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801. Heavy Truce - in General Discussions [original thread]
Deranged Disaster wrote: NeoWraith Acedia wrote: Line of defense... as in KILLING anything that tries to cross that line... wow bro, you are dense. lol "meat shields" and "distractions", I'm not wasting anymore time on you, you clearly don'...
- by NeoWraith Acedia - at 2013.05.04 16:44:00
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802. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
IRuby Heart wrote: 2100 Angels wrote: Cat Merc wrote: 2100 Angels wrote: Was this really worthy of a thread? It's not the end of the world Surely you didn't think 'complete skill rework' meant everything would stay the same....... I...
- by NeoWraith Acedia - at 2013.05.04 16:38:00
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803. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Cyrius Li-Moody wrote: NeoWraith Acedia wrote: Cyrius Li-Moody wrote: Wait wait, you're telling me I'm going to have to play this game for longer than a week to max out my character? I'm out of here. Qhhh, strawman at it's finest, I su...
- by NeoWraith Acedia - at 2013.05.04 16:23:00
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804. New Skill Multipliers - in General Discussions [original thread]
Which is a damn shame, because the longevity of a game should be determined by how fun it is, not how long it takes to unlock content.
- by NeoWraith Acedia - at 2013.05.04 15:55:00
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805. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Cyrius Li-Moody wrote: Wait wait, you're telling me I'm going to have to play this game for longer than a week to max out my character? I'm out of here. Ahhh, strawman at it's finest, I suppose you'd be okay with 100X skills right?
- by NeoWraith Acedia - at 2013.05.04 15:42:00
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806. Full reset option - in General Discussions [original thread]
I wish my main wasn't on (forced) vacation so I could rub it in all their faces.
- by NeoWraith Acedia - at 2013.05.04 15:33:00
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807. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
CCP, do you know what "Fake Longevity" is?
- by NeoWraith Acedia - at 2013.05.04 15:27:00
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808. Heavy Truce - in General Discussions [original thread]
Deranged Disaster wrote: NeoWraith Acedia wrote: I'm lost? Oooh, I wonder if they're raising our efficiency against vehicles? Probably not, but I hope they do. It is obviously saying defense. You are lost, very lost. Line of defense.....
- by NeoWraith Acedia - at 2013.05.04 15:17:00
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809. HMG nerfs really necessary? - in Feedback/Requests [original thread]
I think it's a mistake, if only because changing multiple things at once will make it harder for them to fix it if they break it.
- by NeoWraith Acedia - at 2013.05.04 15:05:00
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810. MAV, the best idea ever... - in General Discussions [original thread]
Health-wise, sure, but they're not attack vehicles anyway.
- by NeoWraith Acedia - at 2013.05.04 15:02:00
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811. Aurum Reimbursement QQers Time To Rejoice!! - in General Discussions [original thread]
Aww, no 3X SP for the lil babies
- by NeoWraith Acedia - at 2013.05.04 14:55:00
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812. Way to Bully your customers CCP - in General Discussions [original thread]
Aighun wrote: But the optional refund sort of comes across as the kind of **** move one usually reserves for clients that are a big pain in the ass. Seems to hold true in this case.
- by NeoWraith Acedia - at 2013.05.04 14:45:00
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813. Question To Heavies, and Heavy Haters About Heavy DMG Nerf (No QQ) - in General Discussions [original thread]
Llan Heindell wrote: Here is my opinion on the matter: You don't know what you're talking about because you haven't yet played the patch. Bring this thread back after may 6th. So you'll have some base to support your theory that heavies are t...
- by NeoWraith Acedia - at 2013.05.04 14:42:00
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814. Heavy Truce - in General Discussions [original thread]
Mark0h wrote: Heavy suits will cost the same as their assault/scout/Logistics variants. The weapons have had the same price re balancing. And you actually believe they were worth their old cost? Cause otherwise that's not enough to justify th...
- by NeoWraith Acedia - at 2013.05.04 14:28:00
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815. Heavy Truce - in General Discussions [original thread]
Deranged Disaster wrote: NeoWraith Acedia wrote: never did answer Lance's question about what heavies are supposed to do to gain ISK. I'll tell you what they're supposed to do, they're supposed to kill, they're supposed to stay at objectiv...
- by NeoWraith Acedia - at 2013.05.04 14:20:00
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816. Heavy Truce - in General Discussions [original thread]
Deranged Disaster wrote: Some people just don't understand what the role of a heavy is. You are not slayers, you are bullet sponges, tanks, distraction, the ones who supress, the ones who take the damage while the killers do the killing, if my ...
- by NeoWraith Acedia - at 2013.05.04 14:08:00
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817. Would an All Logi corp have a chance on the battlefield? - in General Discussions [original thread]
DUST Fiend wrote: A logi corp without heavies makes no sense at all. lolheavies, just use the Caldari logis as your main infantry. Or Gallente if your scared of flux nades. I kid you guys not, logis are damn near OP this build
- by NeoWraith Acedia - at 2013.05.04 08:25:00
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818. Change "Sentinel" Bonus - in General Discussions [original thread]
Coleman Gray wrote: It's an Amarr suit so we should take it as a hint from CCP saying "HEAVIES! YOUR GETTING NEW CONTENT!" I'm talking about the "sentinel bonus", the one that applies to all racial "sentinel" variants. The Amarr bonus is a fa...
- by NeoWraith Acedia - at 2013.05.04 08:21:00
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819. Heavy Truce - in General Discussions [original thread]
Jack McReady wrote: anyway, you will still do more damage than anyone up close , man, you'd be better of with a shotgun or an AR than an HMG.
- by NeoWraith Acedia - at 2013.05.04 08:08:00
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820. To all the Heavy threads-a rebuttal - in General Discussions [original thread]
IDK... Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1 Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1 CCP seems to regard 30m as mid-range if that's the case.
- by NeoWraith Acedia - at 2013.05.04 08:00:00
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