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381. CCP bring back the Flaylock - in General Discussions [original thread]
broonfondle majikthies wrote: My alt uses a flaylock. But my main (GåÉ) is taking up my time I love the Miss P***. you just gotta know how to use it. I cant comment on the blast damage as I havn't got to proto yet but I don't shoot and pray, I...
- by Nestil - at 2013.09.27 07:40:00
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382. CCP bring back the Flaylock - in General Discussions [original thread]
back than it was too strong in the wrong hands *cough* proto medium suits *cough* who abused it horrible since their old toy the TAC got nerfed.... nowadays everything kills extremly fast (AR's, HMG's, Forges and so on...) and i can kill (or fini...
- by Nestil - at 2013.09.27 07:09:00
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383. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: Hey, quick poll! Any other minmatar scouts wish the scout module layout went 2 highs/ 3 lows instead of the current 3 highs/ 2 lows? Last builts no...this built yes! but i would prefer 3 highs and 3 lows :P
- by Nestil - at 2013.09.24 05:45:00
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384. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
my Kdr is droping since the 1.4... its only slightly but noticable. AR's are a big problem this built. i didnt had a good cqc fight...90% of the time i have to play on open maps where my sg sucks and even when i manage to sneak upon some guys fro...
- by Nestil - at 2013.09.18 12:46:00
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385. Recruitment is Impossible... - in General Discussions [original thread]
CCP FoxFour wrote: You listed three conclusions about a problem. Any suggestions on solutions? Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in...
- by Nestil - at 2013.09.15 04:36:00
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386. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: Has anyone else noticed that occasionally enemies are invincible for a few seconds after spawning at a mobile spawn point? I unloaded 6 ****** rounds into a heavy with no damage done. Another instance a blue heavy and I were clea...
- by Nestil - at 2013.09.14 21:58:00
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387. Don't think scouts are that bad. - in General Discussions [original thread]
it pisses me of that i have to skill into all the electronics stuff passive scanning, dampers etc to be effective... atm i can't pick someone off standing a few meters besides me... i'm forced to use an active scanner (can't use a hive to replenis...
- by Nestil - at 2013.09.14 15:43:00
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388. why this game is becoming AR 514 (look inside!) - in General Discussions [original thread]
Lightning Bolt2 wrote: Teh, danks CPC YOU Mdae haveys balanced nd scuots, nuw I keels dem wit no skillz in deh mlt gaer! tankjs fur dah FOTM . there, that's the problem. squaded with a blueberry with a mic just saying "yay, 1.4 fixed the gam...
- by Nestil - at 2013.09.14 06:47:00
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389. Respec with 1.5? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Pretty please - the new weapons are meant for everyone. EDIT. Okay, no. I don't want to start world war III - USA has it. yeah dude i hope we get one.... would be so awesome... btw are you still using the SG?...
- by Nestil - at 2013.09.09 19:59:00
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390. Scout Registry / Killboard - in General Discussions [original thread]
Canaan Knute wrote: KDR went from 4.00 to 3.89 since I started playing scout. I don't die very often, but I don't get a lot of kills either. Still have some work to do on that front. well idk how i even manage to constantly increase my KDR f...
- by Nestil - at 2013.09.09 19:54:00
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391. Make Scouts faster! - in General Discussions [original thread]
Knight Soiaire wrote: We're too damn easy to hit. We should run as fast as LAVs, and when we crash into other people, we roadkill them! (No, but seriously, make Scouts faster, too easy to hit) yeah man! you have my legs for that ;-)! ...
- by Nestil - at 2013.09.08 15:46:00
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392. Aim assist - opinion from the feline mercenary - in General Discussions [original thread]
Arkena Wyrnspire wrote: A message from the true forum overlord: "I used to believe that aim assist is too strong. However, once I analyzed other games, tested it with friends, and did some research on the subject, I believe it's perfectly fine...
- by Nestil - at 2013.09.08 15:39:00
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393. Gallente scouts and Assaults need a PG boost. - in General Discussions [original thread]
actually all scout suits need a PG boost... even on my proto scout suit i can barely fit good gear (i have loadouts were i run with std Shotgun & std SMG, because i need so much PG for survivability).... and cause of that i nearly never use my...
- by Nestil - at 2013.09.08 15:36:00
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394. Scout Registry / Killboard - in General Discussions [original thread]
BARDAS wrote: Anyone having any luck with Knives this patch? Been doing horrible with my fitting from last patch. Thinking about ditching them completely for the time being and putting SP into Shotguns to go with my SMG and possibly going Gal...
- by Nestil - at 2013.09.06 16:31:00
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395. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
M McManus wrote: And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style... No point in using Shield Regulators or Ene...
- by Nestil - at 2013.09.06 11:35:00
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396. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: My proto scout: -Enhanced Shield ext -Duvolle Shotgun -KLO1 Pistol -Core Nades -Nanohive -Complex Kinetic -Complex Plate -Basic Plate -Complex Repair 108shield 404 armor Beast build dude O.o.... if i just could fit my...
- by Nestil - at 2013.09.06 11:29:00
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397. thank you CCP... - in General Discussions [original thread]
for that awesome hotfix of the battlefinder and the shotgun. :D every match i joined was from the chosen typ! and the shotgun works damn good again (well i still get sometimes 0 dmg even when i hit the target, but it's still 100 times better then ...
- by Nestil - at 2013.09.05 18:03:00
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398. hit detection fixes! mostly :) - in General Discussions [original thread]
CCP Wolfman wrote: We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! good news...i was about to leave this game (i'm a exclusive shotgun s...
- by Nestil - at 2013.09.05 10:16:00
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399. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: I'd like to be added to the registry... although I have no idea what my kills are at the moment, but I did pull off a 7 kill streak with knives last night I've been running scout for as long as I've been in DUST, 5+ months. L...
- by Nestil - at 2013.09.02 19:23:00
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400. If the assault rifle was ever nerfed. The Semi SR will be the next Op rifle - in General Discussions [original thread]
the problem with this gun, as you mentioned before, are modded controllers/programable Mouses... just recently i noticed a lot of SCR using folks shooting way too fast for having a great accuracy and way more shots (even when they dont run Amarr P...
- by Nestil - at 2013.09.02 07:30:00
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