplink.
- by Nova Knife - at 2012.07.28 18:15:00
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933. Nanohives need adjustments - in Feedback/Requests [original thread]
Straight and simple, nanohives need several adjustments. First : Armor repairing variants need to be removed. Giving someone back ammo is a massive bonus. Giving them armor for free at a fairly fast rate is overkill if there is no penalty associ...
- by Nova Knife - at 2012.07.28 18:07:00
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934. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
It's already fixed in the coming build. I don't know about you, but I don't want them wasting almost a week of devtime for something so minor. It's annoying, but easily worked around. I
- by Nova Knife - at 2012.07.28 17:57:00
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935. A way to stop dropship crushing - in Feedback/Requests [original thread]
The problem isn't that pilots get SP for crushing people. The problem is twofold. First : It's the best way for them to get skillpoints, and the only way for them to improve their kill stats. This is solved better not by penalizing kills, but by...
- by Nova Knife - at 2012.07.28 17:50:00
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936. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger, your concern is proper, but it's misdirected. The reason they are good against infantry right now is not because they do too much damage; It's because this update gave them a pinpoint accurate reticle making it **** easy to aim them. If y...
- by Nova Knife - at 2012.07.28 17:45:00
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937. Pay to have an advantage - ISK and AUR - in General Discussions [original thread]
Check out this thread.
- by Nova Knife - at 2012.07.28 17:40:00
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938. Its been how many builds? - in General Discussions [original thread]
Drop spawns are on the roadmap, btw. CRU's and uplinks won't be the only spawn method later down the line.
- by Nova Knife - at 2012.07.28 17:37:00
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939. AV grenades - in General Discussions [original thread]
Why is it that you can't read prior posts? Aur AV grenades have stat irregularities that have already been corrected in the next build, protobabe!
- by Nova Knife - at 2012.07.28 17:35:00
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940. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
A team's AV capabilities have nothing to do with the OP's point. The point is that missile turrets are jokingly overpowered compared to the rest of the turrets. The missile which is designed to explode, does more direct damage than a charged railg...
- by Nova Knife - at 2012.07.27 15:29:00
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