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981. Obtain and equip salvaged weapons - in General Discussions [original thread]
After the battle they can be found in your assets. They can be fitted to your dropsuit in the normal way ... select the relevant weapon slot and the new officer weapon con be found in the list ... apart from one which is bugged ... I think it's a ...
- by Needless Sacermendor - at 2012.12.10 11:20:00
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982. Stacking Penalty - in General Discussions [original thread]
charlesnette dalari wrote: The dark cloud wrote: there is no stacking penalty. We have at the moment stacking bonus. For a example 3 damage mods on a A series assault dropsuit. Each mod has a 10% bonus towards damage with no penalty/bonus i ...
- by Needless Sacermendor - at 2012.12.10 00:58:00
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983. When is the real release date? - in General Discussions [original thread]
"This year" was put back to next year a good while ago. And it's not the gameplay that has the issues, I'm sure the bulk of that is due to the lag / connection issues, which we are all hopeful is mainly due to being on the test server. It's all ...
- by Needless Sacermendor - at 2012.12.10 00:44:00
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984. I just realized I have no idea how repair WP actually worked. - in General Discussions [original thread]
You're welcome ... I edited above before seeing your reply.
- by Needless Sacermendor - at 2012.12.09 22:21:00
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985. I just realized I have no idea how repair WP actually worked. - in General Discussions [original thread]
It's just taken about 10 minutes of digging but I've found the old post for you ... As I said I think it was just done on the time spent repairing so maybe every 5 seconds you'd get 25 points, have a read through this very good thread, it'll prob...
- by Needless Sacermendor - at 2012.12.09 22:11:00
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986. I just realized I have no idea how repair WP actually worked. - in General Discussions [original thread]
Didn't quite understand the blips you talked about but think that's kind of right. Basically you got 25 WP every so many seconds of repairing ... so effectively the proto repair tool earnt less for repairing the same damage because it did it fast...
- by Needless Sacermendor - at 2012.12.09 21:51:00
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987. Is the quafe suit a myth - in General Discussions [original thread]
Yeah ... I've never joined Twitter, and never will ... facebook was pointless enough but nobody used messenger anymore so I joined that for the chat with friends abroad. I'll just have to refresh the DUST Twitter page regular to look out for them.
- by Needless Sacermendor - at 2012.12.09 13:13:00
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988. Is the quafe suit a myth - in General Discussions [original thread]
Or has anyone actually seen one this weekend ? Edited : my bad ... it's 11th to 14th ... thought it was this weekend with the new map variations.
- by Needless Sacermendor - at 2012.12.09 12:54:00
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989. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Good idea ... not sure about the crawling or looking around idea, it will only lead to wanting to fire sidearm and more ... dead can be explained as your clone being dead then the nanites repairing the clone for the implant to transfer consciousne...
- by Needless Sacermendor - at 2012.12.09 11:25:00
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990. New skirmish mods - in General Discussions [original thread]
Played a single battle of each of the skirmish types last night ... was instantly redlined in both ... not sure if it was just the usual team imbalance but the objectives seem far too easy to defend, being in raised positions with few access route...
- by Needless Sacermendor - at 2012.12.08 13:19:00
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991. Trolling - in General Discussions [original thread]
Lol ... inspired somewhere ! Is it a good or bad thing that I have no idea what 4chan is ?
- by Needless Sacermendor - at 2012.12.07 16:48:00
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992. New Büi-¦d? - in General Discussions [original thread]
It's fairly safe to say there will 'always' be patch notes a few days before a new build and the forum will be alight with the don't like the look of (insert new item here) posts, so look out for those.
- by Needless Sacermendor - at 2012.12.07 15:52:00
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993. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
Forlorn Destrier wrote: Noc Tempre wrote: Depending on the redline, the blue side could be easily spawn-locked. Both sides could be. Was just thinking the same ... with the north and west pipes drop uplinked it would be easy enough to r...
- by Needless Sacermendor - at 2012.12.07 15:44:00
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994. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
I-Shayz-I wrote: Looks like an offense vs defense map to me. Red seems to be offense and closer to objectives, while blue seems to be defense and farther from objectives. Even if blue gets all the objectives, they are too close to red spawn po...
- by Needless Sacermendor - at 2012.12.07 15:35:00
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995. quafe event times suggestion for CCP - in General Discussions [original thread]
Respect for your last reply ... as you said, had I scanned your previous posts I probably wouldn't have been so harsh, but in my defense I take each thread on its own merit and checking peoples history before replying to anything would be a bit mu...
- by Needless Sacermendor - at 2012.12.07 14:52:00
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996. quafe event times suggestion for CCP - in General Discussions [original thread]
Thank you SoTa ... granted my initial response was a bit off hand ... It's very tiring seeing so many posts of people wanting things done to suit them rather than for the better of the game or efficiency of its development. Sometimes it seems the...
- by Needless Sacermendor - at 2012.12.07 01:26:00
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997. quafe event times suggestion for CCP - in General Discussions [original thread]
Lol, keep bumping your fail thread ... it still won't get any support. As for the name calling and derogatory or belittling comments ... some pretty childish behavior coming from a "man"
- by Needless Sacermendor - at 2012.12.07 00:41:00
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998. Vehicle extraction. - in Feedback/Requests [original thread]
Chunky Munkey wrote: Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not because you want to call back yo...
- by Needless Sacermendor - at 2012.12.06 17:43:00
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999. Surface to Air Missiles in new maps??? - in General Discussions [original thread]
The SAM turret icon is different than the ones we have now.
- by Needless Sacermendor - at 2012.12.06 17:22:00
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1000. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Cyn Bruin wrote: One thing I'm noticing right off if the map is installation correct. Blue has a supply depot, red doesn't. Hmm yeah and blue also has a neutral supply depot and the only neutral turret on their side of the map. I could und...
- by Needless Sacermendor - at 2012.12.06 17:13:00
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