Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1321. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Look up Hammer Space.. It's a really fun look into how this works. http://en.wikipedia.org/wiki/Hammerspace
- by NextDark Knight - at 2013.10.08 15:21:00
|
1322. Squad Finder Suggestion - in General Discussions [original thread]
Short term fix, add manual refresh and change auto refresh time to 2 mins. Long term fix, create diff algorithm to compare old list with new list and remove items from list instead of a complete refresh. If you would like example of doing this I...
- by NextDark Knight - at 2013.10.08 15:17:00
|
1323. SALVAGE 1.0 - in Feedback/Requests [original thread]
..
- by NextDark Knight - at 2013.10.08 15:06:00
|
1324. SALVAGE 1.0 - in Feedback/Requests [original thread]
SALVAGE 1.0 This game mode open a entire map to exploration. Multiple teams of 6 can spawn in via the contract menu. Up to 8 teams (all from different corps) of 6 can be deployed to any map at one time. Game mode is opened by a timeframe tha...
- by NextDark Knight - at 2013.10.08 15:05:00
|
1325. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
IAmDuncanIdaho II wrote: No idea if this helps you but my wife is from Philly originally and mentioned that The Ronald McDonald House at Chestnut Street in Philly houses families whose kids are in CHOP. http://www.philarmh.org/our-programs/ch...
- by NextDark Knight - at 2013.10.05 00:21:00
|
1326. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Instead of plexing my alt I have sent some $$ your way. Friendly bump and speedy recovery.
- by NextDark Knight - at 2013.10.05 00:06:00
|
1327. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Will tankers be able to call in off map support for new Supply depots, rail support, and missile defense?
- by NextDark Knight - at 2013.10.04 16:14:00
|
1328. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Woah woah woah, Is it true that with the removal of ADS we are getting partial AI controlled gunners? Is this a module or a bad trip. LLHS
- by NextDark Knight - at 2013.10.03 22:14:00
|
1329. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DEVs can you Open up Singularity and your other test and development servers? It would be real fun if we could play with some of the items being developed on singularity. 100isk proto gear and 100isk suites for testing. l Plus maybe seeing ...
- by NextDark Knight - at 2013.10.02 22:29:00
|
1330. Aren't Assault FGs... - in General Discussions [original thread]
Vicious Minotaur wrote: Now, a forge sniper atop a tower only accessible via DS... The moment they look over the side to find a target opens them up to counter forge or sniper fire. The problem with sniper is it doesn't have a good chance...
- by NextDark Knight - at 2013.09.29 20:04:00
|
1331. Aren't Assault FGs... - in General Discussions [original thread]
Hi 9, Love it when you chime in... There are PLENTY of other counters to the Forge I'm just pointing out the one that requires no skills and is cheap as dirt. Killing a 250,000 isk suite with a 2,000 isk suite and the milita one has the advantage ...
- by NextDark Knight - at 2013.09.29 17:45:00
|
1332. 200m Scanning distance - in General Discussions [original thread]
Don't forget .. Team view was removed as well.. So before the active scanner changes you where always being scanned and relayed to every member of the enemy team. It's a welcomed change.
- by NextDark Knight - at 2013.09.29 15:45:00
|
1333. Aren't Assault FGs... - in General Discussions [original thread]
If you nerf the aim.. you nerf the counter to the assault forge gun.. which is the milita forge gun. See my other post cause people that die more then twice to a forge gun just arn't paying attention. Grab a milita heavy suite with a milita forg...
- by NextDark Knight - at 2013.09.29 15:34:00
|
1334. DUST 514... on PS4 ..sort of ;) - in The Locker Room [original thread]
So what is this.. a minmatar slave in a cladari factory on a amarr planet?
- by NextDark Knight - at 2013.09.28 21:17:00
|
1335. Announcement:Dev Blog: New in Uprising 1.5: THe Squad Finder - in Announcement and Events [original thread]
When are we getting standing for the squad finder?
- by NextDark Knight - at 2013.09.28 17:12:00
|
1336. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Benjamin Ciscko wrote: They should give war points for who you kill 5% for one tier up (militia killing standard) 10% two tiers up (militia killing advanced) 15% three tiers up (militia killing prototype). This might help fix proto stomping a l...
- by NextDark Knight - at 2013.09.28 13:18:00
|
1337. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
jerrmy12 kahoalii wrote: wheres the proto forge gun tower camping nerf? Seriously if you get killed by a "forge gunner in a tower" once.. shame on him.. twice.. then maybe you where not paying attention.. 3 times then damn you are the probl...
- by NextDark Knight - at 2013.09.28 12:38:00
|
1338. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Great changes good job, anyway you can sneak in the fixes for remote shield repping? We still can't see the status of the people we lock up.
- by NextDark Knight - at 2013.09.28 12:10:00
|
1339. Forge Guns are Broken - in General Discussions [original thread]
Forge Gun is my primary weapon, There is a good and easy balance to the forge gun and it requires some outside the box thinking with the tools you already have.. All you AR people can keep on crying all day long on how OP the weapon is but until y...
- by NextDark Knight - at 2013.09.20 03:16:00
|
1340. Swarm Launchers vs. Forgeguns - in General Discussions [original thread]
DJINN leukoplast wrote: Forge seems to be somewhat useless against tanks, even with a proto assault forge with 2 complex damage mods. On average I can just scare a tanker enough to get them to back away. Doesn't seem to matter if their are shi...
- by NextDark Knight - at 2013.09.20 02:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |