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2081. DUST 1.03 - in General Discussions [original thread]
The Black Jackal wrote: They nerfed Missiles?! WTF!?!?! They didn't JUST nerf them, they also made them unreliable.
- by Noc Tempre - at 2012.11.22 08:13:00
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2082. Forge guns are OP - in General Discussions [original thread]
Gyrnius wrote: Try using a forge gun :/ They are horribly inaccurate, slow rof, make you an easy target and still take ages to chomp through a good HAV or dropship. Try using an assault variant and properly lead AND time a dropship moving in 3 ...
- by Noc Tempre - at 2012.11.22 05:41:00
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2083. DUST 1.03 - in General Discussions [original thread]
On a bright note, the splash damage is in a much better place.
- by Noc Tempre - at 2012.11.21 20:16:00
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2084. DUST 1.03 - in General Discussions [original thread]
KEROSIINI-TERO wrote: Phantomnom wrote: Tzaar Bomba wrote: Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a tur...
- by Noc Tempre - at 2012.11.21 19:33:00
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2085. There is hope.... - in General Discussions [original thread]
I'm glad they are finally looking to nerf turretds. Only took them forever. I'm just in an unholy rage on the "how" was decided as REMOVING skill from the game. Very bad call and I will point it out every chance I get until they actually fix the t...
- by Noc Tempre - at 2012.11.21 18:56:00
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2086. Very bad fix - in General Discussions [original thread]
KEROSIINI-TERO wrote: Step 1 : Bring the small missiles on par with small blasters and small railguns: DONE Step 2 : Nerf all turrets at the same time to find a suitable balance between vehicles and infantry: PENDING Fixed it for you.
- by Noc Tempre - at 2012.11.21 18:53:00
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2087. DUST 1.03 - in General Discussions [original thread]
Tzaar Bomba wrote: Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now i...
- by Noc Tempre - at 2012.11.21 18:40:00
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2088. DUST 1.03 - in General Discussions [original thread]
Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career.
- by Noc Tempre - at 2012.11.21 18:33:00
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2089. Very bad fix - in General Discussions [original thread]
Tzaar Bomba wrote: Missles were definitely the most O.P thing in this game. Now you'll have to actually have to do some work. Dont worry though since you will no longer be carried your skill level will shoot up, just give it time. Here's whe...
- by Noc Tempre - at 2012.11.21 18:27:00
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2090. [BUG] I think I found where vehicle destruction ISK is going... - in Technical Support/Bugs [original thread]
You know, as mercenaries, you'd think it would be more important to make clear how we are getting paid. There really isn't a good reason not to tell us EXACTLY how it works. Technically, "gaming" the system to maximize profit is the whole point of...
- by Noc Tempre - at 2012.11.21 18:19:00
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2091. Giving something back to DUST 514 and EVE Online - in General Discussions [original thread]
ReGnUM PERFECTION DEI wrote: VOTE ReGnUM FOR CSM KDR>EVERYTHING Skytt gets my vote then, his KDR is awesome as a dropship gunner. No offense Black Jackel, but I would not want you representing this game community, especially exlusivel...
- by Noc Tempre - at 2012.11.21 07:53:00
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2092. Its Tuseday Nite and that means PODSIDE! WE ARE LIVE (ReGnUM Style) - in General Discussions [original thread]
Bah. Can't read.
- by Noc Tempre - at 2012.11.21 04:50:00
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2093. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Games are already on the long side. If anything, there should be a slaughter rule in place. If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats.
- by Noc Tempre - at 2012.11.21 04:42:00
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2094. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
Free Beers wrote: Noc Tempre wrote: Free Beers wrote: Noc Tempre wrote: While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make...
- by Noc Tempre - at 2012.11.20 08:50:00
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2095. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
Free Beers wrote: Noc Tempre wrote: While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make vehicles equal in SP and ISK to infantry....
- by Noc Tempre - at 2012.11.20 06:33:00
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2096. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Here's the irony. If you destroy the vehicle, the value gets added to the pot. But since you likely got less WP than the infantry fighting guys in militia gear, they will get a bigger slice of that pie you just made than you will. Yay balance!
- by Noc Tempre - at 2012.11.20 06:03:00
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2097. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make vehicles equal in SP and ISK to infantry.
- by Noc Tempre - at 2012.11.20 05:50:00
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2098. AV Turrets - in Feedback/Requests [original thread]
Valmar Shadereaver wrote: Noc Tempre wrote: Sorry, but even jesus missiles require a modicum of skill to get in the vicinity. You want a ******* locking weapon that is stronger than any other AV weapon? You're out of your mind thinking that'...
- by Noc Tempre - at 2012.11.20 05:44:00
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2099. AV Turrets - in Feedback/Requests [original thread]
Sorry, but even jesus missiles require a modicum of skill to get in the vicinity. You want a ******* locking weapon that is stronger than any other AV weapon? You're out of your mind thinking that's balanced.
- by Noc Tempre - at 2012.11.20 05:06:00
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2100. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything. Versatile weapons should be much wea...
- by Noc Tempre - at 2012.11.19 23:26:00
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