Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
100
|
Posted - 2013.11.20 04:55:00 -
[1] - Quote
how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent?
recuruit link
5 to 11 mil isk per 100k recuruit
|
Nguruthos IX
PEN 15 CLUB
2254
|
Posted - 2013.11.20 05:02:00 -
[2] - Quote
jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why.
apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players
So vehicles wait a year for vehicles to get fixed, they save up SP
CCP nukes them with a giant SP sink in place of old skills that give less than before.
Lol seriously I'm on the verge maaaan |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
101
|
Posted - 2013.11.20 05:04:00 -
[3] - Quote
Nguruthos IX wrote:jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players So vehicles wait a year for vehicles to get fixed, they save up SP CCP nukes them with a giant SP sink in place of old skills that give less than before. Lol seriously I'm on the verge maaaan IKR? the max sp it should take to max out a tank is 5 mil SP, so 1. they arent locked into tanks 2. you'd have variety
recuruit link
5 to 11 mil isk per 100k recuruit
|
Vulpes Dolosus
SVER True Blood Public Disorder.
301
|
Posted - 2013.11.20 05:30:00 -
[4] - Quote
I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 10
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
102
|
Posted - 2013.11.20 05:45:00 -
[5] - Quote
Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective.....
recuruit link
5 to 11 mil isk per 100k recuruit
|
Nguruthos IX
PEN 15 CLUB
2257
|
Posted - 2013.11.20 05:50:00 -
[6] - Quote
Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments.
not nearly effective
Unless you max everything. That show CCP likes to set vehicles up
Yeah, this is dumb. lol cya |
Ghosts Chance
Inf4m0us
160
|
Posted - 2013.11.20 05:51:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective..... that pro gal logi doesnt have a weapon or any modules equiped that arnt milita aparently..... aka less then slightly effective... |
Ardenis Sthresiut
WASTELAND JUNK REMOVAL
5
|
Posted - 2013.11.20 05:52:00 -
[8] - Quote
Nguruthos IX wrote:jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players So vehicles wait a year for vehicles to get fixed, they save up SP CCP nukes them with a giant SP sink in place of old skills that give less than before. Lol seriously I'm on the verge maaaan
I do nothing but vehicles, and not one drop of SP in infantry. This right here will draw the line for me with Dust 514, and I think it will be time for me to quit.
All of my corp mates and I have been waiting for 1.7 to be the saviour of Dust 514, and I think a good chunk of us are leaving now that we see the true method of CCP's "balancing".
By extending the SP cap, CCP has pretty much just taken my money that I used to grind SP, and I am still getting the same amount of stuff unlocked (if not, less) after this next patch. It is clear that they cannot fix a thing without dipping their hands into everyones pocket. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
103
|
Posted - 2013.11.20 05:53:00 -
[9] - Quote
Ghosts Chance wrote:jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective..... that pro gal logi doesnt have a weapon or any modules equiped that arnt milita aparently..... aka less then slightly effective... my exile ar says otherwise EVERY infantry skill costs less with no BS pre skill whatevers
recuruit link
5 to 11 mil isk per 100k recuruit
|
Nguruthos IX
PEN 15 CLUB
2258
|
Posted - 2013.11.20 06:15:00 -
[10] - Quote
This is probably it for me.
Sadly other vehicle players won't realize it till after 1,7. Maybe 1.8 or when they want to spec into another vehicle or level it up more and realize how boned they are from this joke of an SP nerf. |
|
Ghosts Chance
Inf4m0us
161
|
Posted - 2013.11.20 06:37:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Ghosts Chance wrote:jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective..... that pro gal logi doesnt have a weapon or any modules equiped that arnt milita aparently..... aka less then slightly effective... my exile ar says otherwise EVERY infantry skill costs less with no BS pre skill whatevers
a basic suit with complex extenders/basic plates and an exile would nuke that suit.....
poor example, very very poor example. |
Vyzion Eyri
The Southern Legion The Umbra Combine
2085
|
Posted - 2013.11.20 06:45:00 -
[12] - Quote
Well you don't exactly need a maxed out vehicle to test it out. If you're not looking to completely max turret skills and go for those passive bonuses, SP cost should be similar to what it is now. Less, even.
"When nothing is going your way, go out of your way to do nothing."
|
Heathen Bastard
The Bastard Brigade
693
|
Posted - 2013.11.20 06:51:00 -
[13] - Quote
Vyzion Eyri wrote:Well you don't exactly need a maxed out vehicle to test it out. If you're not looking to completely max turret skills and go for those passive bonuses, SP cost should be similar to what it is now. Less, even.
CCP balances for the max level. So unless you can max it out, you're screwed by high cost modules, a slower turret(turn speed, reload, less ammo) a slower tank, a weaker tank, and far longer cooldowns with less uptime than everything is balanced around.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
8213
BIG BAD W0LVES
763
|
Posted - 2013.11.20 06:53:00 -
[14] - Quote
Its called AURUM my good sir. AURUM makes everything better! |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
103
|
Posted - 2013.11.20 06:57:00 -
[15] - Quote
8213 wrote:Its called AURUM my good sir. AURUM makes everything better! p2w=no
recuruit link
5 to 11 mil isk per 100k recuruit
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5280
|
Posted - 2013.11.20 07:09:00 -
[16] - Quote
jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective.....
If you want to add the core skills onto the tank's SP number, you should do it for the proto gallogi as well. It's hardly a fair comparison to compare how much SP you need for the least support, worst protosuit imaginable to speccing into something else with a large number of core skills.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
MINA Longstrike
2Shitz 1Giggle
39
|
Posted - 2013.11.20 07:16:00 -
[17] - Quote
Vyzion Eyri wrote:Well you don't exactly need a maxed out vehicle to test it out. If you're not looking to completely max turret skills and go for those passive bonuses, SP cost should be similar to what it is now. Less, even.
You need quite a few maxed skills in order to use missiles effectively on a caldari assault dropship - WHICH INCIDENTALLY IS WHAT THEY GET THEIR BONUS TO! |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
105
|
Posted - 2013.11.20 07:29:00 -
[18] - Quote
Nguruthos IX wrote:This is probably it for me.
Sadly other vehicle players won't realize it till after 1,7. Maybe 1.8 or when they want to spec into another vehicle or level it up more and realize how boned they are from this joke of an SP nerf.
Are you kidding me ???? That flashed across my face once I seen the thread . It's sad and shows that they have no ideal about what the community likes or cares about , either that or maybe THEY just don't care .
Vehicles were the first think that I specked into and I have prototype turrets and wasn't too far from the Enforcers . Most of the mods and skill sets and now what ???? ALL FOR NOTHING !!!!
I would leave because this was a smack in my face and if they don't do a vehicle respec for skill points I will . If they do I will stay and just put those skill points into becoming a better and more all around player .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
|
Luna Angelo
We Who Walk Alone
126
|
Posted - 2013.11.20 07:34:00 -
[19] - Quote
This is why I'm speccing full ground after 1.7. Been saying that I would all along.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
|
pegasis prime
BIG BAD W0LVES
1316
|
Posted - 2013.11.20 08:12:00 -
[20] - Quote
jerrmy12 kahoalii wrote:Nguruthos IX wrote:jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players So vehicles wait a year for vehicles to get fixed, they save up SP CCP nukes them with a giant SP sink in place of old skills that give less than before. Lol seriously I'm on the verge maaaan IKR? the max sp it should take to max out a tank is 5 mil SP, so 1. they arent locked into tanks 2. you'd have variety
ehhhh no and no and no again, 5 mill to max a tank lol , tanks are a speciality not a side grade that's why they are so dam sp intensive yes on the whole it looks like an sp sink, but once you come to the realisation that you have infinite sp on rout and will be able to skill into almost everything eventually.
Its gone from suck .....to blow
level 1 forum warrior
|
|
Lorhak Gannarsein
614
|
Posted - 2013.11.20 08:28:00 -
[21] - Quote
pegasis prime wrote:jerrmy12 kahoalii wrote:Nguruthos IX wrote:jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players So vehicles wait a year for vehicles to get fixed, they save up SP CCP nukes them with a giant SP sink in place of old skills that give less than before. Lol seriously I'm on the verge maaaan IKR? the max sp it should take to max out a tank is 5 mil SP, so 1. they arent locked into tanks 2. you'd have variety ehhhh no and no and no again, 5 mill to max a tank lol , tanks are a speciality not a side grade that's why they are so dam sp intensive yes on the whole it looks like an sp sink, but once you come to the realisation that you have infinite sp on rout and will be able to skill into almost everything eventually.
Eventually doesn't help when everyone is either limited to one playstyle or totally gimped for two months (or 4M SP). |
Ridire Greine
18
|
Posted - 2013.11.20 08:31:00 -
[22] - Quote
I'm just happy I can get that useless SP back, and can begin putting into maxing my Scout.
+ The fact I'll be getting +200mil ISK.
Thats Rid-air-a Gray-nah, for all you scrubs out there.
D:
|
Kasote Denzara
A Vulture
842
|
Posted - 2013.11.20 08:47:00 -
[23] - Quote
You people wanted AV nerfed, they're going to be. You people wanted stronger tanks, they're going to be.
What, did you all really think that everything was going to be low and you'll insta-max everything? That's not how CCP operates, not even in EVE. You people got what you wanted. Enjoy the price.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
|
Ninjanomyx
Imperfect Bastards
436
|
Posted - 2013.11.20 09:40:00 -
[24] - Quote
Kasote Denzara wrote:You people wanted AV nerfed, they're going to be. You people wanted stronger tanks, they're going to be.
What, did you all really think that everything was going to be low and you'll insta-max everything? That's not how CCP operates, not even in EVE. You people got what you wanted. Enjoy the price.
Ummmmm.....maybe I'm not reading into this right, & no....I don't have a "Crystal Ball", but my instincts say that you are an idiot??? Longer Cooldowns with the same Active Times, less Rep Capability (Armor specifically since not only are OP Reps "Fixed", but are made LOLPassive), Ammo, less Slots, & more SP Intensive.....the only Unknown Variable being Pricing, all point to a NERF.
Now it will be easier to Pressure PWN any Tank. It's easy now.....easier then....why??? How you ask??? Simple....at least for the Non-Duncecap AVers, even SOLO!!!!! I'm going to teach you ignorant SH*TS a "Secret" since there will be no "Tanks" in 1.7:
SOLO YOLO Option 1 - Packed AV Nade + LOLSwarm or AFG + Damage Mods + BPO LAV = WIN
Now: Drive LAV to spot where safely invisible to Tank. Fire 2x LOLSwarm. Get in LAV & proceed to head towards Enemy Redline. Count to 30 & LOLSwarm 2x for Instapop, or get in close from the side or behind & YOLONade 3x (No Hive needed). The current Cooldown Timer is what you abuse for EZ-Mode Tank POP.
1.7: Same as then.....but now you have less Modules to anticipate & a longer Vulnerability Window to make it easier so even the least Cranially Active AVer can get it right on the 1st try..... FG gets it easier since, so far, no significant changes have come to light.
DuoYOLO Option 2 - Same as above except replace LAV with Flight Ceiling Derpship
Now & 1.7: Scare Tank to Redline as per usual. Have Teammate pick you up, or switch to BPO Dropsuit & suicide then MCRU Spawn into Derpship. Hover above Cooldown Tank in Redline & Freefall behind Tank, Dampen at the last second. YOLO AV Instapop.
You only need 1.....GG & YW. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |