Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2461. Vehicle Skills - in General Discussions [original thread]
Garrett Blacknova wrote: Some vehicle skills have been fixed. Some others are still waiting on a fix. The skills that are still broken include Engineering, which SAYS it gives +5% PG per level, but actually gives 5% reduction in CPU cost of PG...
- by Nguruthos IX - at 2013.05.09 21:45:00
|
2462. Anyone else having trouble with activating modules? - in General Discussions [original thread]
This new way they changed it is not conducive to quick activations, having many mods, and is prone to error.
- by Nguruthos IX - at 2013.05.09 18:49:00
|
2463. CCP or CPM; Please Respond: New Players and Dropships - in General Discussions [original thread]
Garrett Blacknova wrote: Ted Nugget wrote: I just find it freaking annoying that I get shot down so easily by something that costs a fraction of the ship. Actually, your Dropship costs infinitely more than my AV Starter Fit. Not even exagg...
- by Nguruthos IX - at 2013.05.09 18:16:00
|
2464. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
Sylwester Dziewiecki wrote: hooc order wrote: Would you quit if everyone's Sp was reset back to 500K? If yes then doesn't that tell you that the SP leveling system is broken? If yes doesn't that tell you game play is really not all that fu...
- by Nguruthos IX - at 2013.05.09 11:25:00
|
2465. remove redzoning?: Yes/No - in General Discussions [original thread]
Medic 1879 wrote: Well in that case having someway of forcing them to come out and play would be nice especially since the redzones are huge now I hate games that devolve into we have all objectives and the enemy team is no where to be found ba...
- by Nguruthos IX - at 2013.05.09 11:24:00
|
2466. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
Jaqen Morghalis wrote: Abron Garr wrote: TheSprayNPray2 wrote: I wouldn't mind if it would encourage new players to join It might encourage new players on the 14th, but after that, the same problems we're having today pubstomping-wis...
- by Nguruthos IX - at 2013.05.09 11:19:00
|
2467. CCP... Please... I don't want to stop driving tank... - in General Discussions [original thread]
There's basically no way they can get around giving vehicle players a respec for how hard they derped on the PG issue so far. Some players may not want vehicles if the descriptions of skills were different/incorrect. Some players accidentally spe...
- by Nguruthos IX - at 2013.05.09 11:13:00
|
2468. remove redzoning?: Yes/No - in General Discussions [original thread]
Oops, I meant on skirmish where on team can hide in their redzone
- by Nguruthos IX - at 2013.05.09 11:09:00
|
2469. remove redzoning?: Yes/No - in General Discussions [original thread]
title
- by Nguruthos IX - at 2013.05.09 10:43:00
|
2470. SP reset for vehicle specalists - in General Discussions [original thread]
This needs to happen and it needs to happen fast Or that "word of mouth" CCP is relying on to advertise this game will go something like this "Hey! Check out this cool game, you grind for months to spend all your millions of points in some skill...
- by Nguruthos IX - at 2013.05.09 08:00:00
|
2471. OK CCP, it's time to fix the active modules - in General Discussions [original thread]
The new system you created in order to fix the problem of being locked into using some mod once you selected it has instead created a system where you aim for 12'oclock mod and hit 6. Please do some internal testing to realize that vehicles, log...
- by Nguruthos IX - at 2013.05.09 06:08:00
|
2472. Do things look kind of...cartoony? - in General Discussions [original thread]
CCP Photon wrote: I think I will leave it to my Artist colleagues to address your feedback on art style. From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a...
- by Nguruthos IX - at 2013.05.09 04:13:00
|
2473. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
Yes, I don't have a ton but I definitely invested this limited time into it understanding things were perminnet. try playing as a DS pilot and then told you're losing the SP you gained over a couple months. running militia because your DS cost to...
- by Nguruthos IX - at 2013.05.09 01:29:00
|
2474. Clearing up the Tank Powergrid Disputes - in General Discussions [original thread]
Isn't this completely contradictory to what Blam said here? "Thanks for the input guys. This is our first time exposing an entirely overhauled skill tree to you guys, and we really appreciate your feedback and patience when it comes to discoverin...
- by Nguruthos IX - at 2013.05.08 21:25:00
|
2475. Clearing up the Tank Powergrid Disputes - in General Discussions [original thread]
Ok. Wait what? They're going to take somewhere between 1 week to the end of time to "fix" this skill. And it's going to basically do nothing at all. And I'm out the SP I spent And all the fittings I liked now don't work. And it wasn't in patch n...
- by Nguruthos IX - at 2013.05.08 20:56:00
|
2476. Clearing up the Tank Powergrid Disputes - in General Discussions [original thread]
Um, they had better refund the 5 levels I spent into that useless skill then at least. Like. I seriously won't stop making posts or bug reports till they do because I spent it all based on the description so. But also that's a really uncalled for...
- by Nguruthos IX - at 2013.05.08 20:49:00
|
2477. Question about vehicle skills description - in General Discussions [original thread]
Anyone?
- by Nguruthos IX - at 2013.05.08 20:45:00
|
2478. Question about vehicle skills description - in General Discussions [original thread]
Also Vehicle Shield Extension "3% reduction to vehicle shield extension modules per level" ~Wtf does that even mean?
- by Nguruthos IX - at 2013.05.08 19:03:00
|
2479. Question about vehicle skills description - in General Discussions [original thread]
Vehicle Shield Recharging "+1% shield recharge rate per level" And Shield Boost Systems "+3% vehicle shield recharge rate per level" Do both of these increase the passive shield recharge rate of vehicles?
- by Nguruthos IX - at 2013.05.08 19:02:00
|
2480. CCP or CPM; Please Respond: New Players and Dropships - in General Discussions [original thread]
Otoky wrote: Realy hard to control the militia dropship. A new player will fall in the first minute. Price drop is a good idea tho Pretty sure it was listed in the patch notes. Except what they did instead was raise the price of each turret ...
- by Nguruthos IX - at 2013.05.08 11:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |