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1981. Squad size - in General Discussions [original thread]
As Selrache mentioned earlier, they could atleast allow us to join two squads or Que two squads for matches.
- by NAV HIV - at 2013.01.08 18:58:00
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1982. Balancing Swarm launchers - in General Discussions [original thread]
This isnt the first time we brought it up. We have been saying this for a while. Just grab a starter suit, MT suit, get a SL and shoot at an expensive tank doing close to 1200 Damage (Extra for armor) with almost no skill. You can do it from hillt...
- by NAV HIV - at 2013.01.08 18:12:00
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1983. so some one stole my corp name - in General Discussions [original thread]
ChargersGirlLuvsDP wrote: post with your main or don't complain. Like your name. Cant tell if you like her or hate her.
- by NAV HIV - at 2013.01.08 17:50:00
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1984. Squad size - in General Discussions [original thread]
I agree with the newbie expect of it. Most of our players get cheesed off and leave because they cant play together. From the FPS perspective of it, its very important. If every one is playing in small groups in different games, larger clans loose...
- by NAV HIV - at 2013.01.08 17:48:00
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1985. Squad size - in General Discussions [original thread]
Selrache wrote: the problem is not with the squad size but in the grouping of squad... squad of 4 is ok... IF you can group squad together I'm down for that too, as long as we can get our players to play together.
- by NAV HIV - at 2013.01.08 17:14:00
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1986. Squad size - in General Discussions [original thread]
Shouper of BHD wrote: my squad has been talking about this almost evry night and we are damanding 6 people, its a bummer when we get 1-2 others asking for an invite but we are full. I agree with 6 player squad too. Its ideal for the team siz...
- by NAV HIV - at 2013.01.08 16:40:00
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1987. Open Beta and the market - in General Discussions [original thread]
How much do you think toxins, BPO suits and items would be worth?
- by NAV HIV - at 2013.01.08 16:37:00
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1988. Squad size - in General Discussions [original thread]
Galthur wrote: I've had a five man squad and it was marked as 5 people, the main thing is most likely OB's because this would cause more power to 1 person Thats true about OB's, may be they can double or triple the requirements fro OB's in t...
- by NAV HIV - at 2013.01.08 16:34:00
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1989. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
DEADPOOL5241 wrote: Cyn Bruin wrote: One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily c...
- by NAV HIV - at 2013.01.08 16:30:00
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1990. Tranquility server & cooperation question? - in General Discussions [original thread]
I dont think they'd ever allow AUR transfer.
- by NAV HIV - at 2013.01.08 16:25:00
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1991. Balancing Swarm launchers - in General Discussions [original thread]
OK great. Let us know about it. I can sure lock from behind covers, all you have to do is find and edge of the cover and keep any corner of the locking screen slightly outside the cover, press and hold R1 and then play peek a boo
- by NAV HIV - at 2013.01.08 16:22:00
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1992. Balancing Swarm launchers - in General Discussions [original thread]
SCAT mania wrote: Iv advanced swarms with 3 complex damage mods on an assault type B suit.. That's enough sp to do whatever i want. But you didnt answer my question. How much SP & ISK would it cost to do random 1200 + Damage with MT swa...
- by NAV HIV - at 2013.01.08 16:15:00
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1993. Squad size - in General Discussions [original thread]
With Open Beta around the corner, it would be great if the DEV's could allow us to create larger squads. I know we have been QQ ing over it for the last few months. But with the amount of players coming in, 4 player squads wont be very useful. You...
- by NAV HIV - at 2013.01.08 16:12:00
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1994. Open beta is going to change the current powers that be - in General Discussions [original thread]
I am not sure about powershift and all, but if anyone has played with and against us in other games would know that we should not be the 74th/75th CORP LOL... Waiting for open beta and wishing all the existing CORPs all the very best on their new ...
- by NAV HIV - at 2013.01.08 16:07:00
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1995. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
I have the active booster. By thursday i'm already close to 350k+. I cant put it that much of time. may be 2-3 hours on wednesday and thursday. I'm confused, so far i haven't seen much difference. I know everyone is having a lot of issues. If the ...
- by NAV HIV - at 2013.01.08 16:02:00
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1996. Confused....what is Hard Cap?? - in General Discussions [original thread]
I'm confused about the entire SP system as it is. Change or no change i still manage to make same amount of SP more or less every week.
- by NAV HIV - at 2013.01.08 15:55:00
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1997. AUR gear anyone else having issues - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: I use the standard aur pistol on moat of my loadouts, I may have just overlooked it It doesnt happen all the time. But like 60-70% of the time, specially in the 4 letter map. Two of my corpmates tested it out ...
- by NAV HIV - at 2013.01.08 15:16:00
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1998. Balancing Swarm launchers - in General Discussions [original thread]
SCAT mania wrote: swarms are perfect! DONT MESS WITH THEM!! if there was a somethin like a smoke screen or flare that tanks could use to FLEE from me that would be acceptable... i suppose... How much SP does it require again to do 1200+ ...
- by NAV HIV - at 2013.01.08 14:48:00
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1999. AUR gear anyone else having issues - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: I haven't had it but I'll test for it in a full Aur loadout once I have the chance I tried the Colossus Heavy with the AUR armor Rep + Aur HMG (same results) Type I AR + Blindfire/Killswitch Type II AR + Blin...
- by NAV HIV - at 2013.01.08 14:20:00
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2000. AUR gear anyone else having issues - in General Discussions [original thread]
I reported this matter earlier. But here it goes again. Every time i get hit while using an AUR gear, Logi's cant revive me. They can see my clone n all but the Nanites would not work. Tried it with Blindfire, Killswitch, Broadshaw ( ).... in the ...
- by NAV HIV - at 2013.01.08 14:11:00
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