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201. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
or even make myos low slots. least that way they can't stack cardiac regulators with them for infinite jump power or kincat melee
- by Nirwanda Vaughns - at 2015.10.28 19:38:00
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202. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
there was no need fo rjumping mods. just a charged jump. Hold down X for a brief time and you jumped twice as high for twice the stamina. it'd allow heavies to get over small bumps. problem sorted.
- by Nirwanda Vaughns - at 2015.10.28 16:00:00
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203. Roden Sniper - in General Discussions [original thread]
Noticed that they have either changed their drop rate dramatically or have removed them. I've spoken to regulars in pub channels and redeemed several myself since posting on no one has received one yet whereas befor ehand i'd have at least 1 or ...
- by Nirwanda Vaughns - at 2015.10.27 21:50:00
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204. Roden Sniper - in General Discussions [original thread]
Lightning35 Delta514 wrote: Nirwanda Vaughns wrote: Anyone had any since Lab changes? I've asked around 5-6 folk in a pubchat each redeem 2-3 items a day and none of us have received any yet. I have 53 it's an officer so since they remo...
- by Nirwanda Vaughns - at 2015.10.23 20:14:00
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205. Roden Sniper - in General Discussions [original thread]
Anyone had any since Lab changes? I've asked around 5-6 folk in a pubchat each redeem 2-3 items a day and none of us have received any yet.
- by Nirwanda Vaughns - at 2015.10.23 18:44:00
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206. To those complaining about 514 kills. - in General Discussions [original thread]
it can take a bit of time and effort. i'm not the best player but i'm at about 130kills atm in about 8hrs gameplay. Depending on what gear you run and what time you play it will be more difficult but it can be done with enough motivation.
- by Nirwanda Vaughns - at 2015.10.23 10:41:00
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207. Breach AR + Gal Assault - in General Discussions [original thread]
a creo breach on gal assault will still get outgunned by an ARR on pretty much any other suit. yeah its powerful but the range is p**s poor so just gets out gunned and out ranged by pretty much everything
- by Nirwanda Vaughns - at 2015.10.23 10:33:00
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208. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Devadander wrote: Echo 1991 wrote: Juno Tristan wrote: Nirwanda Vaughns wrote: Just posted this is one of th eothe rtopics but the optinion is still the same. Problem i have is that the game has now swung more in favor of a 'pay to wi...
- by Nirwanda Vaughns - at 2015.10.21 19:30:00
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209. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Just posted this is one of th eothe rtopics but the optinion is still the same. Problem i have is that the game has now swung more in favor of a 'pay to win' system. The only place now to get a high chance of getting officer gear in by opening 10...
- by Nirwanda Vaughns - at 2015.10.21 09:29:00
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210. Thank you CCP - in General Discussions [original thread]
Ripley Riley wrote: Jackkkkkkkkkkkkkkky jack wrote: u serious? only exp wep now? Correct. Officer weapons can be found in strongboxes and EoM salvage. supposedly they can be found in EoM lol i haven't seen any in EoM since they brough...
- by Nirwanda Vaughns - at 2015.10.21 09:26:00
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211. Announcement:New Event: The Crimson Harvest [Oct 22-29] - in General Discussions [original thread]
No tthat i'm really needing to respec anything but its nice fo rif i fancy a change. Only regret was getting Ion pistol to 5 lol
- by Nirwanda Vaughns - at 2015.10.20 09:09:00
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212. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Perhaps if/when we see the other subsystems or if more work is done on subsystems then perhaps the experimental lab could just spit out EXP weapons, then the focused lab could allow you to but X amount of EXP weapons in to exchange them for an off...
- by Nirwanda Vaughns - at 2015.10.18 12:44:00
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213. It is time! DUST Port. - in General Discussions [original thread]
take it to PC, less hassle, less overheads, EVE players can play wihtout buying a new system. Even just 10% the EVE playerbase joining us is around 70k players. Work some bonus so that EVE players joining can gain benefits from their EVE sub as we...
- by Nirwanda Vaughns - at 2015.10.18 12:25:00
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214. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Thaddeus Reynolds wrote: Nirwanda Vaughns wrote: I just want Gallente Swarms. i mean ffs just reskin a PLC and use the swarm animation/mechanic and have them higher damage vs shields. When it comes to Vehicles and AV we'll never have true ba...
- by Nirwanda Vaughns - at 2015.10.17 19:20:00
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215. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Ripley Riley wrote: Nirwanda Vaughns wrote: I just want Gallente Swarms. i mean ffs just reskin a PLC and use the swarm animation/mechanic and have them higher damage vs shields. When it comes to Vehicles and AV we'll never have true balance...
- by Nirwanda Vaughns - at 2015.10.17 19:17:00
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216. Making Dust pay to play - in General Discussions [original thread]
I've batted around an idea that when dust moves to PC, they could tie in bonus content for playersl who have EVE subs. stuff liek slightly quicker SP gain, few consumables and a small amount of aur. ESO does a similar offer where you can play for ...
- by Nirwanda Vaughns - at 2015.10.15 10:27:00
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217. [Discussion] Rail rifles everywhere - in General Discussions [original thread]
Devadander wrote: Nirwanda Vaughns wrote: I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regu...
- by Nirwanda Vaughns - at 2015.10.13 19:55:00
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218. [Discussion] Rail rifles everywhere - in General Discussions [original thread]
I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regular RR's are quite balanced but ARR is still mor...
- by Nirwanda Vaughns - at 2015.10.13 13:45:00
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219. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
I just want Gallente Swarms. i mean ffs just reskin a PLC and use the swarm animation/mechanic and have them higher damage vs shields. When it comes to Vehicles and AV we'll never have true balance until we get shield based AV more valid than the ...
- by Nirwanda Vaughns - at 2015.10.13 12:25:00
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220. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
wondering if the base recoil on ARR's need changing. They still seem to be favored over most rifles and they're still outgunning the new Gallente Assault and on a caldari assault they're even better. We did a test last night and because of range o...
- by Nirwanda Vaughns - at 2015.10.13 09:30:00
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