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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 10:10:00 -
[1] - Quote
EDITORIAL NOTE: Copied directly from my post on the Feedback/Requests.
This build the AV/Tank balance is just ridiculous. Here's why.
Here's the stacking penalties on using more than one Shield Resistance on an HAV.
-25% 1 Shield Resist -46.75% 2 Shield Resists -61% 3 Shield Resists -68% 4 Shield Resists -82% 4 Shield Resists + Damage Control
Now, for the sake of argument, we're going to assume that a Sagaris with two resistances, a shield extender, a damage control, and a booster.
6000 (approximately) HP with 60.75% resistance.
Now we'll pit it against an Officer Forge Gun, which does 1080 damage - base - and with Weaponry 5 and Proficiency 3 would be an 24% increase to a grand total of 1340.
Now, we're going to take the resistances and apply it to our forge gun, which now makes it at 536.
6,000 divided by 536 = 11.19, approximately. This is about two magazines from your Officer Forge Gun.
This means that with two (officer) forge gunners firing at the same Tank, taking into account charge up times, it would take 10 Seconds for both gunners to exhaust their magazines and theoretically deplete the tank's shields. Round about's 20, for one gunner. In this time frame the tank has already disengaged the battle and has retreated to an area that it can use it's booster - all the while using a large array of weaponry to fire back at it's opponents.
Whatever happened in this build screwed over any balance there ever was between vehicles and Anti-Vehicle builds.
To counter the argument that Movement Nullifiers will "fix everything", you're very wrong. Movement Nullifiers will help but they won't solve the issue at hand - as this math is directed for -ONE TANK- and I have seen as many as five in a single match.
I'm curious as to what CCP was even thinking when they came out with the AV "hotfix" in the first place, to be honest. Reducing the speed on the tanks isn't the problem - it's their absolutely ridiculous invulnerability to conventional methods.
EDITORIAL NOTE: I know that the Officer Forge Gun has 6 rounds in the mag - but a Proto Forge Gun does about the same damage so it's a moot point. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.09.11 10:28:00 -
[2] - Quote
As a dedicated heavy forge gunner I can't tell you how frustrating it is to land a center mass hit on a tank and see the shields drop by less than 10%. It takes more than good coordination with a squad outfitted with officer or proto forge guns to really stand a chance of killing these beasts - you have to have multiple squads coordinating AND the tank driver has to make a mistake - good luck with that :/ The nerf to the heavy suit's armor made us even more vulnerable to infantry and with our pitiful movement rate snipers have a field day with us.
Seriously ccp if you want to play a tank game, WOT is already out. Please revert the poorly-conceived av nerf and reconsider the massive nerf to the heavy's armor. 25% of a heavy's armor is a LOT more than lost by those prancing little bugged-hit-detection scout pansies :( |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.09.11 10:45:00 -
[3] - Quote
Aeon Amadi wrote:EDITORIAL NOTE: Copied directly from my post on the Feedback/Requests.
This build the AV/Tank balance is just ridiculous. Here's why.
Here's the stacking penalties on using more than one Shield Resistance on an HAV.
-25% 1 Shield Resist -46.75% 2 Shield Resists -61% 3 Shield Resists -68% 4 Shield Resists -82% 4 Shield Resists + Damage Control
Now, for the sake of argument, we're going to assume that a Sagaris with two resistances, a shield extender, a damage control, and a booster.
6000 (approximately) HP with 60.75% resistance.
Now we'll pit it against an Officer Forge Gun, which does 1080 damage - base - and with Weaponry 5 and Proficiency 3 would be an 24% increase to a grand total of 1340.
Now, we're going to take the resistances and apply it to our forge gun, which now makes it at 536.
6,000 divided by 536 = 11.19, approximately. This is about two magazines from your Officer Forge Gun.
This means that with two (officer) forge gunners firing at the same Tank, taking into account charge up times, it would take 10 Seconds for both gunners to exhaust their magazines and theoretically deplete the tank's shields. Round about's 20, for one gunner. In this time frame the tank has already disengaged the battle and has retreated to an area that it can use it's booster - all the while using a large array of weaponry to fire back at it's opponents.
Whatever happened in this build screwed over any balance there ever was between vehicles and Anti-Vehicle builds.
To counter the argument that Movement Nullifiers will "fix everything", you're very wrong. Movement Nullifiers will help but they won't solve the issue at hand - as this math is directed for -ONE TANK- and I have seen as many as five in a single match.
I'm curious as to what CCP was even thinking when they came out with the AV "hotfix" in the first place, to be honest. Reducing the speed on the tanks isn't the problem - it's their absolutely ridiculous invulnerability to conventional methods.
EDITORIAL NOTE: I know that the Officer Forge Gun has 6 rounds in the mag - but a Proto Forge Gun does about the same damage so it's a moot point.
Your resists are worked out entirely wrong. Show the math and I'll help you out
Also I don't quite get your looking at forges. Proto swarm does 1500 with 6 in a clip. I play both AV and tanker I can tell u its fairly balanced. If the tanker is better at the game he wins. If the AV is better at the game he wins. Depends on stratagy as much as fittingand costs |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.09.11 10:49:00 -
[4] - Quote
Stacking penalties ftw |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.11 10:56:00 -
[5] - Quote
His calcs for resists are good
1st Module = 100% 2nd Module = 87% Damage Controls are not affected by stacking penalties
25(1.00)%+25(0.87)%+14%=60.75% |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.11 11:02:00 -
[6] - Quote
well ive been sayin all along its not all tanks in general that are OP its just the shield tanks swarms are more readily available and any suit can use em so armor tanks honestly arent a big of a deal |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.11 11:08:00 -
[7] - Quote
Mavado V Noriega wrote:well ive been sayin all along its not all tanks in general that are OP its just the shield tanks swarms are more readily available and any suit can use em so armor tanks honestly arent a big of a deal
Clearly you've never see an armor tank being remote repped properly. Remote armor reps are VERY good, far better than remote shield reps. Armor tanks also can be readily repaired by infantry with repair tools. Shield tanks are better for solo play, but with support the Armor tank wins hands down. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.09.11 11:13:00 -
[8] - Quote
Pokey Dravon wrote:His calcs for resists are good
1st Module = 100% 2nd Module = 87% Damage Controls are not affected by stacking penalties
25(1.00)%+25(0.87)%+14%=60.75%
Naa cos each is added seperately
1st, 25% 2nd 25%/100*87=21.75
So first one gives 25% Res. Second doesn't give another 21.75 added to the first 25 as its now not 25% off 100 its 25% of 75 which is 16.31
Which gives compound of 41.31 |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.11 11:17:00 -
[9] - Quote
Pokey Dravon wrote:Mavado V Noriega wrote:well ive been sayin all along its not all tanks in general that are OP its just the shield tanks swarms are more readily available and any suit can use em so armor tanks honestly arent a big of a deal Clearly you've never see an armor tank being remote repped properly. Remote armor reps are VERY good, far better than remote shield reps. Armor tanks also can be readily repaired by infantry with repair tools. Shield tanks are better for solo play, but with support the Armor tank wins hands down.
and u bring me to my next point it takes teamwork to get the best out of an armor tank a shield tank it doesnt so 4 ppl can wreak havoc while the 8 infantry go cap objectives at will
thats the problem imo |
q00t
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.09.11 11:23:00 -
[10] - Quote
All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced |
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.09.11 11:57:00 -
[11] - Quote
q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced
Each has counter so it sounds pretty balanced. Also I have proto swarm and have unloaded whole clips into drop ships and they still fly off. Shield drop ships are totes overpowered |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:02:00 -
[12] - Quote
q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced
Hence why the thread is about Tanks being over-powered, not AV being under-powered. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:12:00 -
[13] - Quote
q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced
Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!!
And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!!
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:17:00 -
[14] - Quote
Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!!
Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc
Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:17:00 -
[15] - Quote
Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered.
So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving??
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:20:00 -
[16] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered. So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving??
Are you stupid? The tank stops moving and he can survive long enough to still get out of there and boost the shields back to normal just by going to the edge of the map simply because he's got a faster top speed than the freaggin Scout suits - and don't even get me started skill-buffed shield recharge times.
Maybe we just want **** to go back to the way it was -BEFORE- this bullshit got out of hand, eh? Last build there was at least some balance with the only pressing vehicle issue being Dropships sitting at the top of Towers racking in spawn-kills - wasn't much complaints about the tanks; this build there is an obvious frakking issue and.... Ahem... YOU AND THE OTHERS can't seem to acknowledge the giant elephant in the room that has so obviously landed on the television. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:22:00 -
[17] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!! Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving.
Proto? dude! please! Militia suit with basic assault forge gun and two buddies in same fits. Militia lav with resists and extenders can survive unless its driven by a fool that decides to park it.
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:24:00 -
[18] - Quote
@ Tech Ohm Eaven i use buffer tanks mostly because it does let me afk for smoke brakes etc. Not lost a tank yet to smoking |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:25:00 -
[19] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered. So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving?? Are you stupid? The tank stops moving and he can survive long enough to still get out of there and boost the shields back to normal just by going to the edge of the map simply because he's got a faster top speed than the freaggin Scout suits - and don't even get me started skill-buffed shield recharge times. Maybe we just want **** to go back to the way it was -BEFORE- this bullshit got out of hand, eh? Last build there was at least some balance with the only pressing vehicle issue being Dropships sitting at the top of Towers racking in spawn-kills - wasn't much complaints about the tanks; this build there is an obvious frakking issue and.... Ahem... YOU AND THE OTHERS can't seem to acknowledge the giant elephant in the room that has so obviously landed on the television.
Noc Tempre drives up to my tank in a lav and jumps out and two shots my tank.
Ruthra kills my tanks every single game. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:27:00 -
[20] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!! Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving. Proto? dude! please! Militia suit with basic assault forge gun and two buddies in same fits. Militia lav with resists and extenders can survive unless its driven by a fool that decides to park it.
Yeah that 380 damage from each shot will totally bridge that gap - let me tell you. Even with three firing at the same time it would take a six shots, a magazine and a half from every single one of them, just to get through the shields. Provided they haven't died yet and aren't being suppressed to death from all the splash damage/camera jerk/movement reduction from every other gameplay mechanic currently going on.
LAV would do you a lot of good as well considering that you have to exit the damned thing in order to use these guns, assuming you survived the direct hit from the 1,500+ damage Railgun and two missile launchers which are sure to barrage the hell out of you being of your super-high profile on the minimap lighting you up like exactly what you are - a moving ****ing target.
Seriously, are you even thinking before you respond or are you just throwing **** out there to sound smart? |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:28:00 -
[21] - Quote
Tech Ohm Eaven wrote:Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered. So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving?? Are you stupid? The tank stops moving and he can survive long enough to still get out of there and boost the shields back to normal just by going to the edge of the map simply because he's got a faster top speed than the freaggin Scout suits - and don't even get me started skill-buffed shield recharge times. Maybe we just want **** to go back to the way it was -BEFORE- this bullshit got out of hand, eh? Last build there was at least some balance with the only pressing vehicle issue being Dropships sitting at the top of Towers racking in spawn-kills - wasn't much complaints about the tanks; this build there is an obvious frakking issue and.... Ahem... YOU AND THE OTHERS can't seem to acknowledge the giant elephant in the room that has so obviously landed on the television. Noc Tempre drives up to my tank in a lav and jumps out and two shots my tank.
Well then apparently you aren't up to date on all the other bullshit fits that these guys are running lately - and thusly deserve your insignificant death.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:33:00 -
[22] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!! Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving. Proto? dude! please! Militia suit with basic assault forge gun and two buddies in same fits. Militia lav with resists and extenders can survive unless its driven by a fool that decides to park it. Yeah that 380 damage from each shot will totally bridge that gap - let me tell you. Even with three firing at the same time it would take a six shots, a magazine and a half from every single one of them, just to get through the shields. Provided they haven't died yet and aren't being suppressed to death from all the splash damage/camera jerk/movement reduction from every other gameplay mechanic currently going on. LAV would do you a lot of good as well considering that you have to exit the damned thing in order to use these guns, assuming you survived the direct hit from the 1,500+ damage Railgun and two missile launchers which are sure to barrage the hell out of you being of your super-high profile on the minimap lighting you up like exactly what you are - a moving ****ing target. Seriously, are you even thinking before you respond or are you just throwing **** out there to sound smart?
What ifs and numbers sound cool.
I PREFER IN GAME RESULTS! instead of THEORY. Results so far are my tanks die!!
Sorry if the results disagree with your THEORY. |
Needless Sacermendor
98
|
Posted - 2012.09.11 12:34:00 -
[23] - Quote
Sha Kharn Clone wrote:@ Tech Ohm Eaven i use buffer tanks mostly because it does let me afk for smoke brakes etc. Not lost a tank yet to smoking /me is now dead set on breaking that form !! Lol. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:36:00 -
[24] - Quote
Your horrible in tanks then. Not once has a corp mate of mine lost one of my tanks on his very first time in one to AV infantry.
I really mean that..the very very first time they have ever driven a tank and no I didnt babysit them with RR. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:36:00 -
[25] - Quote
Tech Ohm Eaven wrote:
What ifs and numbers sound cool.
I PREFER IN GAME RESULTS! instead of THEORY. Results so far are my tanks die!!
Sorry if the results disagree with your THEORY.
It's not a frakking theory - idiot - do you not see the threadnaughts in the forums about this? Do you not see dozens of posts about how Tanks are ridiculously un-killable, how it was mentioned in the IRC and even CCP acknowledged - in the frakking IRC - that they're looking into it because it is THAT pressing of an issue? ARE YOU BLIND?
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.11 12:37:00 -
[26] - Quote
Sha Kharn Clone wrote:Your horrible in tanks then. Not once has a corp mate of mine lost one of my tanks on his very first time in one to AV infantry.
I really mean that..the very very first time they have ever driven a tank and no I didnt babysit them with RR.
This guy - a tank driver himself - even acknowledges that there's a freaggin issue! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.11 12:41:00 -
[27] - Quote
Needless Sacermendor wrote:Sha Kharn Clone wrote:@ Tech Ohm Eaven i use buffer tanks mostly because it does let me afk for smoke brakes etc. Not lost a tank yet to smoking /me is now dead set on breaking that form !! Lol.
eheheh well good on ya bud any tank killer is a freind of mine.
I mostly dont use em now unless the other side decide to bring them out. I had retro fitted them all with small rail guns to reduce infantry casultys but they just suck so bad even if they are suppost to be better on paper against other tanks.
Might go back to rofl stopming more peeps in them because if I'm honest not enuf tank whine threads atm or I could keep to my word and wait till the balancing comes to see if more tear production is needed.
Would like to add that I'm not even a good tanky. I have been up against good tankys and they own me. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.11 12:51:00 -
[28] - Quote
AV inf can kill a tank if its stupid, AV + a friendly tank will kill it much quicker. AV + tank to do opening damage, tank to chase it down and finish the job, dropship can fill in for this role but only if counter AV isn't swarm heavy and gunning for it, problem I see if when tanks are about, a minority of the team has to be anti inf or the team looses. rather then a minority runs tanks and AV and the majority is fighting it out with ARs, this seems wrong to me.
Hope the above makes sense, kinda tipsy. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:05:00 -
[29] - Quote
Sha Kharn Clone wrote:Your horrible in tanks then. Not once has a corp mate of mine lost one of my tanks on his very first time in one to AV infantry.
I really mean that..the very very first time they have ever driven a tank and no I didnt babysit them with RR.
An ELITE FPS guy with an ELITE tank build. Oh kay then.
ELITE FPS guys with ELITE tank builds are OP.
Yeah lets buff the AV to the point where tank builds like yours are killable so that tank driving is pointless. Ok. You win.
Its not that 90 % of FPS folks are average and 10% are elite. Nope its the 90% of folks that are horrible...ok noted.
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Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.11 13:08:00 -
[30] - Quote
Tanks should be balanced by one squad against an other squad.
What I mean is a squad of four militia suits should be able to take down a squad in. Militia tank.
A proto tank should wreck the squad of AV militia but fear a full squad full of proto heavies. People say "oh tanks. Ohhh tanks are SO expensive!" but a squad of four heavies in proto gear is just as expensive but also is vulnerable to everything else in the game. Tanks can't die to a militia scrambler pistol but heavies can.
Heavy tanks also shouldn't be able to roll around without infantry support without bein swarmed and disabled by enemy infantry. There needs to be a way for regular infantry to disable any type of tank. For instance if I'm able to jump on top of a tank I should be able to shoot or kill the crew of it. Or hack it while on top. Or set RE explosives on top and blow it to hell and back.
I would also like to see heavies get 1) a bonus resistance against vehicles weapons.
Tanks can solo anything in this game except other tanks. I would love to see tank on tank battles but the problem is that tanks have no hard counters. Having to have half of the enem team switch to AV just to kill a squad of three is unacceptable. It should be balanced by three versus three/four. It's much easier coordination a team in a vehicle anyway. |
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