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1221. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
How can you say it's not doable ! It's already done ... there is a vehicle quota, once it is reached for your team you cannot call in any more vehicles until one gets destroyed ... I'm trying to make this as simple as I can for you ... all you nee...
- by Needless Sacermendor - at 2012.09.11 20:00:00
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1222. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
Contraire ... you did a lot of typing but in the wrong thread ... I asked for opinions on adjusting the vehicle limits to be vehicle specific, not to post different ideas and opinions on skill trees, there are countless other threads for that, man...
- by Needless Sacermendor - at 2012.09.11 18:04:00
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1223. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
Again with the 'Artificial Barriers' ... we're talking about modifying a mechanic that is already in place, there is already a limit to the number of vehicles deployed at one time, whether you want to call it artificial or not ... it's there.
- by Needless Sacermendor - at 2012.09.11 17:04:00
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1224. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
Yeah by the time you're battling in low/nullsec you'll be in organised player owned corporations with proper AV squads supported by infantry squads and dropship mobility etc. They don't need to be 'artificial barriers' you can call it a Strontium...
- by Needless Sacermendor - at 2012.09.11 16:43:00
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1225. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
I've recently posted this in one of the many HAV OP / stop whining threads and had some positive feedback from both sides so I thought it deserved its own thread. It would be nice to hear your opinions, objections or support and it would also be ...
- by Needless Sacermendor - at 2012.09.11 16:04:00
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1226. To the tank whiners: - in General Discussions [original thread]
Agreed on the turret installations, they need a buff to defences somewhere maybe half way from current to the new supply depots new defences ... destructible but not with 3 swarm salvos. Good tactic with the dropship, though it would be better if...
- by Needless Sacermendor - at 2012.09.11 13:34:00
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1227. To the tank whiners: - in General Discussions [original thread]
Yeah I think you're right on the Eve Tournaments though I'm not 100% sure myself. I'm not sure if this idea is already partially in the plans ... Soon TM ... these commanders that will be Strategy playing the entire battlefield I understood shoul...
- by Needless Sacermendor - at 2012.09.11 12:43:00
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1228. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Sha Kharn Clone wrote: @ Tech Ohm Eaven i use buffer tanks mostly because it does let me afk for smoke brakes etc. Not lost a tank yet to smoking /me is now dead set on breaking that form !! Lol.
- by Needless Sacermendor - at 2012.09.11 12:34:00
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1229. To the tank whiners: - in General Discussions [original thread]
To be honest I haven't noticed the Duvolle or Thucker deaths yet ... It's generally GEK and the nades just land at my feet so I squish them ! I don't have a problem with the power or resilience of HAVs, only time I (as a dedicated AV specialist) h...
- by Needless Sacermendor - at 2012.09.11 12:21:00
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1230. Girl Avatars! - in General Discussions [original thread]
Maken Tosch wrote: LadyMaryJane wrote: What's your source? Did they mention it at one point? You don't follow on twitter, do you? Or read the forums ... https://forums.dust514.com/default.aspx?g=posts&t=35818&find=unread Edit...
- by Needless Sacermendor - at 2012.09.10 23:41:00
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1231. Stain (fiction) - in General Discussions [original thread]
Good stuff, looking forward to the next chapter :-)
- by Needless Sacermendor - at 2012.09.10 20:00:00
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1232. Scouts Lookout (Command class the answer?) - in General Discussions [original thread]
Tony Calif wrote: Both are terrible ideas. Cancel shield regen and slow me down? Yay... That'll make things faster and more fun won't it... Stop adding ******** modules FFS. You don't seem to get it ... The more modules there are, the more d...
- by Needless Sacermendor - at 2012.09.10 12:16:00
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1233. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Lazarus Solo wrote: To be honest, I think gunships might be a bit OP. I also think forge guns and swarms are too cheap, especially forge guns. It's ridiculous how effective a 12k forge gun is against anything other than second tier tanks or ...
- by Needless Sacermendor - at 2012.09.09 18:19:00
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1234. Corp vs corp battles - in General Discussions [original thread]
What's needed is for the intercom in stations to be switched on ... You've all heard the voice in the War Barge saying a new contract is available. That should mean there is a contract battle ready to be joined, we just need that to be piped throu...
- by Needless Sacermendor - at 2012.09.09 17:14:00
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1235. The main reason a player run market will help distribute AUR items to ISK only p... - in General Discussions [original thread]
Umallon Macross wrote: a dirty Shisno wrote: I want your skinweaves. I'm too new to have earned any of them. I hope they can be put up for sale on the ISK secondhand market, because I want to collect them all. I got 2 x heavy skinweave t...
- by Needless Sacermendor - at 2012.09.09 10:52:00
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1236. Question about buying weapons - in General Discussions [original thread]
Only at set times, look out for emails, this weekend's battles haven't been posted on the forums and I don't think I've even had an email, but corp battles are on the same hours as last week, though it sounds like it's bugged and the US battles ar...
- by Needless Sacermendor - at 2012.09.09 02:15:00
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1237. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Jet packs - not gonna happen. Also zoom out on your overview map and look at the size of the maps we're already playing on !! Dropships will be needed just to move mercs around the field before the timer runs out and nobody's seen anyone to kill ...
- by Needless Sacermendor - at 2012.09.09 02:11:00
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1238. weren't Black Ops HAVs supposed to have invisibility cloak? - in General Discussions [original thread]
Average Joe81 wrote: so what would the best thing be to spend 2 million sp on? A proto dropsuit to wear in your Sagaris !? Lol
- by Needless Sacermendor - at 2012.09.09 02:07:00
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1239. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Early last build my very good fit Surya was eventually plagued by dropships, got to the point every battle I had on parked overhead raining down missiles, couldn't even hide under the buildings, they'd drop down to fire and climb back up before my...
- by Needless Sacermendor - at 2012.09.09 02:02:00
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1240. Question about buying weapons - in General Discussions [original thread]
Yeah when you die on the battlefield you lose one fitting, that's one dropsuit (unless it's militia) and one of every non militia module you have fitted. It gets good when your suits cost over 200, 000 isk and you only earn 150, 000 in a match lo...
- by Needless Sacermendor - at 2012.09.09 01:43:00
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