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        81. Another cloak idea - in General Discussions [original thread] 
          Cloaked enemies are very easy to see, before 1.8 I thought I'd need a scanner, but now I know. In a bright sun-lighted background, they are still easy to see, however when 1.8 was launched this was not the case, maybe they fixed it? or I got better. 
          - by Nitrobeacon - at 2014.04.05 23:52:00 
          
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        82. Do You Damage? - in General Discussions [original thread] 
          I use it for my shotgun, placebo effect keeps me going I guess. 
          - by Nitrobeacon - at 2014.04.04 22:27:00 
          
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        83. Why isn't there an AAR? - in General Discussions [original thread] 
          and wheres my Burst Combat Rifle when I need one, I'd like something that shoots 12 shots in one burst. 
          - by Nitrobeacon - at 2014.04.03 20:04:00 
          
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        84. MORTAL KOMBAAAAAAAT - in General Discussions [original thread] 
            Awesome Pantaloons wrote:  Commando mk.0 2x Complex Kinetic Catalyzers 3x Complex Myofibril Stimulants  7.8 m/s 990 Melee damage  FIGHT!   You do realise that the Commando mk.0 has only two high slots. 
          - by Nitrobeacon - at 2014.03.29 22:31:00 
          
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        85. Are damage mods worth it? - in General Discussions [original thread] 
            Cody Sietz wrote:    Nitrobeacon wrote:    Cody Sietz wrote:  Your better off with a basic or enhanced. Too much CPU/PG   Yeah, but I do feel like the 1 extra % is good, and I have 2 low slots for cpu n pg in case im out   For a shotgun I would ... 
          - by Nitrobeacon - at 2014.03.28 23:35:00 
          
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        86. A message to CCP about the Minmitar Heavy. - in General Discussions [original thread] 
          They decided not to nerf heavies I think, thankfully 
          - by Nitrobeacon - at 2014.03.27 21:07:00 
          
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        87. It's really not worth using a complex dmg mod anymore - in General Discussions [original thread] 
          I find that it helps my shotgun, but it's true, I don't do as well as the 10% damage beforehand, even then it wasn't great and hardly noticeable. 
          - by Nitrobeacon - at 2014.03.27 20:57:00 
          
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        88. Ahahahaha Min Sentinel + Burst HMG - in General Discussions [original thread] 
            Disturbingly Bored wrote:  Not to rain on your parade a bit, but every Sentinel is better with a Burst HMG.  (Provided you can aim.)  Burst is to HMG what AFG is to Forge Gun.   Atleast being a in a mech is cool though right? 
          - by Nitrobeacon - at 2014.03.27 20:48:00 
          
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        89. Are damage mods worth it? - in General Discussions [original thread] 
            Cody Sietz wrote:  Your better off with a basic or enhanced. Too much CPU/PG   Yeah, but I do feel like the 1 extra % is good, and I have 2 low slots for cpu n pg in case im out 
          - by Nitrobeacon - at 2014.03.27 20:30:00 
          
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        90. Are damage mods worth it? - in General Discussions [original thread] 
          At least on a shotgun? because I think that 5% is still good when we're talking shotguns, and that's what I use right now. I keep going back and forth from a 2 shield extender 2 dam mod fit to a 3 dam mod 1 shield fit, so I made both of them as di... 
          - by Nitrobeacon - at 2014.03.27 20:06:00 
          
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        91. Heavies don't need a nerf - in General Discussions [original thread] 
          Anyways back to my real topic, heavies don't need a nerf, a breach to the face kills them enough already. 
          - by Nitrobeacon - at 2014.03.26 22:16:00 
          
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        92. [Video] - Casual Dusting - Season 2 - Welcome to Season 2 - in General Discussions [original thread] 
          I think that scouts should be completely invisible while "crouch walking", but oh well. I also get a bad feeling that I'm always being spotted while cloaked, even when standing still sigh*. 
          - by Nitrobeacon - at 2014.03.26 22:04:00 
          
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        93. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread] 
          The magsec looked most OP new gun, the amarr scout looked ugliest, ion pistol looked crap... funny how things turned out, quite a twist.  Cal heavies look like the ugliest now, maybe CCP couldn't replicate that badass heavy on the dev blogs. and t... 
          - by Nitrobeacon - at 2014.03.26 21:35:00 
          
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        94. Damage mods need a buff, slightly - in General Discussions [original thread] 
            Disturbingly Bored wrote:    Patrick57 wrote:  Then what would be the point in them being nerfed in the first place?      That's a trick question, isn't it?  Because there  wasn't  a point in them being nerfed in the first place. There was no de... 
          - by Nitrobeacon - at 2014.03.26 21:28:00 
          
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        95. How to fix damage mods. - in General Discussions [original thread] 
          Yes, yes, that'd be great, as long as shotguns benefit from it too. 
          - by Nitrobeacon - at 2014.03.26 21:18:00 
          
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        96. Damage mods need a buff, slightly - in General Discussions [original thread] 
            Patrick57 wrote:  Then what would be the point in them being nerfed in the first place?     It's still nerfed, 7.5% unlike 10% 
          - by Nitrobeacon - at 2014.03.26 21:14:00 
          
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        97. Damage mods need a buff, slightly - in General Discussions [original thread] 
            CYRAX SERVIUS wrote:  no   But why? You should be happy that I'm not fully tanking my scout and using some damage mods too. 
          - by Nitrobeacon - at 2014.03.26 21:11:00 
          
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        98. Damage mods need a buff, slightly - in General Discussions [original thread] 
          I don't mind the 5%, especially for shotguns its good, but I think it should work like this:  Basic: 2.5%  Enchanced: 5%  Complex: 7.5%  It just makes more sence. 
          - by Nitrobeacon - at 2014.03.26 21:05:00 
          
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        99. Heavies don't need a nerf - in General Discussions [original thread] 
          Actually will 3 precisions even be worth it? such a hp/damage sink. I prefer tank/damage. 
          - by Nitrobeacon - at 2014.03.26 20:55:00 
          
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        100. Heavies don't need a nerf - in General Discussions [original thread] 
          Yesterday I ran a shield extender and three damage modifiers for my breach shotty (man the damage), but that was yesterday, when I was a 1.8 noob. Now I run 2 shield extenders and 2 damage modifiers, more efficient.   Also can you even scan scouts... 
          - by Nitrobeacon - at 2014.03.26 20:53:00 
          
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