Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.21 23:41:00 -
[31] - Quote
Dunno, I am kinda happy that they nerfed the Pwn-all. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.21 23:48:00 -
[32] - Quote
Haven't played a lot, But what everyone is crying about is they can't use a missiles now? So one weapon don't dominate now? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 00:06:00 -
[33] - Quote
4447 wrote:Haven't played a lot, But what everyone is crying about is they can't use a missiles now? So one weapon don't dominate now? Now the weapon that used to dominate is bordering on useless, and is basically where the other weapons had been in comparison to itself before the nerf.
Both other turrets out-DPS missiles, Railguns also do more burst damage, and both other Large Turrets have significantly better accuracy.
Railguns are better at Anti-Vehicle than Blasters. Blasters are better at Anti-Infantry than Railguns.
Blasters are better at Anti-Vehicle than Missiles. Railguns are better at Anti-Infantry than Missiles.
The above only applies for Large Turrets, Small Missile Turrets have much less splash and damage, but can still hurt both infantry and vehicles well enough to be useful. But Large Missile Turrets basically may as well have been replaced with Militia SMGs that can sometimes hurt a tank that's parked right in your face. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 01:59:00 -
[34] - Quote
Garrett Blacknova wrote:[quote=4447 Railguns are better at Anti-Infantry than Missiles.
Said no one ever. Railguns have a much to slow turn speed, are much larger in terms of pg/cpu, and fire very slow compared to missiles. The real argument you can make here is Blasters are UP due to Missiles being better at Anti infantry and Railguns being better at Anti Vehicle. railguns are only a viable anti infantry if your a pretty good shot, all the time, gunners save the lives of railgun tanks from infantry every day. Also Railguns are dead on from range, missles are not, dispersion is a great thing which removes the 100% accuracy and domination of missile turrets, Railguns are the sniper rifles of tanks, NOT missile turrets.
just want to point this out over half the complaints here are from the imperfects. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.22 03:21:00 -
[35] - Quote
Dispersion is never a good way to fix any kind of gameplay. It is catering to people that either not as skilled or very little skill in aiming and killing. What does this do destroy your player base why because all your hardcore gamers are going to leave. They seek games that are skill intensive. Dispersion does not take skill it is all based on luck. You get lucky if your bullets decide to hit close to the target so you get the kill. There is no way to control dispersion.
They really ****** up on missile turrets. First off they did not fix the true problem.
There are some very very easy ways to fix missile turrets. And this is not the way. |
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.22 03:35:00 -
[36] - Quote
Dispersion is only a good thing when it is used carefully on handheld weapons as a method of preventing people from being able to just hold down the fire button with impunity, imo.
I don't agree with the concept in regards to vehicle turrets. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.22 04:05:00 -
[37] - Quote
Sounds like you whiners dun whined too hard and dun gone and broke da game. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.22 04:27:00 -
[38] - Quote
thousands of years in the future they have protected genetic cloning but lack the coherent ability to add on a 30 isk tracking system to make a missile fly in a straight line >_> . |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.11.22 04:53:00 -
[39] - Quote
I have to agree with the OP. There were several ways to balance missiles in a reasonable manner, but instead we punch the "easy" button and slash all stats and add random dispersion. I am not making out that game development is simple, but this was a lazy fix. It feels like dispersion was added just to aggravate people into quitting missile turrets so they could get some testing on other turret types. "Dispersion" hasn't been a serious issue since muskets. Add things like recoil and muzzle climb if you want increased realism. Dispersion does not equal more challenge, it equals less player interest due to arbitrary outcomes. Every time you shoot the game shouldn't roll a big pair of fuzzy dice and say "you're a winner!" or "sorry, please try again". |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.11.22 07:40:00 -
[40] - Quote
CCP is putting cone of fire into this game?
This isn't 2003... |
|
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.22 08:01:00 -
[41] - Quote
They nerfed Missiles?!
WTF!?!?! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 08:13:00 -
[42] - Quote
They didn't JUST nerf them, they also made them unreliable. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.22 08:21:00 -
[43] - Quote
Noc Tempre wrote:They didn't JUST nerf them, they also made them unreliable.
Sorry didn't paste >Sarcasm< tag on my comment.
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.11.22 10:12:00 -
[44] - Quote
"1.03" should never be used frivolously. That number should only be reserved for the most catastrophic of changes. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.22 10:57:00 -
[45] - Quote
KEROSIINI-TERO wrote:Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever. Expect some weapons to be harder to control.
Dispersion is not control system, it's a lack of one. You have no control over a cone of fire.
|
Kushmir Nadain
Doomheim
10
|
Posted - 2012.11.22 14:22:00 -
[46] - Quote
this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 14:42:00 -
[47] - Quote
i think i see now, Dispersion should be removed from everything so HMG, AR, SP, SMG, all fire 100% on the dot from the hip. Then its all skill oriented so nobody can qq about weapon missing. and CCP can map something else to the ADS button
"complete sarcasam" |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.11.22 16:25:00 -
[48] - Quote
Etero Narciss wrote:"1.03" should never be used frivolously. That number should only be reserved for the most catastrophic of changes.
When I read your comment saw that you had exactly 103 likes. Coincidence? I think not. Now I will have to go look up this 1.03 and see what all the fuss is about. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.22 18:28:00 -
[49] - Quote
Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly used by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP.
You sir, are bullshit-free. Admirable, refreshing and on these forums somewhat surprising.
+1 |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.11.22 18:31:00 -
[50] - Quote
VicBoss wrote:i think i see now, Dispersion should be removed from everything so HMG, AR, SP, SMG, all fire 100% on the dot from the hip. Then its all skill oriented so nobody can qq about weapon missing. and CCP can map something else to the ADS button
"complete sarcasam" No dispersion on the HMG would be... absolutely hilarious.
|
|
Raxsus1
Doomheim
42
|
Posted - 2012.11.22 20:02:00 -
[51] - Quote
And Forge Guns shoud have unlimited range .00002 charge time and do 1,000,000 dmg... CCP GET ON THAT NOW!!! "another sarcastic post to add to the pile" |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 20:53:00 -
[52] - Quote
No dispersion in game means EVERY weapon has the SAME accuracy, every weapon has same accuracy then game is DEFINATELY broken. I think everyone can see the problems with that. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:15:00 -
[53] - Quote
VicBoss wrote:No dispersion in game means EVERY weapon has the SAME accuracy, every weapon has same accuracy then game is DEFINATELY broken. I think everyone can see the problems with that.
Dispersion is forcing a weapon to be uncontrollable. An acceptable maximum amount of dispersion would be in the low single digit degrees. That can prevent sniping with CQC weapons (although that's not a danger at all with the current optimal+falloff system anyway). Dispersion is a dirty method to simulate control factors in a way that is impossible to compensate for. Like I posted earlier, I was intentionally over-zealous because it is a bad DIRECTION, not because anything is irreparably broken.
Weapons should be differentiated by handling (ease of aiming, recoil) and performance (range, damage, ROF). Dispersion is a way to lower the influence of skill of the game, plain and simple. It should be vilified for what it is. Simply, your statement is wrong, and protecting a bad mechanic makes you look bad. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:26:00 -
[54] - Quote
Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP.
Wow full of immature lies. Here's some fact checking: 1.03 did kill MAG. I've been posting to nerf the turrets since before E3. Dispersion is a bad mechanic.
This didn't fix the missile turrets. They still one shot things. It just made those insta-gibs independent of the ability to aim. When CCP continues to make bad calls, that can be identified in less than 5 minutes, someone is not doing their job correctly. It's that simple. Nerfing splash was excellent. Nerfing radius was understandable. Adding dispersion was unacceptable. In combination it made them chance weapons, which is plain broken.
So despite your presumed arrogance from the stance of supreme maturity, you are still completely wrong. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.22 21:33:00 -
[55] - Quote
Infantry is soo OP now. Gotta nerf them.
On a serious note. Ppl who loved getting free kills in their PWN-machines can't do that anymore and we are not seeing their tanks. Other players, who felt that playing with tanks in FPS was cheap (let's face it is cheap) prolly won't play with tanks no matter how cheap you make ISK. Hmmm... tough situation CCP. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.22 21:33:00 -
[56] - Quote
Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:58:00 -
[57] - Quote
ZeHealingHurts HurtingHeals wrote:Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users?
Recoil =/= rumble. |
Kushmir Nadain
Doomheim
10
|
Posted - 2012.11.22 22:12:00 -
[58] - Quote
Noc Tempre wrote:Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP. Wow full of immature lies. Here's some fact checking: 1.03 did kill MAG. I've been posting to nerf the turrets since before E3. Dispersion is a bad mechanic. This didn't fix the missile turrets. They still one shot things. It just made those insta-gibs independent of the ability to aim. When CCP continues to make bad calls, that can be identified in less than 5 minutes, someone is not doing their job correctly. It's that simple. Nerfing splash was excellent. Nerfing radius was understandable. Adding dispersion was unacceptable. In combination it made them chance weapons, which is plain broken. So despite your presumed arrogance from the stance of supreme maturity, you are still completely wrong.
Killed MAG? oh ok...i get it. and of course you have PROOF of this right? you have numbers of the players before and afterwards and they told you they left because of the 1.03 patch...right? QUESTION: did you even leave after 1.03?
but of course here's another case of evidence getting in the way of your argument so you choose to disregard it and MAKE IT UP instead. MAG was a game that died because it had very little advertising, lack of support, a learning curve for an FPS and limited content (3 game modes) when the 90 day mark rolled around and many casual players had reached the level cap what else was there to do?
they traded it in and moved on to the next shooter.
sure a small amount of the 10% of players that go to forums hated 1.03 and left but 80% of the people who played MAG didnt look at flippin patch notes...gimme a break.
the bottom line is this, you're criticizing an unfinished beta that has already shown a commitment to addressing things they feel are imbalanced. need proof? look at the early swarms vs infantry, (which CCP said was a quick fix and is still ongoing) the first Heavy suits, tactical AR and even the strafe speed of the early recon suits (as well as the recent swarm turn speed fix)
if blatant exploits make it into retail THEN you can cry and whine until you're blue in the face, but acting like the changes they just made are going to cause the playerbase to vanish is silly and you needed to be called out on it.
i too think missiles should have splash but 1) its not my decision to make and 2) we're still in beta, so breathe. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.22 22:19:00 -
[59] - Quote
Noc Tempre wrote:ZeHealingHurts HurtingHeals wrote:Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users? Recoil =/= rumble.
Rumble?
I was talking about the ease of recoil management with a mouse. I believe that normally with different versions of games the mouse recoil is increased, but i'm not sure that is the case with Dust nor am I sure that's even possible given it's an option on the same (and only) version of the game.
EDIT: I could be wrong about jacked up recoil due to the superior mouse. Regardless, that'd still be a cut out of the weapon balance for Mouse users. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.23 04:03:00 -
[60] - Quote
Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough... |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |