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221. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
MINA Longstrike wrote: I'm pretty concerned about the vehicle 'sp sink', I'm a 'newer' player to dust having been around for about 3 months... and to be honest I find the vehicle sp requirements to be quite honest absolutely ******* insane, the...
- by Nguruthos IX - at 2013.11.20 07:32:00
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222. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
jerrmy12 kahoalii wrote: CCP Frame wrote: Vehicle-optimized mercs, Through the release of Uprising 1.7 we will be bringing major vehicle adjustments to DUST 514. Alongside balance and design changes, some currently existing vehicles, modu...
- by Nguruthos IX - at 2013.11.20 07:23:00
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223. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
They also getting a x5 multiplier on their SP for all the inflation you've built into present and (the frightful future) SP cost for vehicles now?
- by Nguruthos IX - at 2013.11.20 07:21:00
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224. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
Jadek Menaheim wrote: Jadu Wen wrote: Ideally, I would suggest a friendly small socket type that has four ground level landing pads in a four leaf clover design with a supply depot in the center. Yes, that sounds nice on paper for cover mo...
- by Nguruthos IX - at 2013.11.20 06:49:00
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225. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
Jadek Menaheim wrote: Nguruthos IX wrote: They don't care about dropship or they'd have thought of this long ago Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation. Let's at least make some noise about it now. ...
- by Nguruthos IX - at 2013.11.20 06:47:00
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226. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
all along Ive been told hovering a DS was the antitheses of a good pilot Now we have to stop every 1 minute and fly back to a predictable spot for more ammo, Which won't even exist in Ambush and so no flying there. (mean while infantry get all th...
- by Nguruthos IX - at 2013.11.20 06:43:00
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227. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
They don't care about dropship or they'd have thought of this long ago Expect a fix in 2 years. Still waiting for them to fix bugged turret rotation.
- by Nguruthos IX - at 2013.11.20 06:39:00
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228. CCP READ THIS ABOUT AWSOME VEHICLE CHANGES - in General Discussions [original thread]
This is probably it for me. Sadly other vehicle players won't realize it till after 1,7. Maybe 1.8 or when they want to spec into another vehicle or level it up more and realize how boned they are from this joke of an SP nerf.
- by Nguruthos IX - at 2013.11.20 06:15:00
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229. Unless they made miliia vehicles as effective in game as militia dropsuits, gtfo... - in General Discussions [original thread]
The scaling cost of specing into a single, far less more than one vehicle at any level is now through the bloody roof. How much SP does it take a forge gun to nullify 20-30 million spent in a dropship? And that'll only get you a standard DS. And...
- by Nguruthos IX - at 2013.11.20 06:13:00
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230. CCP READ THIS ABOUT AWSOME VEHICLE CHANGES - in General Discussions [original thread]
Vulpes Dolosus wrote: I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a pr...
- by Nguruthos IX - at 2013.11.20 05:50:00
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231. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Skihids wrote: Vehicles appear headed for an endgame role after you attain one or two infantry roles. Unless they become very inexpensive and more maps open up you won't be able to sustain piloting financially at th...
- by Nguruthos IX - at 2013.11.20 05:32:00
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232. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Sgt Kirk wrote: jerrmy12 kahoalii wrote: Sgt Kirk wrote: This game needs more SP sinks. I have a fully maxed out Gallente Assault with all passive skills maxed out and PG/CPU expanded and reduced from equipment skills maxed out at 5. A...
- by Nguruthos IX - at 2013.11.20 05:31:00
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233. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
CharCharOdell wrote: ****, i want a respec. everything is a goddamn SP sink for vehicles when our entire playstyle is denied by one forge gun. it shouldn't take more than 15 to max a tank with 1 turret type. This How much SP is it to null...
- by Nguruthos IX - at 2013.11.20 05:28:00
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234. 1.7 Railguns are BACK! - in General Discussions [original thread]
all hail redline rail tank Reason # 514 why dust is terrible
- by Nguruthos IX - at 2013.11.20 05:03:00
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235. CCP READ THIS ABOUT AWSOME VEHICLE CHANGES - in General Discussions [original thread]
jerrmy12 kahoalii wrote: how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to pr...
- by Nguruthos IX - at 2013.11.20 05:02:00
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236. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Pvt Numnutz wrote: Well now my thoughts, they have given my python exactly what it needed and what I asked for,a couple hundred more HP. Extracting troops from hot LZ's might actually be possible now. I don't believe that ADS will be op either,...
- by Nguruthos IX - at 2013.11.20 05:00:00
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237. Thanks CCP All Vehicles are Sitting Ducks - in General Discussions [original thread]
Tesfa Alem wrote: Atiim wrote: So it was perfectly balanced to have literal infinite ammo on your turrets? AV is already being nerfed so like I asked in another thread "dafuq you want?" Don't even bother answering that question, I already...
- by Nguruthos IX - at 2013.11.20 01:12:00
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238. looks like vehicle tree is setting itself up for worse SP scaling - in General Discussions [original thread]
Texs Red wrote: I did the math in my post here Lol, I was almost excited for 1.7 The fact that nobody else is seeing this is sad.
- by Nguruthos IX - at 2013.11.20 01:11:00
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239. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
jesus christ that is ridiculous. Thank god there's better games coming out. Hidden vehicle nerfs in the numbers, SP costs like those are ****ing insane. and you get less for it less slots less variety less options out of everything.
- by Nguruthos IX - at 2013.11.20 01:10:00
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240. looks like vehicle tree is setting itself up for worse SP scaling - in General Discussions [original thread]
Looks like quicker access to terrible low level vehicle, but once anything decent comes out they'll be 100x the cost that things otherwise would have been CCP has future proofed the SP sink and punished anyone who saved for new vehicles by essent...
- by Nguruthos IX - at 2013.11.20 01:00:00
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