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501. Yet again, tankers decided the fate of AV - in General Discussions [original thread]
balance std and adv AV and done. oh and fix nitros, and double reps/hards
- by NK Scout - at 2014.02.16 22:57:00
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502. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Obodiah Garro wrote: Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced. Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster H...
- by NK Scout - at 2014.02.16 22:54:00
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503. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Talos Alomar wrote: I have a soma fit that costs me only 62k isk. My go to advanced suit is 60k for reference. I have two heavy reppers on that thing and I go from 1 armor to full health before my afterburner even shuts off. I have to be really...
- by NK Scout - at 2014.02.16 22:51:00
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504. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Scheneighnay McBob wrote: http://cdn.memegenerator.net/instances/500x/46104446.jpg so true, on most maps tanks aren't a problem. if i had a squad vs tank spam i'd use my python to drop people off.
- by NK Scout - at 2014.02.16 22:49:00
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505. A new low - in General Discussions [original thread]
Sinboto Simmons wrote: Teamwork is op. i would hardly say 5 guys shooting at 1 person with proto gear teamwork, more like using a mp40 on round 5 zombies
- by NK Scout - at 2014.02.16 22:46:00
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506. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
actually swarms 2 shot shield lavs
- by NK Scout - at 2014.02.16 22:44:00
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507. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Chesyre Armundsen wrote: The Attorney General wrote: Yet another medium frames should do everything post. Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets jus...
- by NK Scout - at 2014.02.16 22:40:00
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508. A new low - in General Discussions [original thread]
Vermaak Doe wrote: What's wrong with wanting a fully organized team instead of 1 squad and a bunch of blue berries shooting each other? And how is it exactly a guaranteed that you won't end up in a queue with people equally organized, it's not ...
- by NK Scout - at 2014.02.16 22:34:00
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509. A new low - in General Discussions [original thread]
tell us the corps name.
- by NK Scout - at 2014.02.16 22:30:00
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510. How to easily get rid of redline rail tankers hilariously - in General Discussions [original thread]
Garrett Blacknova wrote: NK Scout wrote: Garrett Blacknova wrote: Billi Gene wrote: i've actually sat there and let scouts put RE on my gunnlogi, just to let them know how futile they are I've seen someone sit there and let a Scout...
- by NK Scout - at 2014.02.16 21:17:00
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511. DERPSHIPS! An inquiry - in General Discussions [original thread]
darkiller240 wrote: Broonfondle Majikthies wrote: darkiller240 wrote: I thought Pythons had more knockback as their lighter? Personally I find the opposite true. I think the shields absorb some of the kick but I only tried pythons a cou...
- by NK Scout - at 2014.02.16 09:53:00
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512. CCP Is that true? yes or no!? - in General Discussions [original thread]
Vilaskis Shalashev wrote: You really do such a map? LAVA MAP! Wtf?
- by NK Scout - at 2014.02.16 09:38:00
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513. Assault dropship costs are insane - in General Discussions [original thread]
Pvt Numnutz wrote: straya fox wrote: And that's cool man, but like EVERYONE ELSE if you want to run proto in pubs expect to lose money. I'm sorry that advanced is not good enough for you, take it up with CCP. But don't whine about cost effe...
- by NK Scout - at 2014.02.16 08:27:00
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514. Assault dropship costs are insane - in General Discussions [original thread]
straya fox wrote: @NK Scout, i was having a discussion with Numnutz, and he only uses proto fittings on his assault dropship in pubs. I am of the opinion that if thats what you want to run then it's going to be ISK risky. He seems to break even...
- by NK Scout - at 2014.02.16 08:26:00
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515. Assault dropship costs are insane - in General Discussions [original thread]
straya fox wrote: Pvt Numnutz wrote: straya fox wrote: @numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ...
- by NK Scout - at 2014.02.16 08:14:00
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516. Assault dropship costs are insane - in General Discussions [original thread]
darkiller240 wrote: Cody Sietz wrote: They need to stay expensive in order to prevent spam. Case and point, tanks. Becuase good Assult dropship pilots are really common Its the biggest SP/Skill ( And Isk wich is a problem) sink in the gam...
- by NK Scout - at 2014.02.16 08:12:00
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517. Assault dropship costs are insane - in General Discussions [original thread]
straya fox wrote: Look champ 'proto' when used in relation to vehicles means modules and weapons. If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assau...
- by NK Scout - at 2014.02.16 07:58:00
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518. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Shyeer Alvarin wrote: Summ Dude wrote: Matticus Monk wrote: Summ Dude wrote: You guys remember when everyone complained about tower FG sniping? That was because there was no real effective counter against that tactic. Since the only w...
- by NK Scout - at 2014.02.16 04:55:00
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519. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
NK Scout wrote: Tech Ohm Eaven wrote: R F Gyro wrote: Tech Ohm Eaven wrote: Hey CCP it looks like LYING. "We reduced infantry speed and bonuses from modules due to frame rates" Anyone remember when kin cats were 25% instead of 12%?? ...
- by NK Scout - at 2014.02.16 02:07:00
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520. An easy fix to shield and armor disparity - in General Discussions [original thread]
Tectonic Fusion wrote: Cat Merc wrote: Increasing STD and ADV shields HP = Good Increasing PRO shields HP = BAD PRO shields are balanced with PRO armor, STD and ADV is where the problem lies. Also decrease the shield penalty down to arm...
- by NK Scout - at 2014.02.16 01:55:00
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