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81. Another cloak idea - in General Discussions [original thread]
Cloaked enemies are very easy to see, before 1.8 I thought I'd need a scanner, but now I know. In a bright sun-lighted background, they are still easy to see, however when 1.8 was launched this was not the case, maybe they fixed it? or I got better.
- by Nitrobeacon - at 2014.04.05 23:52:00
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82. Do You Damage? - in General Discussions [original thread]
I use it for my shotgun, placebo effect keeps me going I guess.
- by Nitrobeacon - at 2014.04.04 22:27:00
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83. Why isn't there an AAR? - in General Discussions [original thread]
and wheres my Burst Combat Rifle when I need one, I'd like something that shoots 12 shots in one burst.
- by Nitrobeacon - at 2014.04.03 20:04:00
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84. MORTAL KOMBAAAAAAAT - in General Discussions [original thread]
Awesome Pantaloons wrote: Commando mk.0 2x Complex Kinetic Catalyzers 3x Complex Myofibril Stimulants 7.8 m/s 990 Melee damage FIGHT! You do realise that the Commando mk.0 has only two high slots.
- by Nitrobeacon - at 2014.03.29 22:31:00
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85. Are damage mods worth it? - in General Discussions [original thread]
Cody Sietz wrote: Nitrobeacon wrote: Cody Sietz wrote: Your better off with a basic or enhanced. Too much CPU/PG Yeah, but I do feel like the 1 extra % is good, and I have 2 low slots for cpu n pg in case im out For a shotgun I would ...
- by Nitrobeacon - at 2014.03.28 23:35:00
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86. A message to CCP about the Minmitar Heavy. - in General Discussions [original thread]
They decided not to nerf heavies I think, thankfully
- by Nitrobeacon - at 2014.03.27 21:07:00
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87. It's really not worth using a complex dmg mod anymore - in General Discussions [original thread]
I find that it helps my shotgun, but it's true, I don't do as well as the 10% damage beforehand, even then it wasn't great and hardly noticeable.
- by Nitrobeacon - at 2014.03.27 20:57:00
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88. Ahahahaha Min Sentinel + Burst HMG - in General Discussions [original thread]
Disturbingly Bored wrote: Not to rain on your parade a bit, but every Sentinel is better with a Burst HMG. (Provided you can aim.) Burst is to HMG what AFG is to Forge Gun. Atleast being a in a mech is cool though right?
- by Nitrobeacon - at 2014.03.27 20:48:00
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89. Are damage mods worth it? - in General Discussions [original thread]
Cody Sietz wrote: Your better off with a basic or enhanced. Too much CPU/PG Yeah, but I do feel like the 1 extra % is good, and I have 2 low slots for cpu n pg in case im out
- by Nitrobeacon - at 2014.03.27 20:30:00
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90. Are damage mods worth it? - in General Discussions [original thread]
At least on a shotgun? because I think that 5% is still good when we're talking shotguns, and that's what I use right now. I keep going back and forth from a 2 shield extender 2 dam mod fit to a 3 dam mod 1 shield fit, so I made both of them as di...
- by Nitrobeacon - at 2014.03.27 20:06:00
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91. Heavies don't need a nerf - in General Discussions [original thread]
Anyways back to my real topic, heavies don't need a nerf, a breach to the face kills them enough already.
- by Nitrobeacon - at 2014.03.26 22:16:00
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92. [Video] - Casual Dusting - Season 2 - Welcome to Season 2 - in General Discussions [original thread]
I think that scouts should be completely invisible while "crouch walking", but oh well. I also get a bad feeling that I'm always being spotted while cloaked, even when standing still sigh*.
- by Nitrobeacon - at 2014.03.26 22:04:00
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93. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
The magsec looked most OP new gun, the amarr scout looked ugliest, ion pistol looked crap... funny how things turned out, quite a twist. Cal heavies look like the ugliest now, maybe CCP couldn't replicate that badass heavy on the dev blogs. and t...
- by Nitrobeacon - at 2014.03.26 21:35:00
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94. Damage mods need a buff, slightly - in General Discussions [original thread]
Disturbingly Bored wrote: Patrick57 wrote: Then what would be the point in them being nerfed in the first place? That's a trick question, isn't it? Because there wasn't a point in them being nerfed in the first place. There was no de...
- by Nitrobeacon - at 2014.03.26 21:28:00
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95. How to fix damage mods. - in General Discussions [original thread]
Yes, yes, that'd be great, as long as shotguns benefit from it too.
- by Nitrobeacon - at 2014.03.26 21:18:00
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96. Damage mods need a buff, slightly - in General Discussions [original thread]
Patrick57 wrote: Then what would be the point in them being nerfed in the first place? It's still nerfed, 7.5% unlike 10%
- by Nitrobeacon - at 2014.03.26 21:14:00
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97. Damage mods need a buff, slightly - in General Discussions [original thread]
CYRAX SERVIUS wrote: no But why? You should be happy that I'm not fully tanking my scout and using some damage mods too.
- by Nitrobeacon - at 2014.03.26 21:11:00
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98. Damage mods need a buff, slightly - in General Discussions [original thread]
I don't mind the 5%, especially for shotguns its good, but I think it should work like this: Basic: 2.5% Enchanced: 5% Complex: 7.5% It just makes more sence.
- by Nitrobeacon - at 2014.03.26 21:05:00
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99. Heavies don't need a nerf - in General Discussions [original thread]
Actually will 3 precisions even be worth it? such a hp/damage sink. I prefer tank/damage.
- by Nitrobeacon - at 2014.03.26 20:55:00
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100. Heavies don't need a nerf - in General Discussions [original thread]
Yesterday I ran a shield extender and three damage modifiers for my breach shotty (man the damage), but that was yesterday, when I was a 1.8 noob. Now I run 2 shield extenders and 2 damage modifiers, more efficient. Also can you even scan scouts...
- by Nitrobeacon - at 2014.03.26 20:53:00
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