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181. Devs, Are Skills Additive, Or Multiplicative??? - in General Discussions [original thread]
ladwar wrote: in that case it would be (base+(shield extenders x role bonus) ) x shield skill It's multiplication, order doesn't matter So it would be 90.75, and not 89.1 right?
- by NeoWraith Acedia - at 2013.05.13 22:30:00
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182. Devs, Are Skills Additive, Or Multiplicative??? - in General Discussions [original thread]
Forlorn Destrier wrote: NeoWraith Acedia wrote: Sso I have this thread with some numbers, but it's recently come to my attention that my numbers might be off because I did all calculations under the impression that those skills were additive...
- by NeoWraith Acedia - at 2013.05.13 22:14:00
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183. Devs, Are Skills Additive, Or Multiplicative??? - in General Discussions [original thread]
Cat Merc wrote: The answer is... Neither. You got me into this mess you ass
- by NeoWraith Acedia - at 2013.05.13 22:09:00
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184. Caldari Logi vs Assault - in General Discussions [original thread]
Slower, as in 4.5, the speed of the current Amarr Logi, although there was a speed variant which was slightly different that I don't remember, but yeah, you keep ignoring that stuff. Not to mention the Type-II Assault was even faster
- by NeoWraith Acedia - at 2013.05.13 22:07:00
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185. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: NeoWraith Acedia wrote: Cosgar wrote: It's funny how people can easily overlook giving up the use of a sidearm slot... It's actually quite simple, ARs are OP. Why do you need a side weapon to overcome your main weapon's w...
- by NeoWraith Acedia - at 2013.05.13 21:58:00
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186. Caldari Logi vs Assault - in General Discussions [original thread]
They were also a bit slower and had less HP, not to mention assaults had 2 equip slots as did scouts?
- by NeoWraith Acedia - at 2013.05.13 21:55:00
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187. Caldari Logi vs Assault - in General Discussions [original thread]
Lone Badger wrote: OK I figured I would give my 2 isk since everyone else is. **The logis traded their sidearm for more equipment slots not more equipment slots AND high/low slots** Remove a low slot from the Min Logi Remove a high slot ...
- by NeoWraith Acedia - at 2013.05.13 21:47:00
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188. Devs, Are Skills Additive, Or Multiplicative??? - in General Discussions [original thread]
Sso I have this thread with some numbers, but it's recently come to my attention that my numbers might be off because I did all calculations under the impression that those skills were additive. At first i thought they were multiplicative, but som...
- by NeoWraith Acedia - at 2013.05.13 21:43:00
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189. Caldari Logi vs Assault - in General Discussions [original thread]
Belzeebub Santana wrote: NeoWraith Acedia wrote: Are the skills additive or multiplicative? It's a simple question bro. Ya wish dev could confirm which it is, have seen people use both and not sure what is correct. Someone here's gotta ...
- by NeoWraith Acedia - at 2013.05.13 21:30:00
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190. Caldari Logi vs Assault - in General Discussions [original thread]
ImMortal SoLDieR X wrote: START TRANSMISSION.................. 679 !!!!! you tell me if its add or mult 679 max skills and mods is all you get !!!!!! 679, 679, 679.. OMG THE SKY IS FALLING!!! YOU GUYS SEEM PRETTY SMART. 679 IS ALL YOU GET ...
- by NeoWraith Acedia - at 2013.05.13 21:27:00
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191. Caldari Logi vs Assault - in General Discussions [original thread]
Are the skills additive or multiplicative? It's a simple question bro.
- by NeoWraith Acedia - at 2013.05.13 21:03:00
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192. Caldari Logi vs Assault - in General Discussions [original thread]
The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them.
- by NeoWraith Acedia - at 2013.05.13 20:51:00
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193. Caldari Logi vs Assault - in General Discussions [original thread]
I'll assume you did 66 x 1.10(shield enhancers bonus) x 1.25(Cal logi bonus) x 5 Which is what I thought it was, but Cat Merc insisted it that the two bonuses are additive and not multiplicative. Using that formula would give you 453.75 extender...
- by NeoWraith Acedia - at 2013.05.13 20:38:00
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194. Caldari Logi vs Assault - in General Discussions [original thread]
ImMortal SoLDieR X wrote: The numbers in this thread are wrong for the shields on the Caldari logi suit w/max shields EX are 679 And what math did you use? Oh, and EHP includes armor genius, not just shields. LittleCuteBunny wrote: nerf...
- by NeoWraith Acedia - at 2013.05.13 20:25:00
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195. New racial bonus ideas - in General Discussions [original thread]
Aeon Amadi wrote: Logi Bro wrote: Aeon Amadi wrote: Take off the +2% weapon damage bonus off of the Assault suits - we just got the 10% bonus in the patch so this would upset the balance of the game. The damage is all-encompassing to t...
- by NeoWraith Acedia - at 2013.05.13 20:14:00
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196. Repair Tool Logis, where art thou? - in General Discussions [original thread]
I always run an Repair tool and needle on my amarr logi, I never get to use the needle, and but I do get some use out of the repair tool... when i can get the wheel to work right!
- by NeoWraith Acedia - at 2013.05.13 19:56:00
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197. [request] Proximity chat. - in Feedback/Requests [original thread]
Make it push to talk only and I'm sold.
- by NeoWraith Acedia - at 2013.05.13 19:49:00
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198. Ccp foxfour important question. - in General Discussions [original thread]
gbghg wrote: NeoWraith Acedia wrote: Aren't the times predetermined? that's why he said you needed to find a place that was good for your corp, i.e one where you'll have enough players online at the time so you can defend it. It's predeter...
- by NeoWraith Acedia - at 2013.05.13 19:24:00
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199. Caldari Logi vs Assault - in General Discussions [original thread]
A'hhh, yes, thanks for those numbers Well, the one idea I really want to go through would be the +2% damage for assaults, that would equal a permanent complex damage mod, the worth of which is 68 PU and 8PG I also see no harm in adding a bit mor...
- by NeoWraith Acedia - at 2013.05.13 19:20:00
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200. Ccp foxfour important question. - in General Discussions [original thread]
Aren't the times predetermined? that's why he said you needed to find a place that was good for your corp, i.e one where you'll have enough players online at the time so you can defend it.
- by NeoWraith Acedia - at 2013.05.13 18:53:00
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