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Lance 2ballzStrong
SyNergy Gaming EoN.
1219
|
Posted - 2013.05.04 06:43:00 -
[151] - Quote
Deluxe Edition wrote:lol AR got pretty much the same nerf but the cost of our weapon didn't decrease. :/ I thought most people agreed the HMG was OP anyways. You still have 1k hp now your suites cost the same as assaults.
who's talking about suits? What does HP have to do with HMG?
Really? i didn't see in the patch notes "Reduced Assault rifle range, Reduced Assault Rifle damage." In fact Tact. AR got a buff...so yeeeaaah.
If we DID see that, there would be a ton of threads. AR's didn't get sharpshooter... no mention of AR range nerf. |
Snagman 313
Carbon 7
52
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Posted - 2013.05.04 06:49:00 -
[152] - Quote
Breaks down onto knees, looks at HMG that's now loaded with blanks...... WHHHHYYYYYYY!!!!!!!!! CCP!!!! WHHHHHYYYY!!!!!
*Sob sob*
OK Lance sign me up this is my 4th HMG nerf since I started, I'll no longer hunt my Heavy brothers and sisters. Unless they shoot me first in which case watch out I might get my scrambler pistol out!!!
You can't have a new build without a heavy/hmg nerf
Snag |
Deluxe Edition
TeamPlayers EoN.
118
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Posted - 2013.05.04 06:53:00 -
[153] - Quote
we havn't even seen the numbers on the buffs yet. Heavies currently are able to kill 2 people easily in a 2v1 engagement with that being justified by their price tag. CCP reduced the cost to the same amount as the assault therefore reduced their effectiveness. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1219
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Posted - 2013.05.04 06:58:00 -
[154] - Quote
Deluxe Edition wrote:we havn't even seen the numbers on the buffs yet. Heavies currently are able to kill 2 people easily in a 2v1 engagement with that being justified by their price tag. CCP reduced the cost to the same amount as the assault therefore reduced their effectiveness.
I don't know what numbers have to do with with the wording.
Nerfs = Reduced (...)
Buffs = Increased (...)
2v1? Standard suits, yes. A proto heavy has to do a damn fine job to 1v1 a proto assault. Not saying it's impossible, but it's less likely.
I don't see what pricing has to do with anything I'm talking about. They buffed the Tact. AR, does that mean you should pay more for it? |
Deluxe Edition
TeamPlayers EoN.
118
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Posted - 2013.05.04 07:02:00 -
[155] - Quote
It depends on the distance however in mid to cqc heavies take it over assaults. The stream of death from HMG is instant if you aim good.
their are a lot of heavies that i know if I enter CQC with I have no chance of surviving because i'll have to reload to kill them.
Also you can't expect the cost of the weapon the come down dramatically without the stats following. I also imagine CCP has the numbers to back up these alterations to the HMG. |
N7 JETI
FullMetal Brotherhood
0
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Posted - 2013.05.04 07:03:00 -
[156] - Quote
Sign me up too! |
Snagman 313
Carbon 7
52
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Posted - 2013.05.04 07:03:00 -
[157] - Quote
Deluxe Edition wrote:we havn't even seen the numbers on the buffs yet. Heavies currently are able to kill 2 people easily in a 2v1 engagement with that being justified by their price tag. CCP reduced the cost to the same amount as the assault therefore reduced their effectiveness.
Sorry bud I would have to disagree there, unless it's in very close quarters or the 2 enemies are in a choke point the heavy will generally lose especially in open ground versus AR or laser users of a similar level (you can only shoot one person at a time). The heavy is very situational and even more so now by the looks of it. I could be wrong but the days of the HMG could be numbered, prepare for AR equipped heavies.
Snag |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.05.04 07:05:00 -
[158] - Quote
Deluxe Edition wrote:lol AR got pretty much the same nerf but the cost of our weapon didn't decrease. :/ I thought most people agreed the HMG was OP anyways. You still have 1k hp now your suites cost the same as assaults.
NeoWraith Acedia wrote:Deranged Disaster wrote:Your suit prices are going down and your HP can reach 1k hitpoints and above. Plus, people have to walk up to you to kill you because SS doesn't increase range. Please, tell me how underpowered you are. Suit prices don't count, they should have never been that high in the first place. If I sell you a steaming pile of crap for 100k and then bring it down to 1K, would that makes things any better? No I'm still trying to sell you crap. Not saying heavies are crap, but I'm sure you get the point. lol 1K? Okay, lets see... 1012.5, our old max with type-IIs(cause that's what they are) was 930. Absolutely brilliant, 82.5 HP, that's about 2 shots from a Duvolle right? They did give it the reduced speed of a type-I though, but all in all that's not so bad. Then slot layout, lets see.. We can no longer stack shield extenders, pretty useless on a heavy anyway. We can no longer stack damage mods, that's pretty pretty much ruins the only perk to armor tanking. Lets look at the positives now, we can stack more armor plates than ever before... at the cost of whats left of our mobility, and "lol armor", so that's not all that good. We can use more Armor Aeppers and Kinetic catalizers, that's something I guess. And then the HMG... they cut range, which basically guarantees that ARs will always out range them, and they're going to cut who knows how much damage.. aside from taking our damage mods lol, so don't come here talking about a class you've obviously never used, which I'm guessing is everything that isn't an Assault suit with an AR
Also, only noobs think HMGs are OP |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
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Posted - 2013.05.04 07:09:00 -
[159] - Quote
The price got brought down because none of our stuff was good enough to justify the price in the first place, saying that we deserved to get nerfed because our prices went down is the stupidest thing I've heard yet!
You could put an AR on a heavy and do better than you would with an HMG, trade out that heavy suit for a type-II assault suit and then you'll be "leet" |
Lance 2ballzStrong
SyNergy Gaming EoN.
1220
|
Posted - 2013.05.04 07:10:00 -
[160] - Quote
Deluxe Edition wrote:It depends on the distance however in mid to cqc heavies take it over assaults. The stream of death from HMG is instant if you aim good.
their are a lot of heavies that i know if I enter CQC with I have no chance of surviving because i'll have to reload to kill them.
Also you can't expect the cost of the weapon the come down dramatically without the stats following. I also imagine CCP has the numbers to back up these alterations to the HMG.
I can tell you have never played as a heavy in a competitive match.
Proto Assault >>>>> Proto heavy
^ this topic was discussed for a loooong time. In a perfect world with perfect balance that should not be the case in CQC, but it was.
So now they nerfed the dmg, so that balance, has not changed.
You argument about cost is flawed...please. If that logic was correct, then the Proto Heavy suit is suppose to cost more than 250k, since it got 75hp more.
So they reduced the price to lower the damage? That's what you're saying? Then why hasn't the price of suits gone up.
CCP don't work with numbers, they work with QQ threads on the forums. Assault players cried about it for months, so heavies decided to cry about a buff for months. Seems the Assault criers won this battle. |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
204
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Posted - 2013.05.04 07:13:00 -
[161] - Quote
Lance 2ballzStrong wrote: snip
https://forums.dust514.com/default.aspx?g=posts&m=743458#post743458 |
Lance 2ballzStrong
SyNergy Gaming EoN.
1220
|
Posted - 2013.05.04 07:20:00 -
[162] - Quote
Keyser Soze VerbalKint wrote:
Still doesn't justify the dmg and range nerf.
One or the other, but ******* up both ****s up the balance. |
Deluxe Edition
TeamPlayers EoN.
118
|
Posted - 2013.05.04 07:21:00 -
[163] - Quote
Lance 2ballzStrong wrote:Deluxe Edition wrote:It depends on the distance however in mid to cqc heavies take it over assaults. The stream of death from HMG is instant if you aim good.
their are a lot of heavies that i know if I enter CQC with I have no chance of surviving because i'll have to reload to kill them.
Also you can't expect the cost of the weapon the come down dramatically without the stats following. I also imagine CCP has the numbers to back up these alterations to the HMG. I can tell you have never played as a heavy in a competitive match. Proto Assault >>>>> Proto heavy ^ this topic was discussed for a loooong time. In a perfect world with perfect balance that should not be the case in CQC, but it was. So now they nerfed the dmg, so that balance, has not changed. You argument about cost is flawed...please. If that logic was correct, then the Proto Heavy suit is suppose to cost more than 250k, since it got 75hp more. So they reduced the price to lower the damage? That's what you're saying? Then why hasn't the price of suits gone up. CCP don't work with numbers, they work with QQ threads on the forums. Assault players cried about it for months, so heavies decided to cry about a buff for months. Seems the Assault criers won this battle.
..... I've played a lot of heaviesm and I know the good ones who can aim at a strafing player melts assault players, unless the heavy is giving away frees headshots (LOL @ Crouching heavies). The heavies I play who actually strafe take usually take more than a clip to kill and I've seen heavies fire continuously through 2 of my AR clips.
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Zhar Ptitsaa
The Red Guards EoN.
60
|
Posted - 2013.05.04 07:31:00 -
[164] - Quote
signed |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
|
Posted - 2013.05.04 07:32:00 -
[165] - Quote
Deluxe Edition wrote:The heavies I play who actually strafe You had no credibility before, and now you're in the negatives. lolstrafing in a heavy suit? I guess that works if all you do is pubstomp noobs who can't even aim yet |
Lance 2ballzStrong
SyNergy Gaming EoN.
1221
|
Posted - 2013.05.04 07:34:00 -
[166] - Quote
Deluxe Edition wrote:Lance 2ballzStrong wrote:Deluxe Edition wrote:It depends on the distance however in mid to cqc heavies take it over assaults. The stream of death from HMG is instant if you aim good.
their are a lot of heavies that i know if I enter CQC with I have no chance of surviving because i'll have to reload to kill them.
Also you can't expect the cost of the weapon the come down dramatically without the stats following. I also imagine CCP has the numbers to back up these alterations to the HMG. I can tell you have never played as a heavy in a competitive match. Proto Assault >>>>> Proto heavy ^ this topic was discussed for a loooong time. In a perfect world with perfect balance that should not be the case in CQC, but it was. So now they nerfed the dmg, so that balance, has not changed. You argument about cost is flawed...please. If that logic was correct, then the Proto Heavy suit is suppose to cost more than 250k, since it got 75hp more. So they reduced the price to lower the damage? That's what you're saying? Then why hasn't the price of suits gone up. CCP don't work with numbers, they work with QQ threads on the forums. Assault players cried about it for months, so heavies decided to cry about a buff for months. Seems the Assault criers won this battle. ..... I've played a lot of heaviesm and I know the good ones who can aim at a strafing player melts assault players, unless the heavy is giving away frees headshots (LOL @ Crouching heavies). The heavies I play who actually strafe take usually take more than a clip to kill and I've seen heavies fire continuously through 2 of my AR clips.
The problem is not aiming... the problem was shooting spitballs. I don't know where your argument is going anymore, or if you even still have one. If you played as a heavy against good players you'll know where I'm coming. As it is, you sound like you played allot of pubs with a heavy...which is lol.
Every heavy can mow down std / mil suits all day long without a sweat in pub games. The problem was seen at a competitive level where the Proto heavy suits were borderline useless and the HMG struggles to kill a shield tanked assault player shooting at you with 3+ dmg mods. The only thing I can say we had on our side was the range we had when invested in SS... that people cried over.
The dmg of an HMG was over rated, simply cuz people didn't take into consideration the bullet spread. DPS DOES NOT TAKE INTO CONSIDERATION BULLET SPREAD. Even if you're aiming at someone, you're missing.
So the numbers are meaningless. If the HMG had a tighter spread, then maybe I can go along with the dmg nerf. But there's no mention of that. So as far as I can see, the suit got slightly better, it got cheaper, but our bread and butter got nerfed.
I don't see the justification of it. Again, my problem is nerfing both at the same time.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
|
Posted - 2013.05.04 07:37:00 -
[167] - Quote
Lance 2ballzStrong wrote:[a shield tanked assault player shooting at you with 3+ dmg mods. Sorry Lance, but I must point out that that's impossible ATM. Those incoming Caldari Logis though... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1221
|
Posted - 2013.05.04 07:41:00 -
[168] - Quote
NeoWraith Acedia wrote:Lance 2ballzStrong wrote:[a shield tanked assault player shooting at you with 3+ dmg mods. Sorry Lance, but I must point out that that's impossible ATM. Those incoming Caldari Logis though...
lol yea i was in 2 minds there |
Jack McReady
DUST University Ivy League
128
|
Posted - 2013.05.04 07:43:00 -
[169] - Quote
cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG
proto HMG has an optimal range of 40m proto AR has an optimal range of 39m
HMG low range? cool story bro
if you want to see what is low range, try out the SMG, 15m optimal range. that is low range. pretty obvious that some people have no clue what they are talking about when they say that HMG has low range. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1221
|
Posted - 2013.05.04 07:45:00 -
[170] - Quote
Jack McReady wrote:cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG proto HMG has an optimal range of 40m proto AR has an optimal range of 39m HMG low range? cool story bro if you want to see what is low range, try out the SMG, 15m optimal range. that is low range.
lol... good one. Optimal range? You probably talking about the Assault HMG... yeeeaaah nobody uses that for a reason, it sucks.
If you knew anything, lol, then you would know at range the HMG tickles...BULLET SPREAD.
Didn't know that? well you learn something new everyday
Oh, I like how you bring up CoD kids, when the majority of players in this game uses the assault suit with assault rifles...
Didn't realize CoD had a heavy class with an HMG in it |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:47:00 -
[171] - Quote
Jack McReady wrote:cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG proto HMG has an optimal range of 40m proto AR has an optimal range of 39m HMG low range? cool story bro if you want to see what is low range, try out the SMG, 15m optimal range. that is low range. pretty obvious that some people have no clue what they are talking about when they say that HMG has low range. Wow, those numbers don't look completely like they were pulled from your ass |
Jack McReady
DUST University Ivy League
128
|
Posted - 2013.05.04 07:48:00 -
[172] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG proto HMG has an optimal range of 40m proto AR has an optimal range of 39m HMG low range? cool story bro if you want to see what is low range, try out the SMG, 15m optimal range. that is low range. lol... good one. Optimal range? You probably talking about the Assault HMG... yeeeaaah nobody uses that for a reason, it sucks. If you knew anything, lol, then you would know at range the HMG tickles...BULLET SPREAD. Didn't know that? well you learn something new everyday perfect example of someone with no skill that wants HMG kill stuff accross the map HMG is not supposed to kill people accross the map. and no, ~40m is the range of the regular proto HMG... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:50:00 -
[173] - Quote
Heavy Machine Guns S 95% / A 110% / SH 142% / AH 165%
Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1
Assault Heavy Machine Gun Max Range: 80m Optimal Range: 1 - 49m Meta Level: 2
Burst Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 36m Meta Level: 2
MH-82 Heavy Machine Gun Max Range: 62m Optimal Range: 1 - 38m Meta Level: 5
'Broadside' MH-82 Heavy Machine Gun Max Range: 66m Optimal Range: 1 - 40m Meta Level: 7
Boundless HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 8
Six Kin Burst HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 9
Freedom Assault HMG Max Range: 88m Optimal Range: 1-50m Meta Level: 9
Gastuns Min-7 HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 10
Assault Rifles S 110% / A 90% / SH 165% / AH 135%
Militia Assault Rifle Max Range: 79m Optimal Range: 1 - 35m Meta Level: 0
Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1
Breach Assault Rifle Max Range: 50m Optimal Range: 1 - 23m Meta Level: 2
Burst Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 2
Tactical Assault Rifle Max Range: 110m Optimal Range: 1 - 71m Meta Level: 2
'Blindfire' Assault Rifle Max Range: 81m Optimal Range: 1 - 37m Meta Level: 3
GEK-38 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 5
GB-9 Assault Rifle Max Range: 54m Optimal Range: 1 - 24m Meta Level: 6
GK-13 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 6
GLU-5 Tactical Assault Rifle Max Range: 117m Optimal Range: 1 - 76m Meta Level: 6
'Gorewreck' GK-13 Burst Assault Rifle Max Range: 88m Optimal Range: 1 - 39m Meta Level: 7
'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7
Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8
'Codewish' Duvolle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 80m Meta Level: 9
Allotek Burst Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 9
CreoDron Breach Assault Rifle Max Range: 56m Optimal Range: 1 - 25m Meta Level: 9
Douvelle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 79m Meta Level: 9
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:52:00 -
[174] - Quote
Is the broadside our proto HMG |
Lance 2ballzStrong
SyNergy Gaming EoN.
1221
|
Posted - 2013.05.04 07:55:00 -
[175] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Jack McReady wrote:cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG proto HMG has an optimal range of 40m proto AR has an optimal range of 39m HMG low range? cool story bro if you want to see what is low range, try out the SMG, 15m optimal range. that is low range. lol... good one. Optimal range? You probably talking about the Assault HMG... yeeeaaah nobody uses that for a reason, it sucks. If you knew anything, lol, then you would know at range the HMG tickles...BULLET SPREAD. Didn't know that? well you learn something new everyday perfect example of someone with no clue that wants HMG kill stuff accross the map HMG is not supposed to kill people accross the map. and no, 40m is the range of the regular proto HMG...
What are you trying to say?
I never said it was suppose to kill across the map... where did i say that? I admitted that WITH SHARPSHOOTER the range was decent. But you didn't read and understand. I see that's a recurring theme on this forum.
Do you even understand what the nerf is? The nerf is base range and base dmg. Meaning HMG range WITHOUT Sharpshooter, in addition to a nerf to the damage.
If you would read, and indeed understood what I was saying, you would have seen my problem was with nerfing BOTH at the same time.
Nerfing one or the other would have been far better than gimping the weapon like that.
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Jack McReady
DUST University Ivy League
128
|
Posted - 2013.05.04 08:06:00 -
[176] - Quote
Lance 2ballzStrong wrote:Your numbers is not taking into consideration bullet spread, so it's meaningless. because the HMG is not more accurate the longer it fires. because the HMG is meant to touch th AR domain. oh wait.
anyway, you will still do more damage than anyone up close, what is your point again? the heavy receives an isk buff, which means, it will now cost the same as everything else. you will still deal the most damage in your domain aka close range area denial and still be the toughest out of everyone and it costs you the same amount of isk.
or do you suggest that you should get more then everyone else when you pay the same amount of isk? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 08:08:00 -
[177] - Quote
Jack McReady wrote: anyway, you will still do more damage than anyone up close
, man, you'd be better of with a shotgun or an AR than an HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1223
|
Posted - 2013.05.04 08:22:00 -
[178] - Quote
Jack McReady wrote:Lance 2ballzStrong wrote:Your numbers is not taking into consideration bullet spread, so it's meaningless. because the HMG is not more accurate the longer it fires. because the HMG is meant to touch th AR domain. oh wait. anyway, you will still do more damage than anyone up close, what is your point again? the heavy receives an isk buff, which means, it will now cost the same as everything else. you will still deal the most damage in your domain aka close range area denial and still be the toughest out of everyone and it costs you the same amount of isk. or do you suggest that you should get more then everyone else when you pay the same amount of isk? *quickedit* btw, not the optimal range will be reduced. the max range aka falloff will be reduced... optimal will be the same as it was.
Lol...another misconception about accuracy increasing the longer it fires. It takes a while to get accurate yes, but not the longer you fire = more accuracy. The longer you fire, the more recoil you start to get.
I don't know where you're getting my presumptions from. All I said was nerfing both range and dmg was a bad idea and here you're asking if I want to pay something same amount of ISK for something... ???
Well considering CCP didn't say if it was max range or optimal range, you're making stuff up.
Again, I'm just going by what I read. What I read suggests range in general, optimal, and max.
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Jack McReady
DUST University Ivy League
128
|
Posted - 2013.05.04 08:40:00 -
[179] - Quote
Lance 2ballzStrong wrote: Again, I'm just going by what I read. What I read suggests range in general, optimal, and max.
read patch notes
and yes, everything has to do with isk. welcome to new eden. you are not supposed to get more from less isk than everyone else.
NeoWraith Acedia wrote:QQ do you have fun posting whiny posts in every heavy thread? |
Lazy Bass
The Generals EoN.
2
|
Posted - 2013.05.04 08:42:00 -
[180] - Quote
Signed |
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