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661. Academy - in General Discussions [original thread]
bully mong wrote: dont you think ccp should make a new gamemode where you can only have militia gear, like the first academy match you play? Or increase the amount of time spent in the Academy.... Make it 10000 WP 500 Kills to graduate...
- by NAV HIV - at 2014.04.08 13:50:00
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662. The armor 7770 - in General Discussions [original thread]
Spkr4theDead wrote: NAV HIV wrote: Soma: Duel MLT Heavy reppers 1 MLT Rail Damage Modifier 1 MLT Rail Turret... Kills a lot of things ^ Maddy: Duel Enhanced Heavy Reps 1 Complex Hardener 1 ion/nuetron blaster 1 Speed thingy lol... G...
- by NAV HIV - at 2014.04.08 13:46:00
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663. Cloaked Scouts + Heavies - in General Discussions [original thread]
I love it... It's not a very easy task to pull off, but it's a great combo...
- by NAV HIV - at 2014.04.08 13:45:00
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664. How to fix the Active Scanner - in General Discussions [original thread]
Cat Merc wrote: NAV HIV wrote: Cat Merc wrote: I expected this to happen when CCP said they're going to fix them, not this bull crap they implemented in 1.8. Anyway, the idea is, you have to charge your scanner, and the longer you charge...
- by NAV HIV - at 2014.04.08 13:16:00
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665. The gallante scout needs a nerf... - in General Discussions [original thread]
Spkr4theDead wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit ...
- by NAV HIV - at 2014.04.08 13:14:00
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666. The gallante scout needs a nerf... - in General Discussions [original thread]
KingBabar wrote: NAV HIV wrote: Sir Dukey wrote: 450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor rep...
- by NAV HIV - at 2014.04.08 13:12:00
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667. How to fix the Active Scanner - in General Discussions [original thread]
BTW the game is much fun now, that every tom **** and harry with a scanner is not just randomly scanning the hell out of the map and getting assist points... Also it's a lot less annoying without the "You have been scanned" in your screen for the ...
- by NAV HIV - at 2014.04.08 13:04:00
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668. How to fix the Active Scanner - in General Discussions [original thread]
Cat Merc wrote: Garrett Blacknova wrote: How to ACTUALLY fix Active Scanners: 1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were ...
- by NAV HIV - at 2014.04.08 12:59:00
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669. I was countered... - in General Discussions [original thread]
Sir Dukey wrote: I was running my cloaked caldari scout and I was sneaking up on a caldari commando to knife him when her suddenly turned around and zaped me in my scout suit. It was as if he had me passively scanned. He beat me 3 time in that ...
- by NAV HIV - at 2014.04.08 12:54:00
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670. How to fix the Active Scanner - in General Discussions [original thread]
Cat Merc wrote: I expected this to happen when CCP said they're going to fix them, not this bull crap they implemented in 1.8. Anyway, the idea is, you have to charge your scanner, and the longer you charge it the wider your radius, up to the ...
- by NAV HIV - at 2014.04.08 12:50:00
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671. The armor 7770 - in General Discussions [original thread]
Soma: Duel MLT Heavy reppers 1 MLT Rail Damage Modifier 1 MLT Rail Turret... Kills a lot of things ^ Maddy: Duel Enhanced Heavy Reps 1 Complex Hardener 1 ion/nuetron blaster 1 Speed thingy lol... Gone in 60 seconds pain in the ass troll t...
- by NAV HIV - at 2014.04.08 12:49:00
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672. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Jastad wrote: Django Quik wrote: People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist. Except for the best dampened scouts, all are detectable through active scanners. No one u...
- by NAV HIV - at 2014.04.08 12:46:00
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673. MY opinion on Cloaks and scouts - in General Discussions [original thread]
Ghosts Chance wrote: i used to do that in a logi suit all through 1.0-1.7 nobody complained then. Same... RE's killed me more before 1.8..... Besides all the tanks hiding every 2 seconds.... Thank those Cloaked RE scouts, rather than bitchin...
- by NAV HIV - at 2014.04.08 12:44:00
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674. It is time CCP make a choice - in General Discussions [original thread]
Squad work is OP, so is Team Work If your squad is set up properly... (Not just Assault heavy and logi... ) The game is more fun...
- by NAV HIV - at 2014.04.08 12:31:00
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675. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
SirManBoy wrote: Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying t...
- by NAV HIV - at 2014.04.08 12:28:00
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676. The Cost Of AV - in General Discussions [original thread]
Currently BPO LAV BPO Dragonfly suit F/45 RE This is stupid ^ But apparently it's working as intended We can even see Jihad Dropships too !!! Duel Swarms in a Commando is LOL worthy FG well it shoots blanks...
- by NAV HIV - at 2014.04.08 12:25:00
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677. The gallante scout needs a nerf... - in General Discussions [original thread]
Sir Dukey wrote: 450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to ru...
- by NAV HIV - at 2014.04.08 12:22:00
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678. Tanking majorly sucks - in General Discussions [original thread]
saxonmish wrote: i am so glad that after 1.7 i didnt drop my 13mil sp i had in tanks back into them cos they royaly suck. the tank combat is rediculous now and railguns are just something else and theres no imagination in the fitting of tanks a...
- by NAV HIV - at 2014.04.07 19:16:00
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679. Suggestion for cloak - in General Discussions [original thread]
Stalken Pathfinder wrote: I think there should be movement restrictions associated with cloak, as follows: MLT/Basic Level: Any movement should break cloak (walk, run, sprint, jump, etc) Advanced: You should be able to walk and jump while cloa...
- by NAV HIV - at 2014.04.07 19:14:00
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680. Caldari FW channel - in General Discussions [original thread]
Group up with me sometime... Caldari supporter :)
- by NAV HIV - at 2014.04.07 19:07:00
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